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Chandelure

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Added:

Chandelure

Battling Style: Power

Hit Points: 510

Unlocked: At Beginning of Game

Stance Features: In Its High-Stance In Duel Phase, It Will Levitate To Avoid Ground Attacks. In Low-Stance, It Will Avoid High Attacks.

Costume/Sprit Color Variants:

Standard Fighting Attacks:

Grab Attack - Grab Move - Usable In All Phases - Y + B - Overcomes Blocks, Decreases Opponent's Defense - 60 Maximum Damage

Counter Attack - Counter Move - Usable In All Phases - X + A - Cancelled By Pad + R - 100 Maximum Damage

Charged Counter Attack - Counter Move - Usable In All Phases - X + Hold A - Breaks Counters - 130 Maximum Damage

Pendulum Motion - Damageless Move - Useable In All Phases - Midair + R - Can Become Midair Attacks. Pad Changes Trajectory - 0 Damage

Charge Strong Attack - Damageless Move - Useable In All Phases - Charge, Release X - Cancelled By R / B, Changes Status Time Length - 0 Damage

Range Attack - Normal Move - Usable In Field Phases - Y, Y, Y, Y - Pad To Move, Cancelled By Pokemon Attack - 48 Maximum Damage

Charged Range Attack - Normal Move - Usable In Field Phases - Hold Y - Pad To Move - 60 Maximum Damage

Linked Range Attacks - Normal Move - Usable In Field Phases - Y, Y, Y, Y, Y - No Additional Features - 72 Maximum Damage

Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y, Y, Y - Pad To Move - 60 Maximum Damage

Charged Side Range Attack - Normal Move - Usable In All Field Phases - Side + Hold Y / Side + Y, Hold Y / Side + Y, Y, Hold Y - Pad To Move, Breaks Counters - 120 Maximum Damage

Linked Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y, Y, Y, Y - No Additional Features - 110 Maximum Damage

Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Y - Pad To Move, Powers-Up At Long Distance, Phase Shift - 80 Maximum Damage

Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Hold Y - Breaks Counter, Pad To Move, Powers-Up At Long Distance - 140 Maximum Damage

Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Y - Pad To Move, R To Transition To Pendulum Motion - 48 Maximum Damage

Charge Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Hold Y - Pad To Move - 62 Maximum Damage

Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Y - Pad Changes Trajectory, Powers-Up At Long Distance, Stops Opponents, R To Turn Into Pendulum Motion - 120 Maximum Damage

Charged Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Hold Y - Pad Changes Trajectory, Powers-Up At Long Distance, Stops Opponents, Breaks Counters - 160 Maximum Damage

Homing Attack - Normal Move - Usable In All Field Phases - X, X - Cancelled By R / B, Phase Shift - 140 Maximum Damage

Charged Homing Attack - Normal Move - Usable In All Field Phases - X, Hold X - Breaks Counters & Guards - 160 Maximum Damage

Jump Attack - Normal Move - Usable In All Field Phases - Midair + X - No Additional Features - 80 Maximum Damage

Combo #1 - Normal Move - Usable In All Duel Phases - Y, Y, Y - No Additional Features - 120 Maximum Damage

Weak Attack - Normal Move - Usable In All Duel Phases - Y, Y - Cancelled By Pokemon Attack - 100 Maximum Damage

Forward Weak Attack - Normal Move - Usable In All Duel Phases - Forward + Y - Powers-Up At Long Distance - 80 Maximum Damage

Charged Forward Weak Attack - Normal Move - Usable In All Duel Phases - Forward + Hold Y - Powers-Up At Long Distance, Breaks Counters - 140 Maximum Damage

Combo #2 - Normal Move - Usable In All Duel Phases - Backward + Y, Y, Y - No Additional Features - 86 Maximum Damage

Backward Weak Attack - Normal Move - Usable In All Duel Phases - Backward + Y, Y - Cancelled By Pokemon Attack - 38 Maximum Damage

High-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Up + Y - Best On Airbone Opponents, Cancelled By Pokemon Attack - 54 Maximum Damage

Low-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Down + Y - Powers-Up At Long Distance, Stops Opponents - 30 Maximum Damage

Combo #3 - Normal Move - Useable In All Duel Phases - Up + Y, Y - No Additional Features - 104 Maximum Damage

Combo #4 - Normal Move - Useable In All Duel Phases - Midair + Y, Y - No Additional Features - 82 Maximum Damage

Midair Weak Attack - Normal Move - Usable In All Duel Phases - Midair + Y - Powers-Up At Long Distance, Cancelled By Pokemon Attack - 20 Maximum Damage

Midair Stong Attack - Normal Move - Usable In All Duel Phases - Midair + Up + Y - Powers-Up At Long Distance - 90 Maximum Damage

Charged Midair Stong Attack - Normal Move - Usable In All Duel Phases - Midair + Hold Y - Powers-Up At Long Distance, Breaks Counter - 144 Maximum Damage

Strong Attack - Normal Move - Usable In All Duel Phases - X - Thursts Opponents - 30 Maximum Damage

Charged Strong Attack - Normal Move - Usable In All Duel Phases - Hold X - Breaks Counters - 40 Maximum Damage

Forward Strong Attack - Normal Move - Usable In All Duel Phases - Forward + X, X - Powers-Up If Second Hit Delayed - 112 Maximum Damage

Backward Strong Attack - Normal Move - Usable In All Duel Phases - Backward + X - No Additional Features - 40 Maximum Damage

Charged Backward Strong Attack - Normal Move - Usable In All Duel Phases - Backward + Hold X - No Additional Features - 80 Maximum Damage

High-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Up + X - Pad Diagonal Up To Change Trajectory, R For Pendulum Motion, Best Against Grab Attacks - 80 Maximum Damage

Low-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Down + X - No Additional Features - 60 Maximum Damage

Midair Strong Attack - Normal Move - Usable In All Duel Phases - Midair + X - No Additional Features - 40 Maximum Damage

Midair Up Strong Attack - Normal Move - Usable In All Duel Phases - Midair + Up + X - Pad Diagonal Up To Change Trajectory - 70 Maximum Damage

Charge Midair Up Strong Attack - Normal Move - Usable In All Duel Phases - Midair + Up + Hold X - No Additional Features - 80 Maximum Damage

Pokemon Attacks:

Special Effect - Damageless Move - Useable In All Phases - Constantly On, Will Breakthrough Counter Attacks - 0 Damage

Will-O-Wisp - Normal Move - Useable In All Phases - A - Goes Through Range Attacks, Decreases Their Attack - 60 Maximum Damage

Charged Will-O-Wisp - Normal Move - Useable In All Phases - Hold A - Goes Through Range Attacks, Decreases Their Attack - 60 Maximum Damage

Smog - Counter Move - Useable In All Phases - Forward + A - Thrusts Away Opponents, Explouds If Smoke Is Cleared, Causes Decrease In Defense - 60 Maximum Damage

Flame Burst - Normal Move - Useable In All Phases - Backward + A - Best Against Airborn Opponents, Reduces Their Synergy - 72 Maximum Damage

Charged Flame Burst - Normal Move - Useable In All Phases - Backward + Hold A - Stops Opponents, Reduces Their Synergy - 103 Maximum Damage

Incinerate - Normal Move - Useable In All Phases - Midair + A - Pad Forward & Backward Changes Trajectory, Can Become Midair Attack, Reduces Their Support Guage - 80 Maximum Damage

Minimize - Normal Move - Useable In All Phases - Charge, Release A - Avoids Attacks, Cancelled By Other Pokemon Attack / R / B - 0 Damage

Overheat - Normal Move - Useable In Duel Phases - Up + A - Inflicts Self With Two Statuses, Resistant To Stuns - 180 Maximum Damage

Positive Status Overheat - Normal Move - Useable In Duel Phases - Up + A During Positive Status - Removes Positive Status, Resistant To Stuns - 216 Maximum Damage

Negative Status Overheat - Normal Move - Useable In Duel Phases - Up + A During Negative Status - Resistant To Stuns - 64 Maximum Damage

Hex - Grab Move - Useable In Duel Phases - Down + A - Reduces Their HP Recovery, More Damage If Opposing Pokemon Has Status - 80 Maximum Damage

Synergy Burst Form (Maximum Synerygy + L+R):

Burst Attack:

Final Flicker - Normal Move - Useable In All Phases - L + R In Synergy Burst Form - Breaks Counters, Reduces Opposing Pokemon's HP Recovery, Inflicts Two Different Statuses - 220 Maximum Damage

 
Verdict:
Very Helpful
OK
Not Useful
 

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