Charizard

Battling Style: Power
Hit Points: 600
Unlocked: At Beginning of Game
Stance Features: In Its High Stance, It Can Avoid Grab Moves.
Costume/Sprit Color Variants:

Standard Fighting Attacks:
Grab Attack - Grab Move - Useable In All Phases - Y + B - No Additional Features - 100 Maximum Damage
Counter Attack - Counter Move - Useable In All Phases - X + A - Cancelled With Pad + R - 73 Maximum Damage
Charge Counter Attack - Counter Move - Useable In All Phases - X + Hold A - Can Hit Counter Attacks - 100 Maximum Damage
Glide - Damageless Move - Useable In All Phases - Midair + R - Jumps In Air, Hold R To Fall Quicker - 0 Damage
Ranged Attack - Normal Move - Useable In Field Phases - Y - No Additional Features - 39 Maximum Damage
Charge Ranged Attack - Normal Move - Useable In Field Phases - Hold Y - No Additional Features - 57 Maximum Damage
Linked Ranged Attack - Normal Move - Useable In Field Phases - Y, Y - No Additional Features - 79 Maximum Damage
Side Ranged Attack - Normal Move - Useable In Field Phases - Side + Y, Y - No Additional Features - 70 Maximum Damage
Linked Side Ranged Attack - Normal Move - Useable In Field Phases - Side + Y, Y, Y - No Additional Features - 118 Maximum Damage
Forward Ranged Attack - Normal Move - Useable In Field Phases - Forward + Y - Shifts - 80 Maximum Damage
Backward Ranged Attack - Counter Move - Useable In Field Phases - Backward + Y - Hits Airborne Opponents - 90 Maximum Damage
Charged Backward Ranged Attack - Counter Move - Useable In Field Phases - Backward + Hold Y - No Additional Features - 100 Maximum Damage
Jump Ranged Attack - Normal Move - Useable In Field Phases - Midair + Y - Pad Changes Trajectory - 40 Maximum Damage
Charged Jump Ranged Attack - Normal Move - Useable In Field Phases - Midair + Hold Y - Pad Changes Trajectory - 70 Maximum Damage
Homing Attack - Normal Move - Useable In Field Phases - X, X - Cancelled With R / B - 126 Maximum Damage
Flying-Stance Homing Attack - Normal Move - Useable In Field Phases - X, Hold X - Breaks Counters & Guards - 232 Maximum Damage
Jump Attack - Normal Move - Useable In Field Phases - Midair + X - Shifts, Glide With R, Backward + X For Immediate Attack - 90 Maximum Damage
Charged Jump Attack - Normal Move - Useable In Field Phases - Midair + Hold X - Glide With R, Breaks Counters - 120 Maximum Damage
Combo #1 - Normal Move - Useable In Duel Phases - Y, Y, Y - No Additional Feautures - 154 Maximum Damage
Weak Attack - Normal Move - Useable In Duel Phases - Y, Y - Cancelled By Jumping / Using Move - 84 Maximum Damage
Forward Weak Attack - Normal Move - Useable In Duel Phases - Forward + Y - Knocks Down Opponent - 80 Maximum Damage
High-Stance Weak Attack - Normal Move - Useable In Duel Phases - Up + Y - Becomes Midair Attack - 18 Maximum Damage
Low-Stance Weak Attack - Normal Move - Useable In Duel Phases - Down + Y - No Additional Features - 40 Maximum Damage
Combo #2 - Normal Move - Useable In Duel Phases - Midair + Y, Y - No Additional Features - 140 Maximum Damage
Midair Weak Attack - Normal Move - Useable In Duel Phases - Midair + Y - Cancelled By Using Move - 20 Maximum Damage
Forward Midair Weak Attack - Normal Move - Useable In Duel Phases - Midair + Forward + Y, Y - No Additional Features - 97 Maximum Damage
Strong Attack - Normal Move - Useable In Duel Phases - X - No Additional Features - 130 Maximum Damage
Forward Strong Attack - Normal Move - Useable In Duel Phases - Forward + X, X - No Additional Features - 164 Maximum Damage
Flying-Stance Forward Strong Attack - Normal Move - Useable In Duel Phases - Forward + Hold X - No Additional Features - 60 Maximum Damage
High-Stance Strong Attack - Normal Move - Useable In Duel Phases - Up + X - Effects Grab Attacks - 120 Maximum Damage
Combo #3 - Normal Move - Useable In Duel Phases - Down + X, X - No Additional Features - 111 Maximum Damage
Low Strong Attack - Normal Move - Useable In Duel Phases - Down + X - Cancelled By Jumping / Other Move - 60 Maximum Damage
Midair Strong Attack - Normal Move - Useable In Duel Phases - Midair + X - Glide With R, Backward + X For Immediate Attack - 80 Maximum Damage
Charged Midair Strong Attack - Normal Move - Useable In Duel Phases - Midair + Hold X - Glide With R, Breaks Counters - 120 Maximum Damage
Pokemon Attacks:
Flamethrower - Normal Move - Useable In All Phases - A - No Additional Features - 69 Maximum Damage
Fire Punch - Counter Move - Useable In All Phases - Forward + A - Switch To Flying-Stance With R - 100 Maximum Damage
Flying-Stance Fire Punch - Counter Move - Useable In All Phases - Forward + Hold A - No Additional Features - 100 Maximum Damage
Inferno - Normal Move - Useable In All Phases - Backward + A - Switch To Flying-Stance With R - 96 Maximum Damage
Flare Blitz - Normal Move - Useable In All Phases - Midair A - Recoil Damage - 161 Maximum Damage
Flare Blitz - Normal Move - Useable In Field Phases - Midair + Forward+ A - Recoil Damage - 130 Maximum Damage
Flare Blitz - Normal Move - Useable In Duel Phases - Midair + Up + A - Recoil Damage - 130 Maximum Damage
Seismic Toss - Grab Move - Useable In Duel Phases - Up + A - Grabs On Ground & Midair - 160 Maximum Damage
Flying-Stance Only Attacks:
Flying Stance - Damageless Move - Useable In All Phases - Forward + A / R - Cancelled With R, Move With Pad - 0 Damage
Air Slash - Normal Move - Useable In All Phases - Y - No Additional Features - 68 Maximum Damage
Dragon Claw - Normal Move - Useable In All Phases - X - No Additional Features - 120 Maximum Damage
Flare Blitz - Normal Move - Useable In All Phases - A - Recoil Damage - 120 Maximum Damage
Flare Blitz - Normal Move - Useable In Field Phases - Forward + A - Recoil Damage - 162 Maximum Damage
Flare Blitz - Normal Move - Useable In Duel Phases - Up + A - Recoil Damage - 162 Maximum Damage
Synergy Burst Form (Maximum Synerygy + L+R):

Burst Attack:
Searing Blaze - Normal Move - Useable In All Phases - L + R In Synergy Burst Form - Breaks Counter Attacks, Can Be Done In Midair - 241 Maximum Damage