Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Weavile

Thank you for printing this page from www.SuperCheats.com. Remember to come back to check for updates to this guide and much more content for Pokken Tournament
 
 
Last Updated:

Weavile

Battling Style: Speed

Hit Points: 540

Unlocked: At Beginning of Game

Stance Features: In Its High-Stance In Duel Phase, It Will Restore It Guard Shield.

Costume/Sprit Color Variants:

Standard Fighting Attacks:

Grab Attack - Grab Move - Usable In All Phases - Y + B - Overcomes Blocks, Increases Support Guage - 60 Maximum Damage

Counter Attack - Counter Move - Usable In All Phases - X + A - Cancelled By Pad + R - 90 Maximum Damage

Charged Counter Attack - Counter Move - Usable In All Phases - X + Hold A - Breaks Counters - 120 Maximum Damage

Nosedive - Damageless Move - Useable In All Phases - Midair + R - No Additional Features - 0 Damage

Range Attack - Normal Move - Usable In Field Phases - Y - Pad To Move, Stops Opponents - 10 Maximum Damage

Charged Range Attack - Normal Move - Usable In Field Phases - Hold Y - No Additional Features - 10 Maximum Damage

Linked Range Attacks - Normal Move - Usable In Field Phases - Y, Y - No Additional Features - 68 Maximum Damage

Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y - Stops Opponents - 10 Maximum Damage

Linked Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y, Y - No Additional Features - 78 Maximum Damage

Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Y - Cancelled By Pokemon Attack, Pad Diagonal Forward To Change Trajectory - 68 Maximum Damage

Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Y - Cancelled By Pokemon Attack, Pad Diagonal Backward To Change Trajectory, Can Become Midair Attack, Best On Airborne Pokemon - 27 Maximum Damage

Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Y - Pad Changes Trajectory - 32 Maximum Damage

Homing Attack - Normal Move - Usable In All Field Phases - X, X - Cancelled By R / B, Phase Shift - 100 Maximum Damage

Charged Homing Attack - Normal Move - Usable In All Field Phases - X, Hold X - Breaks Counters & Guards - 130 Maximum Damage

Jump Attack - Normal Move - Usable In All Field Phases - Midair + X - X For Second Attack, Phase Shifts - 60 Maximum Damage

Combo #1 - Normal Move - Usable In All Duel Phases - Y, Y, Y, Y, Y - No Additional Features - 108 Maximum Damage

Weak Attack - Normal Move - Usable In All Duel Phases - Y, Y, Y, Y - Cancelled By Pokemon Attack - 60 Maximum Damage

Strong Attack Follow-Up Weak Attack - Normal Move - Usable In All Duel Phases - Y, X / Y, Y, X / Y, Y, Y, X - Hold To Charge - 50 Maximum Damage

Combo #2 - Normal Move - Usable In All Duel Phases - Backward + Y, Y, Y, Y, Y - No Additional Features - 80 Maximum Damage

Backward Weak Attack - Normal Move - Usable In All Duel Phases - Backward + Y, Y, Y, Y - Cancelled By Pokemon Attack - 48 Maximum Damage

Strong Attack Follow-Up Backward Weak Attack - Normal Move - Usable In All Duel Phases - Backward + Y, X / Y, Y, X / Y, Y, Y, X - Hold To Charge - 50 Maximum Damage

High-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Up + Y - Best On Airbone Opponents, Cancelled By Pokemon Attack - 56 Maximum Damage

Low-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Down + Y, Y - Cancelled By Pokemon Attack - 40 Maximum Damage

Combo #3 - Normal Move - Useable In All Duel Phases - Down + Y, Y, Y, Y - No Additional Features - 136 Maximum Damage

Midair Weak Attack - Normal Move - Usable In All Duel Phases - Midair + Y - No Additional Features - 20 Maximum Damage

Combo #4 - Normal Move - Useable In All Duel Phases - X, X - No Additional Features - 118 Maximum Damage

Strong Attack - Normal Move - Usable In All Duel Phases - X - Cancelled By Pokemon Attack - 60 Maximum Damage

Charged Strong Attack - Normal Move - Usable In All Duel Phases - Hold X - Breaks Counters, Cancelled By Pokemon Attack - 80 Maximum Damage

Combo #5 - Normal Move - Useable In All Duel Phases - Forward + X, X, X, X, X - No Additional Features - 130 Maximum Damage

Forward Strong Attack - Normal Move - Usable In All Duel Phases - Forward + X - Cancelled By Pokemon Attack - 50 Maximum Damage

Charged Forward Strong Attack - Normal Move - Usable In All Duel Phases - Forward + Hold X - Cancelled By Pokemon Attack, Creates Opening, Breaks Counters - 70 Maximum Damage

High-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Up + X - Guard Break - 30 Maximum Damage

Low-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Down + X - No Additional Features - 60 Maximum Damage

Midair Strong Attack - Normal Move - Usable In All Duel Phases - Midair + X - Creates Opening, Pad Forward & Backward Changes Trajectory - 37 Maximum Damage

Pokemon Attacks:

Agility - Damageless Move - Useable In All Phases - A - Avoids Range Attacks, Cancelled By Other Pokemon Attacks - 0 Damage

Fury Swipes - Normal Move - Useable In All Phases - X, X, X During Agility / A, A, A During Agility - No Additional Features - 122 Maximum Damage

Fake Out - Normal Move - Useable In All Phases - Y During Agility / X, Y During Agility / X, X, Y During Agility - Guard Break - 20 Maximum Damage

Knock Off - Normal Move - Useable In All Phases - Forward + A - Cancelled By R, Reduces Synergy - 80 Maximum Damage

Night Slash - Normal Move - Useable In All Phases - Backward + A - Hold To Charge, Cancelled By R - 92 Maximum Damage

Icicle Crash - Normal Move - Useable In All Phases - Midair + A - No Additional Features - 0 Damage

Jump Icicle Crash - Normal Move - Useable In All Phases - B During Icicle Crash - Can Become Midair Attack, Pad To Change Trajectory - 0 Damage

Nosedive Icicle Crash - Normal Move - Useable In All Phases - R During Icicle Crash - Pad Changes Trajectory - 0 Damage

Signal Slash Icicle Crash - Normal Move - Useable In All Phases - X / Y During Icicle Crash - Increases Support Guage - 20 Maximum Damage

Ice Punch - Normal Move - Useable In All Duel Phases - Up + A - No Additional Features - 60 Maximum Damage

Follow-Up Ice Punch - Normal Move - Useable In All Duel Phases - Up + A, A - No Additional Features - 120 Maximum Damage

Charged Follow-Up Ice Punch - Normal Move - Useable In All Duel Phases - Up + A, Hold A - Breaks Counters - 180 Maximum Damage

Taunt - Counter Move - Useable In All Duel Phases - Down + A - Weakens Opposing Pokemon's Synergy Burst - 0 Damage

Night Slash Taunt - Counter Move - Useable In All Duel Phases - Counters Attacks During Taunt - Cancelled By R, Hold To Charge, Reduces Synergy Gauge - 121 Maximum Damage

Synergy Burst Form (Maximum Synerygy + L+R):

Burst Attack:

Sonic Slash - Counter Move - Useable In All Phases - L + R In Synergy Burst Form - Breaks Counters, Reduces Opposing Pokemon's Synergy - 166 Maximum Damage

 
Verdict:
Very Helpful
OK
Not Useful
 

Anything missing from this guide?
ASK A QUESTION for Pokken Tournament


 

Comments for Weavile

Add a comment

Please log in above or sign up for free to post comments
 
No comments yet. Tell us what you think to be the first.
Click to close