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Mewtwo

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Added:

Mewtwo

Battling Style: Standard

Hit Points: 630

Unlocked: Defeat Ferrum Red League & Shadow Mewtwo Storyline

Stance Features: In Its High-Stance In Duel Phase, It Regenerate Synergy. In Its Low-Stance, It Will Block Low Attacks.

Costume/Sprit Color Variants:

Standard Fighting Attacks:

Grab Attack - Grab Move - Usable In All Phases - Y + B - No Additional Features - 80 Maximum Damage

Counter Attack - Counter Move - Usable In All Phases - X + A - Cancelled By Pad + R - 80 Maximum Damage

Charged Counter Attack - Counter Move - Usable In All Phases - X + Hold A - Breaks Counters - 120 Maximum Damage

Midair Dash - Damageless Move - Useable In All Phases - Midair + R - Can Become Midair Attacks, Pad Backward Changes Trajectory - 0 Damage

Combo #1 - Normal Move - Usable In Field Phases - Y, Y, Y - Phase Shift - 123 Maximum Damage

Range Attack - Normal Move - Usable In Field Phases - Y - Cancelled By Pokemon Attack - 54 Maximum Damage

Combo #2 - Normal Move - Usable In Field Phases - Side + Y, Y, Y - Phase Shift - 93 Maximum Damage

Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y - Cancelled By Pokemon Attack - 36 Maximum Damage

Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Y - Phase Shift - 90 Maximum Damage

Combo #3 - Normal Move - Usable In All Field Phases - Backward + Y, Y, Y - Phases Shift - 131 Maximum Damage

Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Y - Cancelled By Pokemon Attack - 68 Maximum Damage

Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Y - No Additional Features - 40 Maximum Damage

Homing Attack - Normal Move - Usable In All Field Phases - X, X, X - Cancelled By R / B - 132 Maximum Damage

Charged Homing Attack - Normal Move - Usable In All Field Phases - X, X, Hold X - Breaks Counters & Guards - 200 Maximum Damage

Jump Attack - Normal Move - Usable In All Field Phases - Midair + X - No Additional Features - 100 Maximum Damage

Combo #4 - Normal Move - Usable In All Field Phases - Y, Y, Y, Y - No Additional Features - 153 Maximum Damage

Weak Attack - Normal Move - Usable In All Field Phases - Y, Y - Cancelled By Pokemon Attack - 96 Maximum Damage

Forward Weak Attack - Normal Move - Usable In All Field Phases - Forward + Y, Y - No Additional Features - 104 Maximum Damage

Strong Attack Follow-Up Forward Weak Attack - Normal Move - Usable In All Field Phases - Forward + Y, X - No Additional Features - 100 Maximum Damage

High-Stance Weak Attack - Normal Move - Usable In All Field Phases - Up + Y - Best On Airbone Opponents, Cancelled By Jumping - 54 Maximum Damage

Low-Stance Weak Attack - Normal Move - Usable In All Field Phases - Down + Y - No Additional Features - 40 Maximum Damage

Combo #5 - Normal Move - Useable In All Field Phases - X, X, X - No Additional Features - 153 Maximum Damage

Midair Weak Attack - Normal Move - Usable In All Field Phases - Midair + Y - No Additional Features - 49 Maximum Damage

Strong Follow-Up Midair Weak Attack - Normal Move - Usable In All Field Phases - Midair + Y, X - No Additional Features - 73 Maximum Damage

Strong Attack - Normal Move - Usable In All Field Phases - X - Cancelled By Pokemon Attack - 90 Maximum Damage

Forward Strong Attack - Normal Move - Usable In All Field Phases - Forward + X - No Additional Features - 70 Maximum Damage

High-Stance Strong Attack - Normal Move - Usable In All Field Phases - Up + X - Best Against Grab Attacks - 80 Maximum Damage

Low-Stance Strong Attack - Normal Move - Usable In All Field Phases - Down + X, X - No Additional Features - 102 Maximum Damage

Midair Strong Attack - Normal Move - Usable In All Field Phases - Midair + X - No Additional Features - 60 Maximum Damage

Pokemon Attacks:

Psycho Cut - Normal Move - Useable In All Phases - A - Consumes Synergy - 57 Maximum Damage

Follow-Up Attack Psycho Cut - Normal Move - Useable In All Phases - A During Psycho Cut - Consumes Synergy, Cancelled By Pad + R - 105 Maximum Damage

Hyper Beam - Normal Move - Useable In All Phases - Forward + A - Consumes Synergy, Breaks Counters, Pad Left / Right Changes Trajectory - 150 Maximum Damage

Teleport Hyper Beam - Normal Move - Useable In All Phases - B During Hyper Beam - Becomes Midair Attack, Pad To Change Teleport Location - 150 Maximum Damage

Barrier - Counter Move - Useable In All Phases - Backward + A - Consumes Synergy - 0 Damage

Confusion - Counter Move - Useable In All Phases - A During Barrier - Consumes Synergy - 30 Maximum Damage

Telekinesis - Grab Move - Useable In All Phases - Y During Barrier - Consumes Synergy, Allows For Follow-Up Attack - 60 Maximum Damage

Drain Punch - Normal Move - Useable In All Phases - X During Barrier - Consumes Synergy, Increases Synergy, Recovers HP - 90 Damage

Teleport Barrier - Damageless Move - Useable In All Phases - B During Barrier - Becomes Midair Attack, Pad To Change Teleport Location - 0 Damage

Focus Blast - Normal Move - Useable In All Phases - Midair + A - Consumes Synergy - 70 Maximum Damage

Charged Focus Blast - Normal Move - Useable In All Phases - Midair + Hold A - Consumes Synergy - 120 Maximum Damage

Psystrike - Normal Move - Useable In Duel Phases - Up + A - Consumes Synergy, Resists Stuns - 19 Maximum Damage

Additional Attack Psystrike- Normal Move - Useable In Duel Phases - Up + A, A - Time Perfectly To Power-Up - 37 Maximum Damage

Final Blow Psystike - Normal Move - Useable In Duel Phases - Up + A, A, A - Time Perfectly To Power-Up - 73 Maximum Damage

Fire Punch, Ice Punch - Counter Move - Useable In Duel Phases - Down + A, A - Lower's Opponent's Attack During Synergy Burst, Consumes Synergy - 140 Maximum Damage

Thunder Punch - Counter Move - Useable In Duel Phases - A When Ice Punch Lands - Lower's Opponent's Defense During Synergy Burst - 210 Maximum Damage

Synergy Burst Form (Maximum Synerygy + L+R):

Burst Attack:

Psydisaster - Grab Move - Useable In All Phases - L + R In Synergy Burst Form - No Additional Features - 241 Maximum Damage

 
Verdict:
Very Helpful
OK
Not Useful
 

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