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Super Smash Bros Brawl Guide By SPV999 Back to Super Smash Bros Brawl Index :: Cheats, hints, walkthrough index

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Walkthrough Yellow Box Guide
Levels 1-10
Yellow Box Guide
Levels 11-20
Yellow Box Guide
Levels 21-31
Sub-Space Emissary 1 - Midair Stadium 2 - SkyWorld 3 - Sea of Clouds 4 - The Jungle 5 - The Plain 6 - The Lake 7 - The Ruined Zoo 8 - The Battlefield Fortress 9 - The Forest 10 - The Research Facility 11 - The Lake Shore 12 - The Path to the Ruins 13 - The Cave 14 - The Ruins 15 - The Wilds 16 - The Ruined Hall 17 - The Wilds 2 18 - The Swamp 19 - The Research Facility 2 20 - Outside the Ancient Ruins 21 - The Glacial Peak 22 - The Canyon 23 - Battleship Halberd Interior 24 - Battleship Halberd Exterior 25 - Battleship Halberd Bridge 26 - The Subspace Bomb Factory 27 - The Subspace Bomb Factory 2 28 - Entrance into Subspace 29 - Subspace 30 - Subspace 2 31 - The Great Maze 32 - The After-Game Character Guide

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Super Smash Bros Brawl
Level 10: The Research Facility

Enemies: ROB Sentry, ROB Blaster, Roturret, Glunder, Bytan, Metal Primid, ROB Launcher.
Boss: None.
Boxes: 5

Story Note
Well, that was a rather wrong picture of Samus breaking into an unknown research lab.

The boxes don’t contain anything, so continue though. Take the elevator down and destroy the ROB sentries. Now go back up and go left. Destroy that ROB Sentry. Go up one more level. Destroy the ROB Sentries and ROB Blaster to get to the item box (1). Back across and go up again.


Yellow Box #16

Head right. Watch the ROB blaster and enter the door.

Story Note
Looks like they are using Pikachu to power a misc. machine. Samus saves the poor mouse, who now joins the fray.

Pick your character and prepare to fight four ROB Sentries and two ROB Blasters. Enter the door.


I see your laser, and raise you my own.

This room is big, and you’ll come back to it several times. For now, just go straight across, take out the ROB Sentries and ROB Blaster to go down the ladder and through the door.


Heed the arrow.

Go right till you’re on a larger platform. Two Roturrets and ROB Sentries will appear. In killing the Roturrets, you’ll probably KO the ROBs as well. Continue along and take out the ROB Sentry and Blaster up the ramp. Ignore the upper path and keep right. Take out the two ROB Sentries and the Buckot. Grab the key and go back and take the upper path.


My key!

Ignore the upper-upper path again and stay left. Destroy the Roturret and two ROB Sentries. Now head back and take the upper-upper path. The left is locked, so take the right path. Watch the Roturret. Grab the key. Go back left and use it on the locked door. Destroy the ROB Blaster and hit the switch. Go back right to where the second key and Roturret was. Step on the Launcher and let it propel you across the gap to an item box (2).


Yellow Box #16

Fall down and head left. Follow the arrows back to the door.

Back here again! You want the door directly above you. To get there, climb the ladder and ride the windmill platforms.


Here.

Platform look familiar? It should. Ride it across while watching out for the Jyks. At the end, some Glunder will come down. Destroy them to activate a switch. Hit it and run back.


Sorry, just need to get the switch.

This time, ride the windmill to the green ladder directly overhead. Climb up and destroy the boxes on the right, and the ones across the gap to get an extra life (3). Now head back to the ladder. This time go left and enter the door.


ZSS’s blaster doesn’t destroy blocks, sadly

Don’t mind the Bytan. There’s literally infinite of them. Keep climbing till you reach a moving platform. There are ROB Launchers on either side, so carefully take them out on your way up. To the left of the door is another item (4). Enter the door.


If I had my armor, I’d so retaliate...

Go right till you see a gap in the ceiling. There is your next item. Just triple jump to get it (5).


Don’t be fooled, the box is on top.

Fall down and defeat the three giant Bytan. Jump up the next ledge. STOP! I know you’ve never seen these before, but they are mines. Rather big, annoying ones that that. Keep your distance and detonate them with projectile fire.


Don’t get too close!

This next part is impossible to explain without getting yourself killed, so I’ll say this: RUN! Use double jumps and jump over everything. The ROB Launcher will probably get you, but oh well. Keep moving till you get in a fight with a bunch of Metal Primid. KO here is hard, so you’ll have to do it the old fashioned way of beating them to a pulp. As with all slow things, use your speed.

Continue right. Jump over the gap and use the movable platform to get over the next ledge. Stay light on your feet and jump from the ledge to the next purple platform. Quickly jump from the platform to the ROB Launcher and use an aerial down attack on it and jump back to the purple platform. One more time should do it. Now jump to the next ledge. And enter the door.

Story Note
Samus spies her trademark Power Suit in this control center, meaning it’s somewhere on the facility. Like all good Metroid games, the goal of this mission was to upgrade Samus’s suit.

End of Level!

Previous: 9 - The Forest
Next: 11 - The Lake Shore






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