SSBB Character Guide - Zero Suit Samus
Zero Suit Samus
First appeared in: Metroid
Veteran fighter: No.
Class type: Light
Fighting type: Mid-ranged
How to unlock:
1) Use Samus's Final Smash
2) When playing as Samus, hold down the shield button before a match
3) Rapidly press up and down on the D-pad during a match
A charged set:
Damage: 11-15, also stuns
B: Paralyzer. Fires a paralyzer shot. Can be charged.
Side-B: Plasma Whip. Throws the plasma whip straight out.
Damage: 19, also burns
Up-B: Plasma Wire. Throws the plasma whip straight up. Can be used
to latch onto the side of the stage.
Down-B: Flip Jump. Flips forward. Press again in air to kick.
Zero Suit Samus uses the Plasma Whip to grab opponents, increasing her grab range.
Final Smash - Power Suit Samus:
She puts her Power Suit back on. Not fancy, but the electrical surge can draw some near by opponents in a shock them for 25 damage.
ZSS switches her strategy completely. Get in close and use her acrobatics and speed to get around your opponents defenses. Her Flip Jump works excellent as a sneak attack. Her attacks aren't very powerful, however. Also remember that her Paralyzer does just that, it will stun an enemy plenty long for you to charge up a heavy combo.
Don't let her moves distract you. Always stay facing her. Don't let her hit you with any of whip or shot attacks, or you'll be in for a hurting in the aftermath. Keep her at a distance. If she tries to jump over you, let her, and head in the opposite direction under her.
Here are some extra comments from the members of our forums for Zero Suit Samus...
Appearing only after Samus loses her armour from her Final Smash. Samus loses some of her power and weight when she takes off her power suit, but she more than makes up for it in speed. Her gun has been upgraded so that it can change in to an energy whip that can be used for tether recoveries.
Final Smash: Power Suit Samus. Restores her Vaira Suit while giving out a surge of energy, sucking up nearby opponents and items before sending them flying.