Project Wingman features 24 aircraft as of this writing, 3 of which are only available in Conquest Mode. Aside from the starting aircraft, you’ll unlock more aircraft by completing certain missions. The planes are divided into seven different roles or types, which determines their SP weapon loadout and stats, which in turn determines their effectiveness in different combat scenarios. In this page, we will discuss the various aircraft roles and what does each stat mean. Hopefully, you can use this information when deciding which aircraft to buy first or take on certain missions.
As mentioned earlier, there are seven roles or types of planes. To know what is an aircraft’s designated role, hover your cursor to the plane and you’ll see the role right under the aircraft’s name in the upper-left corner, as shown below.
|Trainer||These are your starter aircraft. They’re cheap and have very limited weapon loadout selection. You’ll only use these on the first mission and most likely be immediately replaced by better, entry-level aircraft.|
|Interceptor||These aircraft boast some of the fastest speed stats in the game. It’s in the name; it specializes in interception and anti-air combat.|
|Fighter||These are agile and very maneuverable aircraft that specialize in anti-air combat, particularly dogfights.|
|Strike||These are planes that’s capable of carrying anti-ship (naval) weapons. So far, there are only two of them in the game.|
|Attacker||There’s only one attacker aircraft in the game (SK.25U) which excels at anti-ground combat. Attackers generally have low maneuverability and speed but this is offset by their amazing stability and resilience. They’re also capable of equipping a massive amount of weapons. The SK.25u alone has 8 hardpoints.|
|Multirole||These planes are all-rounders, capable of dealing threats on all fronts (air, ground, and sea). Due to this, they have a good variety of weapon loadout options.|
|Prototypes||These are powerful, end-game experimental aircraft with outstanding stats and capable of dealing with all types of threats, similar to Multiroles. They’re also capable of equipping equally powerful experimental weapons.|
Each aircraft will have a pre-determined stat. These stats can’t be modified or changed by the player. The stats are displayed under the aircraft’s name and role while viewing the aircraft in the hangar.
|Response||Indicates how responsive the aircraft is.|
|Speed||Determines the aircraft’s maximum speed.|
|Accel||Determines the aircraft’s acceleration. The higher the value, the faster it can reach its max speed.|
|Roll||Determines the aircraft’s roll rate. Roll is how the aircraft turns from side-to-side.|
|Pitch||Determines the aircraft’s pitch rate. The pitch is how the aircraft’s nose goes up or down.|
|Yaw||Determines the aircraft’s yaw rate. Yaw is how the aircraft turns from left-to-right, on a vertical axis.|