Gardevoir
Battling Style: Technique
Hit Points: 540
Unlocked: At Beginning of Game
Stance Features: In Its High-Stance In Duel Phases, It Recover HP (6HP / Second)
Costume/Sprit Color Variants:
Standard Fighting Attacks:
Grab Attack - Grab Move - Usable In All Phases - Y + B - Overcomes Blocks - 80 Maximum Damage
Counter Attack - Counter Move - Usable In All Phases - X + A - Cancelled By Pad + R, Pad To Move - 38 Maximum Damage
Charged Counter Attack - Counter Move - Usable In All Phases - X + Hold A - Breaks Counters - 110 Maximum Damage
Midair Counter Attack - Counter Move - Usable In All Phases - Midair + X + A - R To Become Midair Float - 80 Maximum Damage
Midair Float - Damageless Move - Usable In All Phases - Midair + R - Becomes Midair Attack - 0 Damage
Range Attack - Normal Move - Usable In Field Phases - Y - Cancelled By Pokemon Attack - 30 Maximum Damage
Linked Range Attack #1 - Normal Move - Usable In All Field Phases - Y, Y - No Additional Features - 94 Maximum Damage
Linked Range Attack #2 - Normal Move - Usable In All Field Phases - Y, Side + Y - No Additional Features - 62 Maximum Damage
Linked Range Attack #3 - Normal Move - Usable In All Field Phases - Y, Backward + Y - No Additional Features - 80 Maximum Damage
Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y - No Additional Features - 40 Maximum Damage
Linked Side Range Attacks - Normal Move - Usable In All Field Phases - Side + Y, Y - No Additional Features - 80 Maximum Damage
Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Y - Pad Diagonal Forward To Change Trajectory - 80 Maximum Damage
Charged Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Hold Y - Breaks Counters - 100 Maximum Damage
Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Y - Pad Diagonal Backward To Change Trajectory, Works Best Against Airborn Opponents - 104 Maximum Damage
Charged Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Hold Y - Breaks Counter - 104 Maximum Damage
Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Y - Phase Shift, Pad Diagonal Backward To Change Trajectory - 80 Maximum Damage
Homing Attack - Normal Move - Usable In All Field Phases - X, X - Cancelled By R / B - 90 Maximum Damage
Charged Homing Attack - Normal Move - Usable In All Field Phases - X, Hold X - Breaks Counters & Guards - 90 Maximum Damage
Jump Attack - Normal Move - Usable In All Field Phases - X - Pad To Change Trajectory - 60 Maximum Damage
Combo #1 - Normal Move - Usable In All Duel Phases - Y, Y, Y, Y - No Additional Features - 130 Maximum Damage
Weak Attack - Normal Move - Usable In All Duel Phases - Y, Y, Y - Cancelled By Pokemon Attack - 82 Maximum Damage
Forward Weak Attack - Normal Move - Usable In All Duel Phases - Forward + Y - No Additional Features - 60 Maximum Damage
Backward Weak Attack - Normal Move - Usable In All Duel Phases - Backward + Y - No Additional Features - 30 Maximum Damage
High-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Up + Y - Best On Airbone Opponents - 54 Maximum Damage
Charged High-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Up + Hold Y - Breaks Counters - 112 Maximum Damage
Combo #2 - Normal Move - Usable In All Duel Phases - X, X - No Additional Features - 100 Maximum Damage
Low-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Down + Y - No Additional Features - 60 Maximum Damage
Midair Weak Attack - Normal Move - Usable In All Duel Phases - Midair + Y - R To Midair Float - 30 Maximum Damage
Strong Attack - Normal Move - Usable In All Duel Phases - X - Cancelled By Pokemon Attack - 60 Maximum Damage
Forward Strong Attack - Normal Move - Usable In All Duel Phases - Forward + X - No Additional Features - 80 Maximum Damage
Backward Strong Attack - Normal Move - Usable In All Duel Phases - Backward + X - Breaks Counters - 100 Maximum Damage
Charged Backward Strong Attack - Normal Move - Usable In All Duel Phases - Backward + Hold X - Breaks Counters & Guards - 180 Maximum Damage
High-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Up + X - Best Used On Grab Attacks - 60 Maximum Damage
Low-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Down + X - Breaks Counters, Creates Opening - 60 Maximum Damage
Midair Strong Attack - Normal Move - Usable In All Duel Phases - Midair + X - Pad Forward & Backward To Change Trajectory - 40 Maximum Damage
Pokemon Attacks:
Psyshock - Normal Move - Useable In All Phases - A - Stops Opponents - 80 Maximum Damage
Stored Power - Normal Move - Useable In All Phases - Forward + A - Great Power After Each Calm Mind - 76 Maximum Damage
Calm Mind - Damageless Move - Useable In All Phases - Backward + A - No Additional Features - 0 Damage
Dazzling Gleam - Counter Move - Useable In All Phases - A During Calm Mind - Counter - 100 Maximum Damage
Energy Ball - Normal Move - Useable In All Phases - Y During Calm Mind - Changes With Opponents Range Attacks - 60 Maximum Damage
Diffuse Energy Ball - Normal Move - Useable In All Phases - X, Y During Calm Mind - No Additional Features - 60 Maximum Damage
Psychic - Normal Move - Useable In All Phases - X During Calm Mind - Stops Opponents - 69 Maximum Damage
Teleport - Normal Move - Useable In All Phases - B During Calm Mind - Pad Forward & Backward To Change Trajectory - 0 Damage
Moonblast - Normal Move - Useable In All Phases - Charge, Release A - Powered-Up During Synergy Burst, Best Used Agaisnt Grab Attacks - 100 Maximum Damage
Magical Leaf (Field) - Normal Move - Useable In Field Phases - Midair + A - Pad To Move, Becomes Midair, R To Float, Stops Opponents - 74 Maximum Damage
Jumping Range Attack Magical Leaf - Normal Move - Useable In Field Phases - Midair + A, Y - Pad Backward To Change Trajectory - 100 Maximum Damage
Jumping Close Combat Magical Leaf - Normal Move - Useable In Field Phases - Midair + A, X - Pad To Change Trajectory - 100 Maximum Damage
Magical Leaf (Duel) - Normal Move - Useable In Duel Phases - Midair + A - Pad Up & Down To Change Trajectory - 120 Maximum Damage
High Future Sight - Normal Move - Useable In Duel Phases - Up + A - Pad Diagonal Up To Change Trajectory - 93 Maximum Damage
Low Future Sight - Normal Move - Useable In Duel Phases - Down + A - Pad Diagonal Down To Change Trajectory - 90 Maximum Damage
Synergy Burst Form (Maximum Synerygy + L+R):
Burst Attack:
Fairy Tempest - Normal Move - Useable In All Phases - L + R In Synergy Burst Form - Breaks Counters, Increased Damage At Close Range - 125 Maximum Damage