Machamp
Battling Style: Power
Hit Points: 660
Unlocked: At Beginning of Game
Stance Features: In Its Low-Stance During Duel Phase, It Will Block All Low Attacks.
Costume/Sprit Color Variants:
Standard Fighting Attacks:
Grab Attack - Grab Move - Useable In All Phases - Y + B - Overcomes Blocks - 100 Maximum Damage
Midair Grab Attack - Grab Move - Useable In All Phases - Midair + R + B - Grabs Opponents On Ground And In Midair - 117 Maximum Damage
Counter Attack - Counter Move - Useable In All Phases - X + A - Cancelled With Pad + R - 80 Maximum Damage
Charge Counter Attack - Counter Move - Useable In All Phases - X + Hold A - Breaks Counter Attacks - 100 Maximum Damage
Ranged Attack - Normal Move - Useable In Field Phases - Y - Cancelled By Pokemon Attack - 30 Maximum Damage
Linked Ranged Attack - Counter Move - Useable In Field Phases - Y, Y - No Additional Features - 60 Maximum Damage
Side Ranged Attack - Normal Move - Useable In Field Phases - Side + Y - No Additional Features - 40 Maximum Damage
Linked Side Ranged Attack - Counter Move - Useable In Field Phases - Side + Y, Y - No Additional Features - 100 Maximum Damage
Forward Ranged Attack - Counter Move - Useable In Field Phases - Forward + Y - No Additional Features - 60 Maximum Damage
Backward Ranged Attack - Normal Move - Useable In Field Phases - Backward + Y - Pad Diagonal Backwards To Change Trajectory - 50 Maximum Damage
Jump Ranged Attack - Normal Move - Useable In Field Phases - Midair + Y - No Additional Features - 120 Maximum Damage
Homing Attack - Normal Move - Useable In Field Phases - X, X - Cancelled With R / B - 120 Maximum Damage
Charged Homing Attack - Normal Move - Useable In Field Phases - X, Hold X - Breaks Counters & Guards - 160 Maximum Damage
Jump Attack - Normal Move - Useable In Field Phases - Midair + X - Shifts Phase - 80 Maximum Damage
Combo #1 - Normal Move - Useable In Duel Phases - Y, Y, Y - No Additional Feautures - 152 Maximum Damage
Weak Attack - Normal Move - Useable In Duel Phases - Y, Y - Cancelled By Using Pokemon Attack - 94 Maximum Damage
Forward Weak Attack - Normal Move - Useable In Duel Phases - Forward + Y, Y, Y - No Additional Features - 80 Maximum Damage
Strong Attack Follow Up Forward Weak Attack - Counter Move - Useable In Duel Phases - Forward + Y, Y, X OR Y, Y, Y, X - No Additional Features - 106 Maximum Damage
High-Stance Weak Attack - Normal Move - Useable In Duel Phases - Up + Y - Cancelled By Pokemon Attacks, Effect Against Airbone Opponents - 60 Maximum Damage
Low-Stance Weak Attack - Normal Move - Useable In Duel Phases - Down + Y - No Additional Features - 40 Maximum Damage
Combo #2 - Normal Move - Useable In Duel Phases - Up+ Y, Y - No Additional Features - 186 Maximum Damage
Midair Weak Attack - Normal Move - Useable In Duel Phases - Midair + Y - No Additional Features - 18 Maximum Damage
Strong Attack - Normal Move - Useable In Duel Phases - X, X - No Additional Features - 160 Maximum Damage
Charged Strong Attack - Normal Move - Useable In Duel Phases - X, Hold X - Breaks Counters - 220 Maximum Damage
Forward Strong Attack - Normal Move - Useable In Duel Phases - Forward + X, X - Effective Against Grab Attacks - 60 Maximum Damage
Charged Forward Strong Attack - Normal Move - Useable In Duel Phases - Forward + Hold X - No Additional Features - 100 Maximum Damage
Backward Strong Attack Weak Follow Up - Counter Move - Useable In Duel Phases - Backward + X, Y - Pushes Opponents Back - 64 Maximum Damage
Backward Strong Attack Strong Follow Up - Counter Move - Useable In Duel Phases - Backward + X, X - No Additional Features - 86 Maximum Damage
High-Stance Strong Attack - Normal Move - Useable In Duel Phases - Up + X - Effects Grab Attacks - 150 Maximum Damage
Low Strong Attack - Normal Move - Useable In Duel Phases - Down + X, X - No Additional Features - 112 Maximum Damage
Midair Strong Attack - Counter Move - Useable In Duel Phases - Midair + X - No Additional Features - 60 Maximum Damage
Pokemon Attacks:
Bulk Up - Normal Move - Useable In All Phases - A - Allows Enhanced Move To Be Used - 0 Damage
Submission - Grab Move - Useable In All Phases - Forward + A - Cancelled By R / B, Overcomes Blocks - 100 Maximum Damage
Karate Chop - Normal Move - Useable In All Phases - Backward + A - Cancels Long-Range Attacks - 80 Maximum Damage
Wake-Up Slap - Normal Move - Useable In All Phases - Midair + A - No Additional Features - 60 Maximum Damage
Scary Face - Counter Move - Useable In All Phases - Charge + Release A - Lowers Opponent's Speed - 0 Damage
Heavy Slam - Normal Move - Useable In Duel Phases - Up + A - Pad Diagonal Upward To Change Trajectory - 94 Maximum Damage
Close Combat - Normal Move - Useable In Duel Phases - Down + A - No Additional Features - 180 Maximum Damage
Enhanced Pokemon Attacks:
Cross Chop - Normal Move - Useable In All Phases - A When Enhanced - No Additional Features - 100 Maximum Damage
Enhanced Submission - Grab Move - Useable In All Phases - Forward + A When Enhanced - Counter Attack Properties, Cancelled By R / B - 150 Maximum Damage
Enhanced Karate Chop - Normal Move - Useable In All Phases - Backward + A - Cncels Long-Range Attacks - 120 Maximum Damage
Enhanced Wake-Up Slap - Normal Move - Useable In All Phases - Midair + A When Enhanced - No Additional Features - 90 Maximum Damage
Enhanced Heavy Slam - Normal Move - Useable In Duel Phases - Up + A When Enhanced - Pad Diagonally Upward To Change Trajectory - 134 Maximum Damage
Enhanced Close Combat - Normal Move - Useable In Duel Phases - Down + A When Enhanced - No Additional Features - 230 Maximum Damage
Synergy Burst Form (Maximum Synerygy + L+R):
Burst Attack:
Dynamic Fury - Normal Move - Useable In All Phases - L + R In Synergy Burst Form - Breaks Counter Attacks, Increased Damage At Close Range - 252 Maximum Damage