SSBB Character Guide - Marth
First appeared in: Fire Emblem
Veteran fighter: Yes. SSBM.
Class type: Mid-weight
Fighting type: Close Combat
How to unlock:
1) Play 10 Versus Mode matches
2) Clear Classic Mode
3) Clear SSE Level 8: Battlefield Fortress
A charged set:
B: Shield Breaker. Thrusts his blade forward. Hold B to charge.
Side-B: Dancing Blade. Press B several times while holding to the
side for up to a four hit combo.
Up-B: Dolphin Slash. Lunges upward.
Final Smash - Critical Hit:
Dashes across the field. If he connects with someone, it WILL instantly kill them. Problem is, it is linear. Using it in the air causes him to dash to the side, usually killing himself. It also has a bit of warm-up before he dashes, and a fast opponent can use this chance to jump up or dodge behind you. But, if you do connect...
Marth is fast. Really fast. Use this speed to your advantage to perform aerials and get behind them quickly. Most of his moves don't pack much of a punch, however, and he can be sent flying fairly easily. Still, get in close and hit them with the tip of Marths sword (where he has the most power). Dancing Blade works well for inflicting combo damage, and has a fair range. His counter will counter projectiles, but the explosion will still hurt him.
Best thing you can do is keep him at a distance. If you do have to get in close, fear his Dancing Blade and Counter. A skilled Marth user can constantly get you off guard, so watch out.
Here are some extra comments from the members of our forums for Marth...
The original star of Fire Emblem and the royal prince of Akenia, Marth returns to Smash Bros. after introducing the world to the Fire Emblem franchise. Marth is - unlike other swordsmen such as Ike and Link - swift on his feet and more powerful with the tip of his sword. He attacks quickly with combo specials and can charge up his sword to instantly break the shields of his opponents.
How to unlock: Play 10 Brawls, then challenge him; complete classic mode on any difficulty, then challenge him; get him to join your team in the Subspace Emissary.
Final Smash: Critical Hit. Marth raises his sword upwards before charging towards the nearest opponent in front of him, delivering an incredibly powerful strike. The attack does about 60% damage and is an almost guarenteed K.O. On stages with no edges - such as the Bridge of Eldin - missing with this will result in a self-destruct.