Project Wingman’s campaign has 21 missions in total, with each mission averaging around 10-15 minutes to complete. On a good run without restarts, accidents, or grinding, you may finish the entire campaign more or less around 5 hours. Of course, accidents will happen and you may encounter challenges but don’t worry! We’ll do our best to help you.While we’ll offer pointers and tips, ultimately, the pilot behind the plane is still you so if you’re having problems completing a mission, try a different plane or approach, or even swallow your pride and attempt the mission on a lower difficulty. In this page, we’ll discuss how to complete Mission 10: Pillars of Communication, including the recommended aircraft, strategies, and more.
| New Aircraft|| None|
| Initial Objective(s)|| Destroy all targets: Air-to-Ground|
| Updated Objective(s)|| None|
For this mission, the F/E-18 is still the best option here because of its great variety of SP weapons for its loadout. The two new planes you’ve recently unlocked are both fighters with very limited SP loadout options. Besides, their stats aren’t that much of a jump compared to the F/E-18 so it’s not really worth your credits to get them at this point. Equip the F/E-18 with MLAA
and you’re good to go.
There’s a mission line that you have to avoid crossing since the mission will fail immediately. As you approach the main group of targets, you’ll encounter scattered AA positions and patrolling aircraft, both priority and optional targets. Your allies will efficiently and actively destroy these targets as well so sweep whatever targets you can.
Continue destroying targets until the next phase of the mission starts. Several tanks, AA units and artillery vehicles will engage your allied ground units and will serve as priority targets. Take out the ground units first, preferably using MLAGs against the tanks since these weapons can one-shot them. AA and artillery vehicles only require one missile each to be destroyed. This group will be accompanied by several F/E-18s, F/C-15s and SK.27s but these are non-priority targets. However, you’ll still need to engage them and at least lessen their numbers to make your anti-ground runs smoother. After eliminating the priority targets, continue shooting down enemy aircraft and secure air superiority.
For the third phase, the mission line will finally be removed and you’ll have to attack more ground targets. There are Railgun
emplacements surrounding the base, as well as two airships guarding the skies, along with its several escorts. Prioritize taking out the railguns first since they are quite a threat if left alone then continue weaving through the base taking out targets. The radar dishes and radar domes can be destroyed easily with your gun.
There are grounded planes on the airfield as well, which can be conveniently targeted by air-to-air weapons (like the MLAA
) even if they’re not airborne yet. Destroy them before they take off to get some easy credits. Continue wiping out the ground units and some (or all) optional escort planes. Finally, focus your attacks on the two airships afterward. Once the priority targets are wiped out, the mission is complete.
There are no notable changes for this mission in this mode.
That concludes our guide/walkthrough for Project Wingman’s Mission 10: Pillars of Communication. Please check out our other pages within the guide for more helpful tips and tidbits about this outstanding flight combat sim.