Pikachu - Super Smash Bros Brawl Character Guide
First appeared in: Pokemon Red/Blue/Green
Veteran fighter: Yes. SSB & SSBM.
Class type: Light
Fighting type: Ranged
How to unlock:
A charged set:
Damage: 20-28, can electrify
Damage: 2-21, can electrify
B: Thunder Jolt. Fires off a small electric orb that hops along the
ground. Will also cling to the underside of platforms.
Damage: 6, can electrify
Side-B: Skull Bash. Builds up energy, then lunges forward head
first. Can be charged. Will fire off automatically after a
few seconds. Can misfire and send you randomly flying.
Up-B: Quick Attack. Jolts in the direction you tilt the control
stick. Can add a second attack onto the end by tilting the
control stick in another direction.
Damage: 3, can electrify
Down-B: Thunder. Calls down a lightning bolt. Cannot pass through
Damage: 5, can electrify
Damage: 12, can electrify
Final Smash - Volt Tackle:
Pikachu transforms into a ball of energy. Control the ball with the control stick. It can pass through platforms. Each time you hit an opponent, it does around 20 damage. Hard to KO with, but you can amass a large amount of damage; 100 easily. Lasts for 12 seconds.
Keep your opponents at a distance, preferably above you. Remember that Thunder wont go though platforms. Besides that, your side smash is your most valuable asset. Skull Bash is prone to misfiring, so don't use it toward and edge. You an also keep some distance by using Thunder Jolt.
Always stay under cover to guard from his Thunder. Jump over and Jolts and get in close. He is totally defenseless up close, so you can do what you want. Watch his speed though, and don't let him lure you into the open.
Here are some extra comments from the members of our forums for Pikachu...
The electric mouse if considered the most famous of all pokémon. His small size may make him seem weak, but his agility and powerful electric moves proves this wrong. With new moves coming from the GBA and DS pokémon games, Pikachu's moveset may alter from past Smash Bros. games to bring some newer moves.
Standard: Thunder Jolt. Pikachu shoots off a small jolt of electricity that hugs on to the platforms that it touches. Whoever it touches is shocked and injured.
Down: Thunder. Pikachu summons a thundercloud that releases a bolt of lightning straight down towards the pokémon. If anything obstructs the bolt - like platforms - it will stop there. If it hits Pikachu, an additional explosion will occur around him, causing extra damage.
Final Smash: Volt Tackle. Transforms Pikachu in to a ball of electrical light and - under control of the player - zooms about the stage attacking opponents. A risky move as it can cause Pikachu to KO itself if it stops off-stage.