One the Status screen, you’ll be able to view your character’s stats, elemental strengths/weaknesses, portrait, Talents, and Favorite Food. On the same screen, you can also change your character’s name as they appear in-game and dialogues. Their original names will still be mentioned of course, during voiced dialogue conversations or cutscenes.
HP | Health (Current/Max) |
MP | Magic Points (Current/Max) |
LV | Character level |
EXP | Total Experience |
NEXT | Experience points needed to level up |
The following are base stats that increase as characters level up. They can also be further increased by leveling up certain Skills.
Stat | Effect | Boosting Skills |
---|---|---|
STR (Strength) | Directly affects attack power using weapons. | Knife, Technology, Aesthetic Design |
CON (Constitution) | Directly affects physical defense. | Resilience |
DEX (Dexterity) | Affects the character's HIT rate. | Penmanship, Aesthetic Design, Smithing |
AGL (Agility) | Affects the character's AVD rate. | Music Knowledge, Eye for Detail, Aesthetic Design, Performance |
INT (Intelligence) | Affects the character's MAG | Mineralogy, Faeriology, Aesthetic Design |
LUC (Luck) | Affects a variety of things (which may) include item drops. | N/A |
STM (Stamina) | Affects how much HP/MP you recovery after every battle. | Danger Radar |
GUTS | Higher value means higher chances of dealing critical hits or surviving a fatal attack with 1HP. This is also influenced by character relationships. | Poker Face |
The following stats are largely influenced by your equipped weapons, armor, and accessories. The displayed values in the Status screen already calculated the bonus values of your Equipment. These are further enhanced in battle whenever the corresponding Combat Skills trigger.
ATK (Attack) | Determines the amount of physical damage your character can dish out. |
DEF (Defense) | Defense rating against enemy attacks |
HIT | This determines your characters' accuracy with their attacks. |
AVD | This value determines how well your character can parry or avoid attacks. A successful parry deals no damage to your character. |
MAG | An important stat for spellcasters, this affect how much damage their offensive spell will deal or how much HP their healing Spells will recover. |