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Starters

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As you start the game, you have to select your starter Pokemon. This follows the tradition of the older Pokemon games where players can select a Grass, Fire or Water starter.

US Name: Chespin
Jp. Name Harimaron (ハリマロン)
Type Grass
Classification Spiny Nut Pokémon
Height 0.4m
Weight 9.0kg

The Grass-type Pokémon Chespin has a tough shell covering its head and back. Despite having a curious Nature that tends to get it in trouble, Chespin keeps an optimistic outlook and doesn't worry about small details.

Chespin's moveset is physical-oriented so players who will choose it as their starter should keep this in mind as they level it up to its final form. It has balanced attack and defense stats and will have good growth in its HP stat too. Chespin can learn Vine Whip at LV5 which provides STAB (Same Type Attack Bonus) damage. It can also learn Bite at LV11. This is a Dark-type physical attack that has a base power of 60 and has 30% chance to make the target flinch.

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At LV16, Chespin will evolve into Quilladin. Its growth will be geared towards defense stat increase with some considerable growth to its attack stat as well. It will have average SP attack and def. Quilladin's next notable move can be learned at LV26 so it will need to retain most of its movesets until it gets the chance to learn Needle Arm at that level. Similar to Bite, Needle Arm is a grass-type physical attack that also has a base power of 60 and has 30% chance to make the target flinch. Thanks to STAB, Quilladin can deal more damage with this attack. Quilladin can learn Take Down at LV30 which has a base power of 90 but will cause the user to lose some HP due to recoil. Quilladin can also learn Seed Bomb at LV35 which is another grass-type physical attack that has a base power of 80 without having any special effects.

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Quilladin will evolve to Chestnaught once it reaches LV36. Chestnaught will become a Grass/Fighting Pokemon. Chestnaught;s defense stat will skyrocket while attack and HP will get considerable growth as well. Also upon evolving from a Quilladin, Chestnaught can learn its signature move, Spiky Shield. This move will prevent any attacks targeted at it from striking that turn. However, in case a move makes contact with the user, the attacker will receive damage. This move also loses effectiveness if used consecutively or with another protecting move.

Chestnaught's next powerful offensive move can be learned at LV48 (Body Slam). This normal move has a good 85 base power, 100 accuracy and the chance to paralyze the target. At LV55, Chestnaught will learn Wood Hammer. Its 120 base power and 100 accuracy (120bp/100ac) is really something to look out for. The only side effect for using this move is the recoil damage. Five levels later, Chestnaught can learn Hammer Arm (100/90). This move not only deals damage but will lower the target's speed.

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US Name: Fennekin
Jp. Name Fokko (フォッコ)
Type Fire
Classification Fox Pokémon
Height 0.4m
Weight 9.4kg

Searing heat of up to 200 degrees blows from the ears of the Fire-type Pokémon Fennekin. This Pokémon loves to snack on twigs. Fennekin can be temperamental, but it tries to do its best for its Trainer.

Fennekin will start off with decent SP Attack, Def and Speed. These three stats will still play a major part with Fennekin's growth and will carry on to its evolutions. Players must concentrate on improving these stats further through training to further increase Fennekin's effectiveness. Fennekin learns its basic same-type attack, Ember at level 5. Shortly after once it reaches LV14, it can learn Flame Charge, which deals damage and increases its speed by one stage. These moves deal STAB (Same Type Attack Bonus) damage.

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Fennekin becomes Braixen once it reaches LV16. Braixen gains impressive growth with its SP Attack, SP Def and Speed, the first having a more substantial increase versus the two. Braixen learns its first Psychic-type move: Psybeam at LV14 which deals damage with its 65 base power and has the small chance to confuse the target. Braixen can learn two support skills at levels 27 and 30 respectively: Lucky Chant and Light Screen. Between the two, players who may use Braixen in double-battles may prefer Light Screen over the other since the latter can also affect the user's teammates. Shortly before evolving to its third form, Braixen can learn a Psychic-type move called Psyshock. This move is considered a special, psychic-type attack but the damage will be calculated against the target's defense instead and not its special defense.

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Braixen evolves to a Delphox as LV36. The same set of stats will improve though its SP Attack stat will still continue to grow faster than the other two. Psychic becomes an additional type for Delphox which enables it to enjoy STAB bonuses for its offensive Fire and Psychic moves. Delphox learns Mystical Fire immediately after evolving. This 65/100 Fire-type deals damage and lowers the SP Attack by one stage. It also Delphox's signature move.

Delphox learns a more powerful fire attack called Flamethrower (90/100) at level 42. It's up to players to decide whether they'll want to keep the signature move Mystical Fire with its SP Attack reducing properties or replace it with Flamethrower with its higher base power and 10% chance to burn the target. At LV51, Delphox will learn Psychic, a 90/100 move that deals great damage and has the chance to lower the target's SP Def, allowing it to deal more special damage per turn.

Fire Blast (110/85) is the strongest fire-type attack Delphox can learn at level 61. Future Sight (120/100), is its most powerful Psychic attack, can be learned at LV69. The latter will only take effect after two turns and cannot be stopped by Protect, Detect, Endure or the Wonder Guard ability. However, during those two turns, Delphox can still act freely and use other moves. Even if the Pokemon that was facing Delphox when the move was used was switched or replaced, the new Pokemon will take damage - type, ability and stats considered.

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US Name: Froakie
Jp. Name Keromatsu (ケロマツ)
Type Water
Classification Bubble Frog Pokémon
Height 0.3m
Weight 7.0kg

The Water-type Pokémon Froakie is both light and strong, making it capable of jumping incredibly high. The bubbles on its chest and back protect it from attacks. Froakie may appear absentminded, but in truth it pays close attention to its surroundings at all times.

Among the Gen 6 starters, Froakie excels in Speed stat, which is followed suit by its attack and SP attack stats. These three stats can be the focus when training it to develop further. This allows Froakie to inflict good physical and special damage. As early as LV5, Froakie can learn Bubble and at LV10 it can learn Lick. These are special and physical moves respectively. Froakie learns Water Pulse at LV14 which deals damage and has 20% chance of confusing the target.

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Froakie becomes Frogadier at LV16 where it will have a considerable boost to speed and SP attack stats growth. Frogadier's next attack move (Round) can be learned at LV23 so trainers will have to keep its current moveset until that time. Round becomes more powerful when also used by teammates in double or triple battles. At LV28, Frogadier can learn Fling, a dark-type move where its damage will depend on the user's held item. The rock-type move Smack Down can be learned at LV33 that can damage flying or levitating Pokemon. This is also a move to counter moves like Fly and Bounce. Frogadier can also learn Bounce, a flying-type physical move LV44. It seems that this move can only be learned by Frogadier by delaying its evolution at LV36.

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Frogadier evolves to Greninja at LV36. It will have a significant boost to its Speed stat and SP attack. Its Attack stat have a considerable boost as well although it is still lower than the SP attack stat. Greninja becomes a Water/Dark-type as well allowing it to deal STAB damage with its Dark-type attacks.

Greninja learns its signature move, Water Shuriken as soon as it evolves. Water Shuriken is a priority, water-type physical attack that 15 base power, 100 accuracy and can hit the target 2-5 times. Each hit can deal critical damage and each hit increases in power. Unfortunately, Greninja doesn't have the Skill Link ability which should have Water Shuriken to hit the target a maximum number of times for every use.

Greninja's next set of moves that it can learn will consist of special and status moves. Its only special Psychic-type move, Extrasensory (80/100) can be learned at LV49 and has the chance to cause the target to flinch. It's most powerful special attack, Hydro Pump (110/80) can be learned at LV60 while its last dark-type physical attack, Night Slash (70/100) can be learned at LV70.

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Source: Serebii.net

 
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3 comments, latest first.
Jan 10th 2016 Blue1999
My Pokemon just turned lvl36 so he is now Greninja but his name is blue, so if I were you I would choose Greninja.
ID #633300
Nov 18th 2015 Guest
greninja
ID #626290
Sep 26th 2014 Pokane135
Cool which one should I choose
ID #451790
Table of ContentsClose
  • Basics
  • Pokemon
  • PSS
  • Walkthrough I
  • Walkthrough II
  • Walkthrough III
  • Post-Game
  • Extras
  • Competitive Battles
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