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Mission 3: Homestead

Project Wingman Walkthrough and Guide by Paul (vhayste)
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PC
 
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Project Wingman’s campaign has 21 missions in total, with each mission averaging around 10-15 minutes to complete. On a good run without restarts, accidents, or grinding, you may finish the entire campaign more or less around 5 hours. Of course, accidents will happen and you may encounter challenges but don’t worry! We’ll do our best to help you.

While we’ll offer pointers and tips, ultimately, the pilot behind the plane is still you so if you’re having problems completing a mission, try a different plane or approach, or even swallow your pride and attempt the mission on a lower difficulty. In this page, we’ll discuss how to complete Mission 3: Homestead, including the recommended aircraft, strategies, and more.

Mission Overview


New Aircraft SV-37
Initial Objective(s) Destroy all targets: Air-to-Ground
Updated Objective(s) Defeat Crosstalk Squadron: Air-to-air


You can still use the F/E-4 here if you want to save money. However, the SV-37 is relatively cheap and it can use two highly-accurate air-to-ground weapons (unlike the F/E-4’s unguided bomb with AoE blast damage). The ASM is potent against the handful of heavily armored enemy ships patrolling the waters. This weapon will allow you to lock-on on the large vessels’ hull directly without the need to destroy its armaments first. It can also one-shot such vessels at an incredibly long range, with the only downside is its very slow reload speed. The MLAG can lock-on to two ground targets at once. It can only lock-on to real ground units; parked aircraft can’t be targeted by this weapon.

Since you’ll be facing an enemy ace squadron in the second part of the mission, you can deploy with ASM and SAA as your SP weapons. Another loadout you can try is SAA and MLAG. MLAA won’t help you that much especially when in a dogfight against the enemy ace squadron.


Mission Walkthrough


You’ll start the mission in a takeoff sequence. Like the last mission’s landing sequence, you can skip this part if you want. Taking off is quite easy and straightforward. Just throttle up then pitch the nose up to ascend and gain altitude. The sequence will automatically complete as soon as you reach the proper altitude.


Keep heading straight then take out the ground targets, patrol boats, and patrolling aircraft along the way. Once you’ve reached the main combat area, switch to your ASM to quickly identify the valid targets that you can lock-on to. Make sure that you identify the target as a large vessel and not a measly PT boat before releasing your missile. The ideal targets are the heavily-armed cruisers in the inner perimeter.


After wiping out the outer defenses, continue to the airbase. There are several targets clumped together here, including a few aircraft that will attempt to take off. You can shoot them while they’re trying taxiing down the runway. You can also prioritize taking out the SAMs since they pose more threat than the standard AA emplacements. Keep destroying the targets until the mission is updated.


As soon as all red dots on the radar have been wiped out, the enemy ace flight, Crosstalk Squadron, will arrive on the scene. You have to shoot down all of them to complete the mission. It’s very possible to take them out using only standard missiles. You also have a lot of allies who will serve as great decoys, giving you lots of opportunities to get a clean shot. After shooting down all enemy planes, you finally have to land at the newly-captured base. Like before, you can skip this sequence or manually land the plane on your own.



Mercenary Difficulty

The base’s perimeter will now include an aircraft carrier, a battleship, F/S-15s and railguns. Crosstalk Squadron will also have an additional wing composed of four MG-29s with AoA limiter modules, making them more agile in dogfights.



That concludes our guide/walkthrough for Mission 3: Homestead. Please check out our other pages within the guide for more helpful tips and tidbits about Project Wingman.



 
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