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Blaziken

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Added:

Blaziken

Battling Style: Standard

Hit Points: 600

Unlocked: At Beginning of Game

Stance Features: In Its High-Stance In Duel Phases, It Blocks High Projectiles. In Low-Stance, It Block Loow Attacks & Projectiles.

Costume/Sprit Color Variants:

Standard Fighting Attacks:

Grab Attack - Grab Move - Usable In All Phases - Y + B - Overcomes Blocks - 80 Maximum Damage

Counter Attack - Counter Move - Usable In All Phases - X + A - Cancelled By Pad + R, Increase Synergy Burst Range - 60 Maximum Damage

Charged Counter Attack - Counter Move - Usable In All Phases - X + Hold A - Breaks Counters - 80 Maximum Damage

Midair Dash - Damageless Move - Usable In All Phases - Midair + R - Becomes Midair Attack - 0 Damage

Charged Strong Attack - Normal Move - Usable In All Phases - Charge, Release X - Pad To Move, Works Best On Airborne Opponents - 120 Maximum Damage

Range Attack - Normal Move - Usable In Field Phases - Y - Cancelled By Pokemon Attack - 67 Maximum Damage

Linked Ranged Attacks - Normal Move - Usable In All Field Phases - Y, Y - No Additional Features - 77 Maximum Damage

Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y - No Additional Features - 20 Maximum Damage

Linked Side Range Attacks - Normal Move - Usable In All Field Phases - Side + Y, Y - Phase Shift - 62 Maximum Damage

Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Y - No Additional Features - 60 Maximum Damage

Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Y - Pad To Move, Cancels Long-Range Attacks - 91 Maximum Damage

Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Y - No Additional Features - 30 Maximum Damage

Linked Jump Range Attack #1 - Normal Move - Usable In All Field Phases - Midair + Y, Y - Stops Opponent, Pad Forward & back To Change Trajectory - 96 Maximum Damage

Linked Jump Range Attack #2 - Normal Move - Usable In All Field Phases - Midair + Y, Side + Y - Phase Shift - 60 Maximum Damage

Jump Side Range Attack - Normal Move - Usable In All Field Phases - Midair + Side + Y - No Additional Features - 60 Maximum Damage

Homing Attack - Normal Move - Usable In All Field Phases - X, X, X - Cancelled By R / B - 90 Maximum Damage

Charged Homing Attack - Normal Move - Usable In All Field Phases - X, X, Hold X - Breaks Counters & Guards - 117 Maximum Damage

Jump Attack - Normal Move - Usable In All Field Phases - Midair + X - No Additional Features - 80 Maximum Damage

Charged Jump Attack - Normal Move - Usable In All Field Phases - Midair + Hold X - Creates Opening, Breaks Counters - 120 Maximum Damage

Combo #1 - Normal Move - Usable In All Duel Phases - Y, Y, Y, Y - No Additional Features - 120 Maximum Damage

Weak Attack - Normal Move - Usable In All Duel Phases - Y, Y, Y - Cancelled By Pokemon Attack, Increase Range During Synergy Burst - 64 Maximum Damage

Forward Weak Attack - Normal Move - Usable In All Duel Phases - Forward + Y - No Additional Features - 40 Maximum Damage

Strong Attack Follow-Up Forward Weak Attack - Normal Move - Usable In All Duel Phases - Forward + Y, X - No Additional Features - 104 Maximum Damage

Combo #2 - Normal Move - Usable In All Duel Phases - Up + Y, Y - Creates Opening - 130 Maximum Damage

High-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Up + Y - Becomes Midair Attack, Cancelled By Pokemon Attack OR Midair Dash, Works Best On Airborne Opponents - 80 Maximum Damage

Combo #3 - Normal Move - Usable In All Duel Phases - Down + Y, Y - No Additional Features - 76 Maximum Damage

Low-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Down + Y, Y - No Additional Features - 76 Maximum Damage

Midair Weak Attack - Normal Move - Usable In All Duel Phases - Midair + Y - No Additional Features - 10 Maximum Damage

Strong Attack - Normal Move - Usable In All Duel Phases - X - No Additional Features - 60 Maximum Damage

Forward Strong Attack - Normal Move - Usable In All Duel Phases - Forward + X, X, X - Second & Third Attacks Can be Delayed - 160 Maximum Damage

High-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Become Midair Dash By R - No Additional Features - 80 Maximum Damage

Low-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Down + X, X - No Additional Features - 120 Maximum Damage

Midair Strong Attack - Normal Move - Usable In All Duel Phases - Midair + X - No Additional Features - 50 Maximum Damage

Pokemon Attacks:

Heat Wave - Normal Move - Useable In All Phases - A - Stops Opponents - 60 Maximum Damage

Blaze Kick - Normal Move - Useable In All Phases - Forward + A - No Additional Features - 80 Maximum Damage

Flare Blitz Blaze Kick - Normal Move - Useable In All Phases - Forward + A, X - Recoil Damage, Breaks Counters, Resists Hit Stuns - 120 Maximum Damage

Enhanced Flare Blitz Blaze Kick - Normal Move - Useable In All Phases - Forward + A, Hold X - Recoil Damage, Breaks Counter, Resists Hit Stuns - 120 Maximum Damage

Brave Bird - Normal Move - Useable In All Phases - Backward + A - No Additional Damage - 80 Maximum Damage

High Jump Kick - Normal Move - Useable In All Phases - Midair + A - Recoil Damage If Missed - 100 Maximum Damage

Sky Uppercut - Normal Move - Useable In Duel Phases - Up + A - No Additional Features - 164 Maximum Damage

Enhanced Pokemon Moves:

Enhanced Heat Wave - Normal Move - Useable In All Phases - Hold A - Hold To Absorb HP & Extend Attack, Lowers Attack - 140 Maximum Damage

Enhanced Blaze Kick - Normal Move - Useable In All Phases - Forward + Hold A - Recoil Damage - 140 Maximum Damage

Enhanced Flare Blitz Blaze Kick - Normal Move - Useable In All Phases - Forward + Hold A, X - Recoil Damage, Breaks Counters, Resists Hit Stuns - 150 Maximum Damage

Double-Enhanced Flare Blitz Blaze Kick - Normal Move - Useable In All Phases - Forward + Hold A, Hold X - Recoil Damage, Breaks Counter, Resists Hit Stuns - 150 Maximum Damage

Enhanced Brave Bird - Normal Move - Useable In All Phases - Backward + Hold A - Recoil Damage - 160 Maximum Damage

Enhanced High Jump Kick - Normal Move - Useable In All Phases - Midair + Hold A - Recoil Damage, Breaks Counters, Great Recoil Damage If Missed, Becomes Midair Attack - 120 Maximum Damage

Enhanced Sky Uppercut - Normal Move - Useable In Duel Phases - Up + Hold A - Another Attack Upon Hit, Becomes Midair Attack - 164 Maximum Damage

Synergy Burst Form (Maximum Synerygy + L+R):

Burst Attack:

Gatling Flame Kicks - Normal Move - Useable In All Phases - L + R In Synergy Burst Form - Breaks Counters, Increase Speed - 262 Maximum Damage

 
Verdict:
Very Helpful
OK
Not Useful
 

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