Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Gardevoir

Thank you for printing this page from www.SuperCheats.com. Remember to come back to check for updates to this guide and much more content for Pokken Tournament
 
 
Added:

Gardevoir

Battling Style: Technique

Hit Points: 540

Unlocked: At Beginning of Game

Stance Features: In Its High-Stance In Duel Phases, It Recover HP (6HP / Second)

Costume/Sprit Color Variants:

Standard Fighting Attacks:

Grab Attack - Grab Move - Usable In All Phases - Y + B - Overcomes Blocks - 80 Maximum Damage

Counter Attack - Counter Move - Usable In All Phases - X + A - Cancelled By Pad + R, Pad To Move - 38 Maximum Damage

Charged Counter Attack - Counter Move - Usable In All Phases - X + Hold A - Breaks Counters - 110 Maximum Damage

Midair Counter Attack - Counter Move - Usable In All Phases - Midair + X + A - R To Become Midair Float - 80 Maximum Damage

Midair Float - Damageless Move - Usable In All Phases - Midair + R - Becomes Midair Attack - 0 Damage

Range Attack - Normal Move - Usable In Field Phases - Y - Cancelled By Pokemon Attack - 30 Maximum Damage

Linked Range Attack #1 - Normal Move - Usable In All Field Phases - Y, Y - No Additional Features - 94 Maximum Damage

Linked Range Attack #2 - Normal Move - Usable In All Field Phases - Y, Side + Y - No Additional Features - 62 Maximum Damage

Linked Range Attack #3 - Normal Move - Usable In All Field Phases - Y, Backward + Y - No Additional Features - 80 Maximum Damage

Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y - No Additional Features - 40 Maximum Damage

Linked Side Range Attacks - Normal Move - Usable In All Field Phases - Side + Y, Y - No Additional Features - 80 Maximum Damage

Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Y - Pad Diagonal Forward To Change Trajectory - 80 Maximum Damage

Charged Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Hold Y - Breaks Counters - 100 Maximum Damage

Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Y - Pad Diagonal Backward To Change Trajectory, Works Best Against Airborn Opponents - 104 Maximum Damage

Charged Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Hold Y - Breaks Counter - 104 Maximum Damage

Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Y - Phase Shift, Pad Diagonal Backward To Change Trajectory - 80 Maximum Damage

Homing Attack - Normal Move - Usable In All Field Phases - X, X - Cancelled By R / B - 90 Maximum Damage

Charged Homing Attack - Normal Move - Usable In All Field Phases - X, Hold X - Breaks Counters & Guards - 90 Maximum Damage

Jump Attack - Normal Move - Usable In All Field Phases - X - Pad To Change Trajectory - 60 Maximum Damage

Combo #1 - Normal Move - Usable In All Duel Phases - Y, Y, Y, Y - No Additional Features - 130 Maximum Damage

Weak Attack - Normal Move - Usable In All Duel Phases - Y, Y, Y - Cancelled By Pokemon Attack - 82 Maximum Damage

Forward Weak Attack - Normal Move - Usable In All Duel Phases - Forward + Y - No Additional Features - 60 Maximum Damage

Backward Weak Attack - Normal Move - Usable In All Duel Phases - Backward + Y - No Additional Features - 30 Maximum Damage

High-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Up + Y - Best On Airbone Opponents - 54 Maximum Damage

Charged High-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Up + Hold Y - Breaks Counters - 112 Maximum Damage

Combo #2 - Normal Move - Usable In All Duel Phases - X, X - No Additional Features - 100 Maximum Damage

Low-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Down + Y - No Additional Features - 60 Maximum Damage

Midair Weak Attack - Normal Move - Usable In All Duel Phases - Midair + Y - R To Midair Float - 30 Maximum Damage

Strong Attack - Normal Move - Usable In All Duel Phases - X - Cancelled By Pokemon Attack - 60 Maximum Damage

Forward Strong Attack - Normal Move - Usable In All Duel Phases - Forward + X - No Additional Features - 80 Maximum Damage

Backward Strong Attack - Normal Move - Usable In All Duel Phases - Backward + X - Breaks Counters - 100 Maximum Damage

Charged Backward Strong Attack - Normal Move - Usable In All Duel Phases - Backward + Hold X - Breaks Counters & Guards - 180 Maximum Damage

High-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Up + X - Best Used On Grab Attacks - 60 Maximum Damage

Low-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Down + X - Breaks Counters, Creates Opening - 60 Maximum Damage

Midair Strong Attack - Normal Move - Usable In All Duel Phases - Midair + X - Pad Forward & Backward To Change Trajectory - 40 Maximum Damage

Pokemon Attacks:

Psyshock - Normal Move - Useable In All Phases - A - Stops Opponents - 80 Maximum Damage

Stored Power - Normal Move - Useable In All Phases - Forward + A - Great Power After Each Calm Mind - 76 Maximum Damage

Calm Mind - Damageless Move - Useable In All Phases - Backward + A - No Additional Features - 0 Damage

Dazzling Gleam - Counter Move - Useable In All Phases - A During Calm Mind - Counter - 100 Maximum Damage

Energy Ball - Normal Move - Useable In All Phases - Y During Calm Mind - Changes With Opponents Range Attacks - 60 Maximum Damage

Diffuse Energy Ball - Normal Move - Useable In All Phases - X, Y During Calm Mind - No Additional Features - 60 Maximum Damage

Psychic - Normal Move - Useable In All Phases - X During Calm Mind - Stops Opponents - 69 Maximum Damage

Teleport - Normal Move - Useable In All Phases - B During Calm Mind - Pad Forward & Backward To Change Trajectory - 0 Damage

Moonblast - Normal Move - Useable In All Phases - Charge, Release A - Powered-Up During Synergy Burst, Best Used Agaisnt Grab Attacks - 100 Maximum Damage

Magical Leaf (Field) - Normal Move - Useable In Field Phases - Midair + A - Pad To Move, Becomes Midair, R To Float, Stops Opponents - 74 Maximum Damage

Jumping Range Attack Magical Leaf - Normal Move - Useable In Field Phases - Midair + A, Y - Pad Backward To Change Trajectory - 100 Maximum Damage

Jumping Close Combat Magical Leaf - Normal Move - Useable In Field Phases - Midair + A, X - Pad To Change Trajectory - 100 Maximum Damage

Magical Leaf (Duel) - Normal Move - Useable In Duel Phases - Midair + A - Pad Up & Down To Change Trajectory - 120 Maximum Damage

High Future Sight - Normal Move - Useable In Duel Phases - Up + A - Pad Diagonal Up To Change Trajectory - 93 Maximum Damage

Low Future Sight - Normal Move - Useable In Duel Phases - Down + A - Pad Diagonal Down To Change Trajectory - 90 Maximum Damage

Synergy Burst Form (Maximum Synerygy + L+R):

Burst Attack:

Fairy Tempest - Normal Move - Useable In All Phases - L + R In Synergy Burst Form - Breaks Counters, Increased Damage At Close Range - 125 Maximum Damage

 
Verdict:
Very Helpful
OK
Not Useful
 

Anything missing from this guide?
ASK A QUESTION for Pokken Tournament


 

Comments for Gardevoir

Add a comment

Please log in above or sign up for free to post comments
 
No comments yet. Tell us what you think to be the first.
Click to close