Weavile
Battling Style: Speed
Hit Points: 540
Unlocked: At Beginning of Game
Stance Features: In Its High-Stance In Duel Phase, It Will Restore It Guard Shield.
Costume/Sprit Color Variants:
Standard Fighting Attacks:
Grab Attack - Grab Move - Usable In All Phases - Y + B - Overcomes Blocks, Increases Support Guage - 60 Maximum Damage
Counter Attack - Counter Move - Usable In All Phases - X + A - Cancelled By Pad + R - 90 Maximum Damage
Charged Counter Attack - Counter Move - Usable In All Phases - X + Hold A - Breaks Counters - 120 Maximum Damage
Nosedive - Damageless Move - Useable In All Phases - Midair + R - No Additional Features - 0 Damage
Range Attack - Normal Move - Usable In Field Phases - Y - Pad To Move, Stops Opponents - 10 Maximum Damage
Charged Range Attack - Normal Move - Usable In Field Phases - Hold Y - No Additional Features - 10 Maximum Damage
Linked Range Attacks - Normal Move - Usable In Field Phases - Y, Y - No Additional Features - 68 Maximum Damage
Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y - Stops Opponents - 10 Maximum Damage
Linked Side Range Attack - Normal Move - Usable In All Field Phases - Side + Y, Y - No Additional Features - 78 Maximum Damage
Forward Range Attack - Normal Move - Usable In All Field Phases - Forward + Y - Cancelled By Pokemon Attack, Pad Diagonal Forward To Change Trajectory - 68 Maximum Damage
Backward Range Attack - Normal Move - Usable In All Field Phases - Backward + Y - Cancelled By Pokemon Attack, Pad Diagonal Backward To Change Trajectory, Can Become Midair Attack, Best On Airborne Pokemon - 27 Maximum Damage
Jump Range Attack - Normal Move - Usable In All Field Phases - Midair + Y - Pad Changes Trajectory - 32 Maximum Damage
Homing Attack - Normal Move - Usable In All Field Phases - X, X - Cancelled By R / B, Phase Shift - 100 Maximum Damage
Charged Homing Attack - Normal Move - Usable In All Field Phases - X, Hold X - Breaks Counters & Guards - 130 Maximum Damage
Jump Attack - Normal Move - Usable In All Field Phases - Midair + X - X For Second Attack, Phase Shifts - 60 Maximum Damage
Combo #1 - Normal Move - Usable In All Duel Phases - Y, Y, Y, Y, Y - No Additional Features - 108 Maximum Damage
Weak Attack - Normal Move - Usable In All Duel Phases - Y, Y, Y, Y - Cancelled By Pokemon Attack - 60 Maximum Damage
Strong Attack Follow-Up Weak Attack - Normal Move - Usable In All Duel Phases - Y, X / Y, Y, X / Y, Y, Y, X - Hold To Charge - 50 Maximum Damage
Combo #2 - Normal Move - Usable In All Duel Phases - Backward + Y, Y, Y, Y, Y - No Additional Features - 80 Maximum Damage
Backward Weak Attack - Normal Move - Usable In All Duel Phases - Backward + Y, Y, Y, Y - Cancelled By Pokemon Attack - 48 Maximum Damage
Strong Attack Follow-Up Backward Weak Attack - Normal Move - Usable In All Duel Phases - Backward + Y, X / Y, Y, X / Y, Y, Y, X - Hold To Charge - 50 Maximum Damage
High-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Up + Y - Best On Airbone Opponents, Cancelled By Pokemon Attack - 56 Maximum Damage
Low-Stance Weak Attack - Normal Move - Usable In All Duel Phases - Down + Y, Y - Cancelled By Pokemon Attack - 40 Maximum Damage
Combo #3 - Normal Move - Useable In All Duel Phases - Down + Y, Y, Y, Y - No Additional Features - 136 Maximum Damage
Midair Weak Attack - Normal Move - Usable In All Duel Phases - Midair + Y - No Additional Features - 20 Maximum Damage
Combo #4 - Normal Move - Useable In All Duel Phases - X, X - No Additional Features - 118 Maximum Damage
Strong Attack - Normal Move - Usable In All Duel Phases - X - Cancelled By Pokemon Attack - 60 Maximum Damage
Charged Strong Attack - Normal Move - Usable In All Duel Phases - Hold X - Breaks Counters, Cancelled By Pokemon Attack - 80 Maximum Damage
Combo #5 - Normal Move - Useable In All Duel Phases - Forward + X, X, X, X, X - No Additional Features - 130 Maximum Damage
Forward Strong Attack - Normal Move - Usable In All Duel Phases - Forward + X - Cancelled By Pokemon Attack - 50 Maximum Damage
Charged Forward Strong Attack - Normal Move - Usable In All Duel Phases - Forward + Hold X - Cancelled By Pokemon Attack, Creates Opening, Breaks Counters - 70 Maximum Damage
High-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Up + X - Guard Break - 30 Maximum Damage
Low-Stance Strong Attack - Normal Move - Usable In All Duel Phases - Down + X - No Additional Features - 60 Maximum Damage
Midair Strong Attack - Normal Move - Usable In All Duel Phases - Midair + X - Creates Opening, Pad Forward & Backward Changes Trajectory - 37 Maximum Damage
Pokemon Attacks:
Agility - Damageless Move - Useable In All Phases - A - Avoids Range Attacks, Cancelled By Other Pokemon Attacks - 0 Damage
Fury Swipes - Normal Move - Useable In All Phases - X, X, X During Agility / A, A, A During Agility - No Additional Features - 122 Maximum Damage
Fake Out - Normal Move - Useable In All Phases - Y During Agility / X, Y During Agility / X, X, Y During Agility - Guard Break - 20 Maximum Damage
Knock Off - Normal Move - Useable In All Phases - Forward + A - Cancelled By R, Reduces Synergy - 80 Maximum Damage
Night Slash - Normal Move - Useable In All Phases - Backward + A - Hold To Charge, Cancelled By R - 92 Maximum Damage
Icicle Crash - Normal Move - Useable In All Phases - Midair + A - No Additional Features - 0 Damage
Jump Icicle Crash - Normal Move - Useable In All Phases - B During Icicle Crash - Can Become Midair Attack, Pad To Change Trajectory - 0 Damage
Nosedive Icicle Crash - Normal Move - Useable In All Phases - R During Icicle Crash - Pad Changes Trajectory - 0 Damage
Signal Slash Icicle Crash - Normal Move - Useable In All Phases - X / Y During Icicle Crash - Increases Support Guage - 20 Maximum Damage
Ice Punch - Normal Move - Useable In All Duel Phases - Up + A - No Additional Features - 60 Maximum Damage
Follow-Up Ice Punch - Normal Move - Useable In All Duel Phases - Up + A, A - No Additional Features - 120 Maximum Damage
Charged Follow-Up Ice Punch - Normal Move - Useable In All Duel Phases - Up + A, Hold A - Breaks Counters - 180 Maximum Damage
Taunt - Counter Move - Useable In All Duel Phases - Down + A - Weakens Opposing Pokemon's Synergy Burst - 0 Damage
Night Slash Taunt - Counter Move - Useable In All Duel Phases - Counters Attacks During Taunt - Cancelled By R, Hold To Charge, Reduces Synergy Gauge - 121 Maximum Damage
Synergy Burst Form (Maximum Synerygy + L+R):
Burst Attack:
Sonic Slash - Counter Move - Useable In All Phases - L + R In Synergy Burst Form - Breaks Counters, Reduces Opposing Pokemon's Synergy - 166 Maximum Damage