Braixen
Battling Style: Standard
Hit Points: 540
Unlocked: At Beginning of Game
Stance Features: In Its High-Stance In Duel Phase, It Will Regenerate Its Support Gauge Faster.
Costume/Sprit Color Variants:
Standard Fighting Attacks:
Special Effect - Damageless - Usable In All Phases - Constantly On - Small Increase To Support Gauge - 60 Maximum Damage
Grab Attack - Grab Move - Usable In All Phases - Y + B - Increase Support Gauge, Becomes Enhanced, Increase Attack When Enhanced - 80 Maximum Damage
Counter Attack - Counter Move - Usable In All Phases - X + A - Cancelled By Pad + R - 50 Maximum Damage
Charged Counter Attack - Counter Move - Usable In All Phases - X + Hold A - Breaks Counters - 80 Maximum Damage
Midair Dash - Damageless Move - Useable In All Phases - Midair + R - Can Become Midair Attacks, Pad Changes Trajectory - 0 Damage
Combo #1 - Normal Move - Usable In Field Phases - Y, Y - Phase Shift - 62 Maximum Damage
Range Attack - Normal Move - Usable In Field Phases - Y - Cancelled By Pokemon Attack / Support Character - 27 Maximum Damage
Combo #2 - Normal Move - Usable In Field Phases - Side + Y, Y - Phase Shift - 65 Maximum Damage
Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y - Cancelled By Pokemon Attack / Support Pokemon - 40 Maximum Damage
Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Y - Phase Shift, Cancels Long Range Attacks - 50 Maximum Damage
Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Y - Pad Diagonal Backward To Change Trajectory- 58 Maximum Damage
Charge Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Hold Y - No Additional Features - 78 Maximum Damage
Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Y - Cancelled By Pokemon Attack / Midair Dash During Synergy Burst - 24 Maximum Damage
Homing Attack - Normal Move - Usable In All Field Phases - X, X, X - Cancelled By R / B, Phase Shift - 80 Maximum Damage
Charged Homing Attack - Normal Move - Usable In All Field Phases - X, X, Hold X - Breaks Counters & Guards - 100 Maximum Damage
Backward Attack - Normal Move - Usable In All Field Phases - Backward + X - Cancelled By Support Pokemon - 60 Maximum Damage
Jump Attack - Normal Move - Usable In All Field Phases - Midair + X - No Additional Features - 80 Maximum Damage
Charged Jump Attack - Normal Move - Usable In All Field Phases - Midair + Hold X - No Additional Features - 110 Maximum Damage
Combo #3 - Normal Move - Usable In All Duel Phases - Y, Y, Y, Y - No Additional Features - 94 Maximum Damage
Weak Attack - Normal Move - Usable In All Duel Phases - Y, Y, Y - Cancelled By Pokemon Attack / Support Pokemon - 64 Maximum Damage
Forward Weak Attack - Normal Move - Usable In All Duel Phases - Forward + Y - Cancels Long Range Attacks - 40 Maximum Damage
Backward Weak Attack - Normal Move - Usable In All Duel Phases - Backward + Y - No Additional Features - 60 Maximum Damage
Charged Backward Weak Attack - Normal Move - Usable In All Duel Phases - Backward + Hold Y - No Additional Features - 126 Maximum Damage
High-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Up + Y - Best On Airbone Opponents, Cancelled By Support Pokemon - 27 Maximum Damage
Low-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Down + Y - Cancelled By Support Pokemon / Pokemon Attack - 30 Maximum Damage
Combo #4 - Normal Move - Useable In All Duel Phases - Down + Y, Y - No Additional Features - 55 Maximum Damage
Combo #5 - Normal Move - Useable In All Duel Phases - Up + X, X - No Additional Features - 138 Maximum Damage
Midair Weak Attack - Normal Move - Usable In All Duel Phases - Midair + Y - Cancelled By Pokemon Attack / Midair Dash In Synergy Burst - 17 Maximum Damage
Strong Attack - Normal Move - Usable In All Duel Phases - X, X - Cancelled By Support Pokemon - 85 Maximum Damage
Backward Strong Attack - Normal Move - Usable In All Duel Phases - Backward + X - Cancelled By Support Pokemon - 40 Maximum Damage
High-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Up + X - Cancelled By Pokemon Attack / Midair Dash, Best Against Grab Attacks - 90 Maximum Damage
Low-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Down + X - Cancelled By Support Pokemon - 60 Maximum Damage
Midair Strong Attack - Normal Move - Usable In All Duel Phases - Midair + X - No Additional Features - 80 Maximum Damage
Midair Strong Attack - Normal Move - Usable In All Duel Phases - Midair + Hold X - No Additional Features - 110 Maximum Damage
Pokemon Attacks:
Psybeam - Normal Move - Useable In All Phases - A - Pad Left / Right In Field Phase To Change Location - 50 Maximum Damage
Psybeam Setup - Normal Move - Useable In All Phases - Hold A - No Additional Features - 50 Maximum Damage
Fire Spin - Normal Move - Useable In All Phases - Forward + A - Stops Opponents, Pad Diagonal Forward In Field Phase To Change Trajectory - 74 Maximum Damage
Charged Fire Spin - Normal Move - Useable In All Phases - Forward + Hold A - No Additional Features - 102 Maximum Damage
Fire Blast - Normal Move - Useable In All Phases - Backward + A - Powers-Up At Long Distance - 95 Maximum Damage
Sunny Day - Damageless Move - Useable In All Phases - Charge, Release A - Allows One Enhanced Move, Increase Support Gauge - 0 Damage
Sunny Day Fire Blast - Normal Move - Useable In All Phases - Backward + A, B - Allows One Enhanced Move, Increase Support Gauge - 95 Damage
Flame Charge - Normal Move - Useable In All Phases - Midair + A - No Additional Damage - 80 Maximum Damage
Flamethrower - Normal Move - Useable In Duel Phases - Up + A - Best Against Airborn Opponents - 108 Maximum Damage
Sunny Day Flamethrower - Normal Move - Useable In Duel Phases - Up + A, B - Allows One Enhanced Move, Increase Support Gauge - 108 Maximum Damage
Light Screen - Normal Move - Useable In Duel Phases - Down + A - Defends & Counters Range Attacks - 20 Maximum Damage
Sunny Day Light Screen - Normal Move - Useable In Duel Phases - Down + A, B - Allows One Enhanced Move, Increase Support Gauge - 20 Maximum Damage
Enhanced Pokemon Attacks:
Enhanced Psybeam - Normal Move - Useable In All Phases - A When Enhanced - Pad Left / Right In Field Phase To Change Location - 80 Maximum Damage
Enhanced Psybeam Setup - Normal Move - Useable In All Phases - Hold A When Enhanced - No Additional Features - 80 Maximum Damage
Enhanced Fire Spin - Normal Move - Useable In All Phases - Forward + A When Enhanced - Stops Opponents, Pad Diagonal Forward In Field Phase To Change Trajectory - 103 Maximum Damage
Enhanced Charged Fire Spin - Normal Move - Useable In All Phases - Forward + Hold A When Enhanced - No Additional Features - 118 Maximum Damage
Enhanced Fire Blast - Normal Move - Useable In All Phases - Backward + A When Enhanced - No Additional Features - 114 Maximum Damage
Enhanced Sunny Day - Damageless Move - Useable In All Phases - Charge, Release A When Enhanced - Increases Attack & Support Gauge - 0 Damage
Enhanced Sunny Day Fire Blast - Normal Move - Useable In All Phases - Backward + A, B When Enhanced - Allows One Enhanced Move, Increase Support Gauge - 114 Damage
Enhanced Flame Charge - Normal Move - Useable In All Phases - Midair + A When Enhanced - Deals Additional Attack - 80 Maximum Damage
Enhanced Flamethrower - Normal Move - Useable In Duel Phases - Up + A When Enhanced - Best Against Airborn Opponents - 148 Maximum Damage
Enhanced Sunny Day Flamethrower - Normal Move - Useable In Duel Phases - Up + A, B When Enhanced - Allows One Enhanced Move, Increase Support Gauge - 148 Maximum Damage
Enhanced Light Screen - Normal Move - Useable In Duel Phases - Down + A When Enhanced - Defends & Counters Range Attacks - 40 Maximum Damage
Enhanced Sunny Day Light Screen - Normal Move - Useable In Duel Phases - Down + A, B When Enhanced - Allows One Enhanced Move, Increase Support Gauge - 40 Maximum Damage
Synergy Burst Form (Maximum Synerygy + L+R):
Burst Attack:
Psyfirecracker - Normal Move - Useable In All Phases - L + R In Synergy Burst Form - Breaks Counters, Maximizes Support Gauge - 185 Maximum Damage