Project Wingman features 29 weapons as of this writing. The weapons listed here will be bundled along with their respective aircraft so there’s no need to unlock them or purchase them individually. Weapons are not interchangeable and will be included as a bundle if you ever decide to sell the aircraft. In this page, we’ll cover all the weapons featured in the game and a brief description for each.
Almost all aircraft in the game come along with STDM (standard missiles) on two hardpoints (weapon slots), which allows players to fire two STDM in quick succession. Each hardpoint has its own reload/cooldown and the overall ammo is shared between the two. At the same time, most aircraft have a default internal gun that’s something similar to an MGP (Medium Gun Pod) with around 2400 rounds of ammunition. The exceptions for these are the SK.25U and PW-MK.1 which carries an HGP (Heavy Gunpod) with around 550 ammunition and the SP-34R that carries 12000 rounds to compensate for its lack of missiles.
Each aircraft has between 1-3 slots for weapons, with each slot having a selection of weapons to choose from. It’s possible to select the same SP weapon for different slots (if applicable); however, take note that the ammo count for both weapons will be merged and counted as a single ammo pool and into a single-in-game selection. Similar to standard missiles, each hardpoint will have its own reload time/cooldown. So for example, an aircraft carrying SAA on two slots will have a total of 32 ammo (16 x 2) but will only be able to fire two at once. Carrying the same weapon on two slots doesn’t have any effect on the weapon’s damage or reload rate.
These weapon classifications determine the type of targets the weapon can be used on. For weapons with lock-on capability, they’ll only be able to lock-on the targets that they’re designed to destroy. For example, if you have selected ASM (Anti-Ship Missile), you won’t be able to lock-on on any ground or aerial targets.
Take note however, that when using any other weapon aside from ASM, large targets like naval ships or airships will have an X marked on their main hull if their subsystems are not entirely destroyed.
Project Wingman features 29 weapons as of this writing. The weapons listed here will be bundled along with their respective aircraft so there’s no need to unlock them or purchase them individually. Please refer to the following section for more information about some of the weapons’ full description.
Weapon | Full Designation | Classification | Ammo Count |
---|---|---|---|
STDM | Standard Missiles | Multi-Purpose | 184 |
HISM | High-Impact Standard Missiles | Multi-Purpose | 48 |
HVSM | High-Velocity Standard Missiles | Multi-Purpose | 64 |
RDBM (Conquest Mode only) | Remote Detonation Burst Missiles | Multi-Purpose | NA |
RGP | Rapid Gunpod | Multi-Purpose | 3800 |
RGP | Medium Gunpod | Multi-Purpose | 1200 |
MGP | Medium Gunpod | Multi-Purpose | 1200 |
HGP | Medium Gunpod | Multi-Purpose | 320 |
CGP | Canister Gunpod | Multi-Purpose | 320 |
MGP-1 (SP-34R only) | Medium Gunpod | Multi-Purpose | 1200 |
HGP-1 (SP-34R only) | Medium Gunpod | Multi-Purpose | 320 |
CGP-1 (SP-34R only) | Canister Gunpod | Multi-Purpose | 320 |
SAA | Semi-Active Anti-Air Missiles | Anti-Air | 16 |
MLAA | Multi-Lock Anti-Air Missiles | Anti-Air | 36 |
MLAA-2 | Multi-Lock Anti-Air Missiles, Dual Volley | Anti-Air | 30 |
MLAA-3 | Multi-Lock Anti-Air Missiles, Triple Volley | Anti-Air | 20 |
MLAG | Multi-Lock Anti-Ground Missiles | Anti-Ground | 48 |
MLAG-2 | Multi-Lock Anti-Ground Missiles, Dual Volley | Anti-Ground | 36 |
DT | Drop Tank | Anti-Ground, Unguided | 4 |
UGBS | Unguided Bomb, Small | Anti-Ground, Unguided | 40 |
UGBS-3 | Unguided Bomb, Small, Triple Volley | Anti-Ground, Unguided | 26 |
UGBL | Unguided Bomb, Large | Anti-Ground, Unguided | 8 |
EUFB (Conquest Mode only) | Experimental Uranium Freefall Bomb | Anti-Ground, Unguided | 2 |
URS | Unguided Rockets, Small | Anti-Ground, Unguided | 18 |
URS | Unguided Rockets, Small | Anti-Ground, Unguided | 18 |
URM | Unguided Rockets, Medium | Anti-Ground, Unguided | 14 |
URMB | Unguided Rockets, Medium Burst | Anti-Ground, Unguided | 14 |
SR | Standoff Rocket | Anti-Ground, Unguided | 40 |
ASM | Anti-Ship Missile | Misc | 8 |
BML-U | Burst Missile Launcher - Universal | Multi-Purpose, Prototype | 32 |
RG | Railgun | Multi-Purpose, Prototype | 30 |