Project Wingman’s campaign has 21 missions in total, with each mission averaging around 10-15 minutes to complete. On a good run without restarts, accidents, or grinding, you may finish the entire campaign more or less around 5 hours. Of course, accidents will happen and you may encounter challenges but don’t worry! We’ll do our best to help you.
While we’ll offer pointers and tips, ultimately, the pilot behind the plane is still you so if you’re having problems completing a mission, try a different plane or approach, or even swallow your pride and attempt the mission on a lower difficulty. In this page, we’ll discuss how to complete Mission 8: Clear Skies, including the recommended aircraft, strategies, and more.
|New Aircraft||F/E-18, SK-27|
|Initial Objective(s)||Destroy all targets: Air-to-Ground, Air-to-Air|
This mission is purely anti-air so bring the best AA SP weapons you have. Between the two new planes you can purchase, the F/E-18 has better stats and SP loadout options. This plane also has access to the AoA limiter module, which is excellent in dogfighting missions like this.
Take note that there are several civilian aircraft that can get locked-on to. Since the mission will fail if you shoot down even a single civilian aircraft, you have to be VERY CAREFUL when firing your weapons, especially with the MLAA. If ever your radar locks on a civilian aircraft, quickly switch targets to avoid accidental firing at them.
The civilian aircrafts will have heavy fighter escort. There are also several transports and enemy AWACS flying at higher altitude. These are lumbering, large targets so you can prioritize taking them out. The fighter escorts will actively chase and engage you so you really don’t need to seek them out.
Near the end of the mission, you’ll face off two advanced fighters and an air cruiser (Airship Gladeus) that are part of the enemy’s intercept specialist flight. Having AoA active will allow you to go toe-to-toe against these agile and aggressive fighters. If possible, try to lure the two fighters away from the air cruiser so that you don’t have to keep an eye out of the SAMs or CIWS installed on the air cruiser. Immediately firing your missiles after high-speed, sharp turns (while locked on to one of the F/S-15s) will give you a higher chance of catching them off guard.
After taking out the two F/S-15s, you can now focus on taking out the airship. Normally, you’ll use MLAA to easily tear up the airship’s armaments. Do this only if the airship is alone and there are no civilian aircraft within your MLAA’s range. If there are any civilian aircraft, you’ll be forced to take out the armaments using conventional means. Shooting down the airship will complete the mission.
The transport escorts and their escorts remain the same but at the last phase, you’ll face two upgraded Littoria-class air battlecruisers, and two additional VX-23 aces on top of the default F/S-15s aces.