![]() lucas |
First appeared in: Mother 3
Veteran fighter: No.
Class type: Mid-weight
Fighting type: Mid-ranged
Clone: Yes. Ness.
How to unlock:
Starting Character
Moveset:
A set:
A:
Damage: 3-10
Side-A:
Damage: 11
Up-A:
Damage: 11
Down-A:
Damage: 11
A charged set:
Side-A:
Damage: 15-21
Up-A:
Damage: 21-29
Down-A:
Damage: 17-23
B set:
B: PK Freeze. A large orb of freezing PK energy comes flies up from Lucas. By holding the B button, you can increase the duration and power of the energy. You can also control its direction with the control stick.
Damage: 10-19, high possibility of freezing.
Side-B: PK Fire. Shoots a large lightning shaped burst of PK energy that burst into flames on impact.
Damage: 8
Up-B: PK Thunder. Fires a burst of PK energy. If anyone is near you at the time of the firing, they will take 16 damage. In addition, the orb can be controlled with the control stick. The orb will cause 11 damage on impact, and can pass through multiple opponents. Finally, if you hit yourself with this attack, you will fire off like a missile in the opposite direction, causing 10-30 damage to anyone you hit.
Damage: 10-57
Down-B: PSI Magnet. Absorbs projectile attacks and heals Lucas by half the power of the attack. Can also damage enemies that are touching the shield when you stop using it.
Damage: 9, absorbs projectiles, heals
Grab set:
Lucas is has a special grab: he uses a snake. This increases his grab range.
A:
Damage: 3
Side:
Damage: 10
Up:
Damage: 10
Down:
Damage: 7
Aerial set:
A:
Damage: 2-8
Side-A:
Damage: 12
Up-A:
Damage: 13
Down-A:
Damage: 2-10
Final Smash - PK Storm:
Causes a large meteor storm. Since the entire field isn't covered at once, it's rather easy to dodge. Further, each meteor only does around 14 damage, and isn't very likely to KO anyone. Could be useful if you are playing against 3 people on a small stage and they aren't paying attention, I guess. Other then that, this is pretty useless, however pretty.
Strategy:
Use PK Freeze and PK Fire from a moderate distance to build up mass amounts of damage. Also remember that all of his attacks are powered up with PSI, and have slightly increased range. His stick has the toned-down attributes of a baseball bat when fully charged, so it makes a great finisher.
Defense Strategy:
Lucas doesn't have many fast attacks, so get in close, preferably behind him, and unleash with anything you have. You could also distance yourself outside the range of his PK Fire and use projectiles, just don't use anything laser-based or he'll just absorb it.
Here are some extra comments from the members of our forums for Lucas...
A shy boy with psychic powers, making his Smash Debut after getting the chop from Melee. He is the spiritual successor to Ness, and is likely to have many of Ness' abilities, with some possible alterations. It is said that he could possibly surpass Ness.
Special Attacks
Standard: PK Freeze. Lucas fires a snowflake shaped attack in to the air. By holding the button, he will charge it until maximum power, at which the snowflake explodes, freezing anyone nearby. If the button is released early, he will attack, though with not as much power or range. If he is hit during charge, the attack is cancelled.
Side: PK Fire. Lucas fires a spark forwards, exploading in to a tower of flames when on contact with the ground, an opponent or an item. It now fires straight when on both ground and in the air.
Up: PK Thunder. Lucas fires a bolt of electricity, then controls it mentally. Controlling with the control stick, it moves about for a while until it hits something, damaging them. If it hits Lucas, it will launch him in the same direction of the thunder, allowing for possible recovery. Lucas is incontrollable during this attack.
Down: PSI Magnet. Lucas creates a ball of psychic energy around his finger, which absorbs energy attacks. If any non-solid projectile (e.g. Charizard's Flamethrower) hits the PSI Magnet, Lucas will recover the equivelent of double the damage the attack would have caused.
Final Smash: PK Starstorm. Lucas unleashes a rapid barrage of PK based energy meteors downwards upon the stage, the intensity of the attack becoming greater as it continues. It is advised to use this more on smaller stages to have the biggest effect.