Project Wingman gives players the freedom to customize their playthroughs with various challenges and handicaps via Game Modifiers. In this page, we will quickly discuss what are the different modifiers in the game.
You can apply modifiers both in Campaign and Conquest. However, you have to set them before starting playthrough. Modifiers are not available from the start. After completing the campaign, you’ll be able to apply Game Modifiers to Free Missions to make your playthrough interesting and challenging.
You’ll also be able to set modifiers before starting a Conquest Mode run. In addition to the applicable modifiers, you can also adjust how fast the Alert Level goes up. Make sure to select the modifiers you want since there’s no way to adjust them mid-playthrough without starting from the beginning.
|Glass Cannon||Deal 2.5x damage to enemies however, you’ll receive 5x damage from enemy attacks.|
|Budget Cuts||Deal 2.5x damage to enemies and receive 2.5x damage from enemy attacks as well. Ammo significantly reduced. Handling moderately reduced.|
|Gun Runner||Secondary gun only. X3 Gun Ammo|
|Camouflage||Enemy indicators no longer appear unless they’re targeted.|
|Cordium Interference||Radar will only show the direction of the enemy.|
|Ace Training||Enemy spawns with the highest rank.|
|Double Time||Enemy fighter spawns are doubled.|
|Botched Requisition||Enemy fighters spawn with an additional random lethal attachment.|
|Speed Demon||Your afterburner is stuck.|