Mewtwo
Battling Style: Standard
Hit Points: 630
Unlocked: Defeat Ferrum Red League & Shadow Mewtwo Storyline
Stance Features: In Its High-Stance In Duel Phase, It Regenerate Synergy. In Its Low-Stance, It Will Block Low Attacks.
Costume/Sprit Color Variants:
Standard Fighting Attacks:
Grab Attack - Grab Move - Usable In All Phases - Y + B - No Additional Features - 80 Maximum Damage
Counter Attack - Counter Move - Usable In All Phases - X + A - Cancelled By Pad + R - 80 Maximum Damage
Charged Counter Attack - Counter Move - Usable In All Phases - X + Hold A - Breaks Counters - 120 Maximum Damage
Midair Dash - Damageless Move - Useable In All Phases - Midair + R - Can Become Midair Attacks, Pad Backward Changes Trajectory - 0 Damage
Combo #1 - Normal Move - Usable In Field Phases - Y, Y, Y - Phase Shift - 123 Maximum Damage
Range Attack - Normal Move - Usable In Field Phases - Y - Cancelled By Pokemon Attack - 54 Maximum Damage
Combo #2 - Normal Move - Usable In Field Phases - Side + Y, Y, Y - Phase Shift - 93 Maximum Damage
Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y - Cancelled By Pokemon Attack - 36 Maximum Damage
Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Y - Phase Shift - 90 Maximum Damage
Combo #3 - Normal Move - Usable In All Field Phases - Backward + Y, Y, Y - Phases Shift - 131 Maximum Damage
Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Y - Cancelled By Pokemon Attack - 68 Maximum Damage
Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Y - No Additional Features - 40 Maximum Damage
Homing Attack - Normal Move - Usable In All Field Phases - X, X, X - Cancelled By R / B - 132 Maximum Damage
Charged Homing Attack - Normal Move - Usable In All Field Phases - X, X, Hold X - Breaks Counters & Guards - 200 Maximum Damage
Jump Attack - Normal Move - Usable In All Field Phases - Midair + X - No Additional Features - 100 Maximum Damage
Combo #4 - Normal Move - Usable In All Field Phases - Y, Y, Y, Y - No Additional Features - 153 Maximum Damage
Weak Attack - Normal Move - Usable In All Field Phases - Y, Y - Cancelled By Pokemon Attack - 96 Maximum Damage
Forward Weak Attack - Normal Move - Usable In All Field Phases - Forward + Y, Y - No Additional Features - 104 Maximum Damage
Strong Attack Follow-Up Forward Weak Attack - Normal Move - Usable In All Field Phases - Forward + Y, X - No Additional Features - 100 Maximum Damage
High-Stance Weak Attack - Normal Move - Usable In All Field Phases - Up + Y - Best On Airbone Opponents, Cancelled By Jumping - 54 Maximum Damage
Low-Stance Weak Attack - Normal Move - Usable In All Field Phases - Down + Y - No Additional Features - 40 Maximum Damage
Combo #5 - Normal Move - Useable In All Field Phases - X, X, X - No Additional Features - 153 Maximum Damage
Midair Weak Attack - Normal Move - Usable In All Field Phases - Midair + Y - No Additional Features - 49 Maximum Damage
Strong Follow-Up Midair Weak Attack - Normal Move - Usable In All Field Phases - Midair + Y, X - No Additional Features - 73 Maximum Damage
Strong Attack - Normal Move - Usable In All Field Phases - X - Cancelled By Pokemon Attack - 90 Maximum Damage
Forward Strong Attack - Normal Move - Usable In All Field Phases - Forward + X - No Additional Features - 70 Maximum Damage
High-Stance Strong Attack - Normal Move - Usable In All Field Phases - Up + X - Best Against Grab Attacks - 80 Maximum Damage
Low-Stance Strong Attack - Normal Move - Usable In All Field Phases - Down + X, X - No Additional Features - 102 Maximum Damage
Midair Strong Attack - Normal Move - Usable In All Field Phases - Midair + X - No Additional Features - 60 Maximum Damage
Pokemon Attacks:
Psycho Cut - Normal Move - Useable In All Phases - A - Consumes Synergy - 57 Maximum Damage
Follow-Up Attack Psycho Cut - Normal Move - Useable In All Phases - A During Psycho Cut - Consumes Synergy, Cancelled By Pad + R - 105 Maximum Damage
Hyper Beam - Normal Move - Useable In All Phases - Forward + A - Consumes Synergy, Breaks Counters, Pad Left / Right Changes Trajectory - 150 Maximum Damage
Teleport Hyper Beam - Normal Move - Useable In All Phases - B During Hyper Beam - Becomes Midair Attack, Pad To Change Teleport Location - 150 Maximum Damage
Barrier - Counter Move - Useable In All Phases - Backward + A - Consumes Synergy - 0 Damage
Confusion - Counter Move - Useable In All Phases - A During Barrier - Consumes Synergy - 30 Maximum Damage
Telekinesis - Grab Move - Useable In All Phases - Y During Barrier - Consumes Synergy, Allows For Follow-Up Attack - 60 Maximum Damage
Drain Punch - Normal Move - Useable In All Phases - X During Barrier - Consumes Synergy, Increases Synergy, Recovers HP - 90 Damage
Teleport Barrier - Damageless Move - Useable In All Phases - B During Barrier - Becomes Midair Attack, Pad To Change Teleport Location - 0 Damage
Focus Blast - Normal Move - Useable In All Phases - Midair + A - Consumes Synergy - 70 Maximum Damage
Charged Focus Blast - Normal Move - Useable In All Phases - Midair + Hold A - Consumes Synergy - 120 Maximum Damage
Psystrike - Normal Move - Useable In Duel Phases - Up + A - Consumes Synergy, Resists Stuns - 19 Maximum Damage
Additional Attack Psystrike- Normal Move - Useable In Duel Phases - Up + A, A - Time Perfectly To Power-Up - 37 Maximum Damage
Final Blow Psystike - Normal Move - Useable In Duel Phases - Up + A, A, A - Time Perfectly To Power-Up - 73 Maximum Damage
Fire Punch, Ice Punch - Counter Move - Useable In Duel Phases - Down + A, A - Lower's Opponent's Attack During Synergy Burst, Consumes Synergy - 140 Maximum Damage
Thunder Punch - Counter Move - Useable In Duel Phases - A When Ice Punch Lands - Lower's Opponent's Defense During Synergy Burst - 210 Maximum Damage
Synergy Burst Form (Maximum Synerygy + L+R):
Burst Attack:
Psydisaster - Grab Move - Useable In All Phases - L + R In Synergy Burst Form - No Additional Features - 241 Maximum Damage