Project Wingman’s campaign has 21 missions in total, with each mission averaging around 10-15 minutes to complete. On a good run without restarts, accidents, or grinding, you may finish the entire campaign more or less around 5 hours. Of course, accidents will happen and you may encounter challenges but don’t worry! We’ll do our best to help you.While we’ll offer pointers and tips, ultimately, the pilot behind the plane is still you so if you’re having problems completing a mission, try a different plane or approach, or even swallow your pride and attempt the mission on a lower difficulty. In this page, we’ll discuss how to complete Mission 4: Uphill, Every Way, including the recommended aircraft, strategies, and more.
| New Aircraft|| CR.105, SK.25U|
| Initial Objective(s)|| Destroy all targets: Air-to-Ground, Air-to-Air|
| Updated Objective(s)|| None|
While there are new planes available in this mission, the good mix of aerial and ground targets will require the use of Strike-Type
(multipurpose) aircraft. The SV-37 is still an excellent choice here with a good balanced capability to intercept enemy aircraft and deal with ground units. Not to mention that you’re going to save some credits by not buying a new plane for this mission. Equip the MLAA
as its SP weapons and you’re golden.
Once you’re in the mission area, head towards the targets and start off by eliminating the outer defenses. You’ll encounter a mix of tanks, long-range artillery, AA guns, SAMs, I/A-52 bombers, F/C-15s, F/C-16, and non-combat structures. Use standard missiles on “softer” targets such as AA guns, SAMs and structures. Save your SP weapons further in the enemy lines. The tanks will require two standard missile hits so you can use your MLAG on them to take them out in one-shot per missile. Another important thing to note is that the allies you need to rescue (Wild Boar) can’t be killed so there’s really no urgency and you won’t suffer a game over from them getting overwhelmed.
After eliminating all immediate threats and targets, more allies and enemies will appear, including optional targets such as SV-37s and F/E-18s. They’ll appear as green blips on the map and while not required to clear the mission, they’ll still interfere with your attack runs so shoot them down for additional points/credits anyway. There are no more surprises at this point of the mission so just continue mopping up the enemy forces and stragglers. The mission will be completed once all priority targets (red blips) are cleared from the mission area.
At this difficulty, Wild Boar can be overwhelmed and eliminated. The enemy forces will be denser and will even include three land battleships.
That concludes our guide/walkthrough for Mission 4: Uphill, Every Way. Please check out our other pages within the guide for more helpful tips and tidbits about Project Wingman.