Project Wingman’s Conquest Mode is considered the game’s end-game, where players are treated to a challenging and thrilling single-player experience outside the game’s engaging campaign mode. With the procedurally-generated missions, rewards, and permadeath mechanic, only the toughest and skilled players are expected to retake back occupied Cascadia in 43 increasingly difficult missions with just one life. In this page, we will discuss Conquest Mode in detail to help you adjust your strategies as necessary and increase your chances of completing this grueling game mode.
As mentioned before, Conquest mode has a permadeath mechanic. That means you have to complete all 43 missions with one life. Your plane still has a health bar that gets fully repaired after each mission. However, if you crash (regardless of the reason), you’ll have to start from the beginning, losing all the allied pilots you’ve hired and airships you’ve purchased. Thankfully, the prestige and aircraft you have unlocked will be retained. That said, it’s possible to farm prestige through multiple playthroughs using a low-tier aircraft until you’ve earned enough prestige to buy the top tier aircrafts in the game. (Saving up for the PW.MK1 is usually the ideal course)
Completing Conquest missions will allow you to earn Prestige Points and (conquest-exclusive) credits. To unlock new aircraft, you have to earn and spend Prestige Points while credits are used for hiring additional pilots and airships to help you, as well as upgrading your airships to add more armaments to them and increase their combat efficiency. As mentioned above, your prestige points and unlocked aircraft remain intact even if your progress gets reset after dying in a Conquest run.
Similar to the Campaign mode, Conquest mode has three difficulties: Easy, Normal, Hard, and Mercenary; however playing at higher difficulty will allow you to earn more Credits and Prestige.

Since Alert level is time-based, focus on completing the missions as quickly as you can to avoid raising the alert level too high and get left behind in terms of your own combat capability versus the threats the Federation will send on your way. If you exited the mission, the exact alert level will be retained but your mission objective will restart.

Pilots come with different ranks and their own corresponding aircraft. You can only recruit a maximum number of pilots depending on their rank. For example, you can only recruit up to two War Heroes compared to six Rookie Pilots. Please check our dedicated page for the list of all available pilots and airships you can get from the Hiring Den.
* Anti-Air Defense Suppression
For more information about these mission types as well as the strategies on clearing them, please refer to our dedicated guide page.