Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Shadow Mewtwo

Thank you for printing this page from www.SuperCheats.com. Remember to come back to check for updates to this guide and much more content for Pokken Tournament
 
 
Added:

Shadow Mewtwo

Battling Style: Technique

Hit Points: 480

Unlocked: Defeat Ferrum Chroma League

Stance Features: In Its High-Stance In Duel Phase, It Regenerate Synergy. In Its Low-Stance, It Will Block Low Attacks.

Costume/Sprit Color Variants:

Standard Fighting Attacks:

Grab Attack - Grab Move - Usable In All Phases - Y + B - Overcomes Blocks - 61 Maximum Damage

Counter Attack - Counter Move - Usable In All Phases - X + A - Cancelled By Pad + R - 80 Maximum Damage

Charged Counter Attack - Counter Move - Usable In All Phases - X + Hold A - Breaks Counters - 95 Maximum Damage

Midair Dash - Damageless Move - Useable In All Phases - Midair + R - Can Become Midair Attacks - 0 Damage

Range Attack - Normal Move - Usable In Field Phases - Y - Cancelled By Pokemon Attack, Changes With Miracle Eye - 51 Maximum Damage

Linked Range Attack - Normal Move - Usable In Field Phases - Y, Y - No Additional Features - 98 Maximum Damage

Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y - Cancelled By Pokemon Attack, Stops Opponents, Changes With Miracle Eye - 51 Maximum Damage

Linked Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y, Y - Phase Shift - 80 Maximum Damage

Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Y - Phase Shift - 113 Maximum Damage

Combo #1 - Normal Move - Usable In All Field Phases - Midair + Y, Y, Y - No Additional Features - 92 Maximum Damage

Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Y - Changes With Miracle Eye - 40 Maximum Damage

Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Y - Cancelled By Pokemon Attack - 51 Maximum Damage

Homing Attack - Normal Move - Usable In All Field Phases - X, X, X - Cancelled By R / B, Overcomes Blocks - 140 Maximum Damage

Charged Homing Attack - Normal Move - Usable In All Field Phases - X, X, Hold X - Breaks Counters & Guards - 208 Maximum Damage

Jump Attack - Normal Move - Usable In All Field Phases - Midair + X - No Additional Features - 81 Maximum Damage

Charged Jump Attack - Normal Move - Usable In All Field Phases - Midair + Hold X - Breaks Counters - 101 Maximum Damage

Combo #2 - Normal Move - Usable In All Duel Phases - Y, Y, Y, Y, Y, Y - No Additional Features - 162 Maximum Damage

Weak Attack - Normal Move - Usable In All Duel Phases - Y, Y - Cancelled By Pokemon Attack - 101 Maximum Damage

Forward Weak Attack - Normal Move - Usable In All Duel Phases - Forward + Y - Creates Opening, Changes With Miracle Eye - 108 Maximum Damage

High-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Up + Y, Y - Best On Airbone Opponents - 82 Maximum Damage

Charged High-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Up + Y, Hold Y - Best On Airbone Opponents - 102 Maximum Damage

Combo #3 - Normal Move - Useable In All Duel Phases - Down + Y, Y, Y - No Additional Features - 116 Maximum Damage

Low-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Down + Y, Y - Cancelled By Pokemon Attack - 49 Maximum Damage

Combo #4 - Normal Move - Useable In All Duel Phases - Midair Y, Y, Y - No Additional Features - 143 Maximum Damage

Midair Weak Attack - Normal Move - Usable In All Duel Phases - Midair + Y - Cancelled By Pokemon Attack - 53 Maximum Damage

Strong Attack - Normal Move - Usable In All Duel Phases - X, X - No Additional Features - 93 Maximum Damage

Combo #5 - Normal Move - Useable In All Duel Phases - Forward + X, X - Creates Opening - 128 Maximum Damage

Forward Strong Attack - Normal Move - Usable In All Duel Phases - Forward + X - Cancelled By Jumping / Pokemon Attack - 61 Maximum Damage

Backward Strong Attack - Normal Move - Usable In All Duel Phases - Backward + X - No Additional Features - 63 Maximum Damage

High-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Up + X - Best Against Grab Attacks - 61 Maximum Damage

Low-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Down + X - No Additional Features - 61 Maximum Damage

Midair Strong Attack - Normal Move - Usable In All Duel Phases - Midair + X - No Additional Features - 61 Maximum Damage

Charged Midair Strong Attack - Normal Move - Usable In All Duel Phases - Midair + Hold X - Breaks Counters - 81 Maximum Damage

Pokemon Attacks:

Psywave - Damageless Move - Useable In All Phases - A - Properties Vary Based On How Long Button Is Held - 0 Damage

Psywave Blast - Normal Move - Useable In All Phases - A During Psywave - Recoil Damage, Stops Opponent - 121 Maximum Damage

Psywave Vortex - Counter Move - Useable In All Phases - X During Psywave - Recoil Damage, Breaks Counters - 162 Maximum Damage

Psywave Slash - Normal Move - Useable In All Phases - Y, Y, Y During Psywave - Recoil Damage - 129 Maximum Damage

Psywave Slash Blast - Normal Move - Useable In All Phases - Y, A During Psywave - Recoil Damage - 116 Maximum Damage

Psywave Slash Blast Vortex - Counter Move - Useable In All Phases - Y, X During Psywave - Recoil Damage, Breaks Counters - 176 Maximum Damage

Psywave Slash Teleport - Normal Move - Useable In All Phases - Y, R During Psywave - Recoil Damage, Pad To Change Teleport Location - 32 Maximum Damage

Psywave Teleport - Damageless Move - Useable In All Phases - R During Psywave - Recoil Damage, Pad To Change Teleport Location - 0 Damage

Miracle Eye - Damageless Move - Useable In All Phases - Backward + A - Recoil Damage, Attack Properties Change - 0 Damage

Recover - Damageless Move - Useable In All Phases - Charge, Release A - Recovers HP - 0 Damage

Zen Headbutt - Normal Move - Useable In All Phases - Forward + A - Recoil Damage, Creates Opening - 83 Maximum Damage

Reflect - Counter Move - Useable In All Phases - Midair + A - Recoil Damage - 0 Damage

Flamethrower - Normal Move - Useable In All Phases - A During Reflect - Recoil Damage - 85 Maximum Damage

Thunder - Normal Move - Useable In All Phases - Y During Reflect - Recoil Damage - 101 Maximum Damage

Earthquake - Normal Move - Useable In All Phases - X During Reflect - Recoil Damage - 125 Maximum Damage

Psystrike - Normal Move - Useable In Duel Phases - Up + A - Recoil Damage, Counters, Resistant To Stuns - 63 Maximum Damage

Psystrike Additional Attack - Normal Move - Useable In Duel Phases - Up + A, A - Perfect Timing To Power-Up - 71 Maximum Damage

Psystrike Final Blow - Normal Move - Useable In Duel Phases - Up + A, A, A - Perfect Timing To Power-Up - 107 Maximum Damage

Teleport - Damageless Move - Useable In Duel Phases - Down + A - Recoil Damage, Pad Diagonal Down To Change Teleport Location - 0 Damage

Synergy Burst Form (Maximum Synerygy + L+R):

Burst Attack:

Dark Nova - Normal Move - Useable In Field Phases - L + R In Synergy Burst Form - Breaks Counters, Increase Damage At Close Range - 250 Maximum Damage

 
Verdict:
Very Helpful
OK
Not Useful
 

Anything missing from this guide?
ASK A QUESTION for Pokken Tournament


 

Comments for Shadow Mewtwo

Add a comment

Please log in above or sign up for free to post comments
 
No comments yet. Tell us what you think to be the first.
Click to close