Shadow Mewtwo
Battling Style: Technique
Hit Points: 480
Unlocked: Defeat Ferrum Chroma League
Stance Features: In Its High-Stance In Duel Phase, It Regenerate Synergy. In Its Low-Stance, It Will Block Low Attacks.
Costume/Sprit Color Variants:
Standard Fighting Attacks:
Grab Attack - Grab Move - Usable In All Phases - Y + B - Overcomes Blocks - 61 Maximum Damage
Counter Attack - Counter Move - Usable In All Phases - X + A - Cancelled By Pad + R - 80 Maximum Damage
Charged Counter Attack - Counter Move - Usable In All Phases - X + Hold A - Breaks Counters - 95 Maximum Damage
Midair Dash - Damageless Move - Useable In All Phases - Midair + R - Can Become Midair Attacks - 0 Damage
Range Attack - Normal Move - Usable In Field Phases - Y - Cancelled By Pokemon Attack, Changes With Miracle Eye - 51 Maximum Damage
Linked Range Attack - Normal Move - Usable In Field Phases - Y, Y - No Additional Features - 98 Maximum Damage
Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y - Cancelled By Pokemon Attack, Stops Opponents, Changes With Miracle Eye - 51 Maximum Damage
Linked Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y, Y - Phase Shift - 80 Maximum Damage
Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Y - Phase Shift - 113 Maximum Damage
Combo #1 - Normal Move - Usable In All Field Phases - Midair + Y, Y, Y - No Additional Features - 92 Maximum Damage
Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Y - Changes With Miracle Eye - 40 Maximum Damage
Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Y - Cancelled By Pokemon Attack - 51 Maximum Damage
Homing Attack - Normal Move - Usable In All Field Phases - X, X, X - Cancelled By R / B, Overcomes Blocks - 140 Maximum Damage
Charged Homing Attack - Normal Move - Usable In All Field Phases - X, X, Hold X - Breaks Counters & Guards - 208 Maximum Damage
Jump Attack - Normal Move - Usable In All Field Phases - Midair + X - No Additional Features - 81 Maximum Damage
Charged Jump Attack - Normal Move - Usable In All Field Phases - Midair + Hold X - Breaks Counters - 101 Maximum Damage
Combo #2 - Normal Move - Usable In All Duel Phases - Y, Y, Y, Y, Y, Y - No Additional Features - 162 Maximum Damage
Weak Attack - Normal Move - Usable In All Duel Phases - Y, Y - Cancelled By Pokemon Attack - 101 Maximum Damage
Forward Weak Attack - Normal Move - Usable In All Duel Phases - Forward + Y - Creates Opening, Changes With Miracle Eye - 108 Maximum Damage
High-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Up + Y, Y - Best On Airbone Opponents - 82 Maximum Damage
Charged High-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Up + Y, Hold Y - Best On Airbone Opponents - 102 Maximum Damage
Combo #3 - Normal Move - Useable In All Duel Phases - Down + Y, Y, Y - No Additional Features - 116 Maximum Damage
Low-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Down + Y, Y - Cancelled By Pokemon Attack - 49 Maximum Damage
Combo #4 - Normal Move - Useable In All Duel Phases - Midair Y, Y, Y - No Additional Features - 143 Maximum Damage
Midair Weak Attack - Normal Move - Usable In All Duel Phases - Midair + Y - Cancelled By Pokemon Attack - 53 Maximum Damage
Strong Attack - Normal Move - Usable In All Duel Phases - X, X - No Additional Features - 93 Maximum Damage
Combo #5 - Normal Move - Useable In All Duel Phases - Forward + X, X - Creates Opening - 128 Maximum Damage
Forward Strong Attack - Normal Move - Usable In All Duel Phases - Forward + X - Cancelled By Jumping / Pokemon Attack - 61 Maximum Damage
Backward Strong Attack - Normal Move - Usable In All Duel Phases - Backward + X - No Additional Features - 63 Maximum Damage
High-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Up + X - Best Against Grab Attacks - 61 Maximum Damage
Low-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Down + X - No Additional Features - 61 Maximum Damage
Midair Strong Attack - Normal Move - Usable In All Duel Phases - Midair + X - No Additional Features - 61 Maximum Damage
Charged Midair Strong Attack - Normal Move - Usable In All Duel Phases - Midair + Hold X - Breaks Counters - 81 Maximum Damage
Pokemon Attacks:
Psywave - Damageless Move - Useable In All Phases - A - Properties Vary Based On How Long Button Is Held - 0 Damage
Psywave Blast - Normal Move - Useable In All Phases - A During Psywave - Recoil Damage, Stops Opponent - 121 Maximum Damage
Psywave Vortex - Counter Move - Useable In All Phases - X During Psywave - Recoil Damage, Breaks Counters - 162 Maximum Damage
Psywave Slash - Normal Move - Useable In All Phases - Y, Y, Y During Psywave - Recoil Damage - 129 Maximum Damage
Psywave Slash Blast - Normal Move - Useable In All Phases - Y, A During Psywave - Recoil Damage - 116 Maximum Damage
Psywave Slash Blast Vortex - Counter Move - Useable In All Phases - Y, X During Psywave - Recoil Damage, Breaks Counters - 176 Maximum Damage
Psywave Slash Teleport - Normal Move - Useable In All Phases - Y, R During Psywave - Recoil Damage, Pad To Change Teleport Location - 32 Maximum Damage
Psywave Teleport - Damageless Move - Useable In All Phases - R During Psywave - Recoil Damage, Pad To Change Teleport Location - 0 Damage
Miracle Eye - Damageless Move - Useable In All Phases - Backward + A - Recoil Damage, Attack Properties Change - 0 Damage
Recover - Damageless Move - Useable In All Phases - Charge, Release A - Recovers HP - 0 Damage
Zen Headbutt - Normal Move - Useable In All Phases - Forward + A - Recoil Damage, Creates Opening - 83 Maximum Damage
Reflect - Counter Move - Useable In All Phases - Midair + A - Recoil Damage - 0 Damage
Flamethrower - Normal Move - Useable In All Phases - A During Reflect - Recoil Damage - 85 Maximum Damage
Thunder - Normal Move - Useable In All Phases - Y During Reflect - Recoil Damage - 101 Maximum Damage
Earthquake - Normal Move - Useable In All Phases - X During Reflect - Recoil Damage - 125 Maximum Damage
Psystrike - Normal Move - Useable In Duel Phases - Up + A - Recoil Damage, Counters, Resistant To Stuns - 63 Maximum Damage
Psystrike Additional Attack - Normal Move - Useable In Duel Phases - Up + A, A - Perfect Timing To Power-Up - 71 Maximum Damage
Psystrike Final Blow - Normal Move - Useable In Duel Phases - Up + A, A, A - Perfect Timing To Power-Up - 107 Maximum Damage
Teleport - Damageless Move - Useable In Duel Phases - Down + A - Recoil Damage, Pad Diagonal Down To Change Teleport Location - 0 Damage
Synergy Burst Form (Maximum Synerygy + L+R):
Burst Attack:
Dark Nova - Normal Move - Useable In Field Phases - L + R In Synergy Burst Form - Breaks Counters, Increase Damage At Close Range - 250 Maximum Damage