Gengar
Battling Style: Technique
Hit Points: 510
Unlocked: At Beginning of Game
Stance Features: In Its High-Stance In Duel Phases, It Will Levitate & Avoid Ground Attacks. In Its Low-Stance In Duel Phases, It Will Dodge High Attacks.
Costume/Sprit Color Variants:
Standard Fighting Attacks:
Grab Attack - Grab Move - Usable In All Phases - Y + B - Absorbs Hit Points & Synergy - 101 Maximum Damage
Counter Attack - Counter Move - Usable In All Phases - X + A - Cancelled By Pad + R - 41 Maximum Damage
Charged Counter Attack - Counter Move - Usable In All Phases - X + Hold A - Breaks Counters - 91 Maximum Damage
Permeate - Damageless Move - Usable In All Phases - Midair + R - Invincible When Invisible - 0 Damage
Shadow Stealth - Damageless Move - Usable In All Phases - Forward + A, R - Hold To Maintain, Pad To Move - 0 Damage
Charged Strong Attack - Normal Move - Usable In All Phases - Charge Then Release X - Turns Into Shadow Stealth By R, Cancelled By B, Increases Synergy - 84 Maximum Damage
Range Attack - Normal Move - Usable In All Field Phases - Y - Passes Through Ranged Attacks - 31 Maximum Damage
Linked Ranged Attacks - Normal Move - Usable In All Field Phases - Y, Y - Passes Through Ranged Attacks - 85 Maximum Damage
Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y - Passes Through Ranged Attacks - 31 Maximum Damage
Linked Side Range Attacks - Normal Move - Usable In All Field Phases - Side + Y, Y - Passes Through Ranged Attacks - 93 Maximum Damage
Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Y - Passes Through Ranged Attacks - 83 Maximum Damage
Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Y - No Additional Features - 59 Maximum Damage
Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Y - Stops Opponent - 42 Maximum Damage
Charged Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Hold Y - Stops Opponent - 84 Maximum Damage
Homing Attack - Normal Move - Usable In All Field Phases - X, X - Cancelled By R / B - 92 Maximum Damage
Charged Homing Attack - Normal Move - Usable In All Field Phases - X, Hold X - Breaks Counters & Guards - 123 Maximum Damage
Jump Attack - Normal Move - Usable In All Field Phases - Midair + X - Cancelled By Pokemon Attack, Pad Up & Back To Change Trajectory - 81 Maximum Damage
Combo #1 - Normal Move - Usable In All Duel Phases - Y, Y, Y - No Additional Features - 88 Maximum Damage
Weak Attack - Normal Move - Usable In All Duel Phases - Y, Y - Cancelled By Pokemon Attack - 40 Maximum Damage
Combo #2 - Normal Move - Usable In All Duel Phases - Forward + Y, Y - No Additional Features - 74 Maximum Damage
Forward Weak Attack - Normal Move - Usable In All Duel Phases - Forward + Y - Becomes Shadow Stealth By R, Cancelled By Pokemon Attack - 41 Maximum Damage
Strong Attack Follow-Up Forward Weak Attack - Normal Move - Usable In All Duel Phases - Forward + Y, X - No Additional Features - 74 Maximum Damage
High-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Up + Y - Counters - 50 Maximum Damage
Low-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Down + Y - No Additional Features - 42 Maximum Damage
Combo #3 - Normal Move - Usable In All Duel Phases - Midair + Y, Y - No Additional Features - 107 Maximum
Midair Weak Attack - Normal Move - Usable In All Duel Phases - Midair + Y - Cancelled By Pokemon Attack - 11 Maximum Damage
Combo #4 - Normal Move - Usable In All Duel Phases - X, X - No Additional Features - 127 Maximum
Strong Attack - Normal Move - Usable In All Duel Phases - X - Cancelled By Pokemon Attack - 61 Maximum Damage
Charged Strong Attack - Normal Move - Usable In All Duel Phases - Hold X - Breaks Counters, Cancelled By Pokemon Move - 61 Maximum Damage
Combo #5 - Normal Move - Usable In All Duel Phases - Forward + X, X - No Additional Features - 127 Maximum Damage
Forward Strong Attack - Normal Move - Usable In All Duel Phases - Forward + X - Cancelled By Pokemon Attack - 61 Maximum Damage
Charged Forward Strong Attack - Normal Move - Usable In All Duel Phases - Forward + Hold - Breaks Counters, Cancelled By Pokemon Attack - 61 Maximum Damage
High-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Up + X - Pad Diagonal Upward To Change Trajectory - 61 Maximum Damage
Low-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Down + X, X - No Additional Features - 103 Maximum Damage
Combo #6 - Normal Move - Usable In All Duel Phases - Midair + X, X - No Additional Features - 137 Maximum Damage
Midair Strong Attack - Normal Move - Usable In All Duel Phases - Midair + X - No Additional Features - 61 Maximum Damage
Pokemon Attacks:
Shadow Ball - Normal Move - Useable In All Phases - A - Becomes Shadow Stealth By R - 41 Maximum Damage
Charged Shadow Ball - Normal Move - Useable In All Phases - Hold A - Becomes Shadow Stealth By R - 93 Maximum Damage
Hypnosis - Grab Move - Useable In All Phases - Forward + A - Becomes Shadow Stealth By R, Defeats Blocks - 91 Maximum Damage
Shadow Punch - Normal Move - Useable In All Phases - Backward + A - Creates Opening - 92 Maximum Damage
Charged Shadow Punch - Normal Move - Useable In All Phases - Backward + Hold A - Breaks Counters - 104 Maximum Damage
Sludge Bomb - Counter Move - Useable In Field Phases - Chagred Then Release A - Lowers Attack, Can Be Done Midair - 0 Damage
Astonish - Normal Move - Useable In All Phases - Midair + A - Becomes Shadow Stealth By R - 96 Maximum Damage
Curse - Normal Move - Useable In Duel Phases - Down + A - Absorbs HP, Increase Synergy, Cannot Be Use To KO Opponent - 26 Maximum Damage
Synergy Burst Only Attacks:
Grab Attack - Grab Move - Usable In All Phases - Y + B - Absorbs Hit Points & Synergy - 154 Maximum Damage
Counter Attack - Counter Move - Usable In All Phases - X + A - Cancelled By Pad + R - 111 Maximum Damage
Charged Counter Attack - Counter Move - Usable In All Phases - X + Hold A - Breaks Counters - 159 Maximum Damage
Permeate - Damageless Move - Usable In All Phases - Midair + R - Invincible When Invisible - 0 Damage
Shadow Stealth - Damageless Move - Usable In All Phases - Forward + A, R - Hold To Maintain, Pad To Move - 0 Damage
Range Attack - Normal Move - Usable In All Field Phases - Y - Passes Through Ranged Attacks - 34 Maximum Damage
Linked Ranged Attacks - Normal Move - Usable In All Field Phases - Y, Y - Passes Through Ranged Attacks - 136 Maximum Damage
Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y - Passes Through Ranged Attacks - 62 Maximum Damage
Linked Side Range Attacks - Normal Move - Usable In All Field Phases - Side + Y, Y - Passes Through Ranged Attacks - 136 Maximum Damage
Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Y - Passes Through Ranged Attacks - 136 Maximum Damage
Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Y - No Additional Features - 71 Maximum Damage
Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Y - Stops Opponent - 46 Maximum Damage
Charged Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Hold Y - Stops Opponent - 92 Maximum Damage
Homing Attack - Normal Move - Usable In All Field Phases - X, X - Cancelled By R / B - 160 Maximum Damage
Charged Homing Attack - Normal Move - Usable In All Field Phases - X, Hold X - Breaks Counters & Guards - 203 Maximum Damage
Jump Attack - Normal Move - Usable In All Field Phases - Midair + X - Cancelled By Pokemon Attack, Pad Up & Back To Change Trajectory - 89 Maximum Damage
Combo #7 - Normal Move - Usable In All Duel Phases - Y, Y, Y - No Additional Features - 170 Maximum Damage
Weak Attack - Normal Move - Usable In All Duel Phases - Y, Y - Cancelled By Pokemon Attack - 101 Maximum Damage
High-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Up + Y - Pad Diagnal Upward To Change Location - 86 Maximum Damage
Low-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Down + Y - No Additional Features - 69 Maximum Damage
Combo #8 - Normal Move - Usable In All Duel Phases - Midair + Y, Y - No Additional Features - 57 Maximum
Midair Weak Attack - Normal Move - Usable In All Duel Phases - Midair + Y - Cancelled By Pokemon Attack - 12 Maximum Damage
Strong Attack - Normal Move - Usable In All Duel Phases - X - No Additional Features - 103 Maximum Damage
Charged Strong Attack - Normal Move - Usable In All Duel Phases - Hold X - Breaks Counters - 150 Maximum Damage
High-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Up + X - Pad Diagonal Upward To Change Trajectory - 130 Maximum Damage
Low-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Down + X, X - No Additional Features - 137 Maximum Damage
Combo #9 - Normal Move - Usable In All Duel Phases - Midair + X, X - No Additional Features - 149 Maximum Damage
Midair Strong Attack - Normal Move - Usable In All Duel Phases - Midair + X - Pad Up & Down To Changes Trajectory, Cancelled By Pokemon Attack - 23 Maximum Damage
Synergy Burst Form (Maximum Synerygy + L+R):
Burst Attack:
Shadow Drop - Grab Move - Useable In All Phases - L + R In Synergy Burst Form - No Additional Features - 165 Maximum Damage