![]() Sheik |
First appeared in: The Legend of Zelda: Ocarina of Time
Veteran fighter: Yes. SSBM.
Class type: Light
Fighting type: Close Combat
Clone: No.
How to unlock:
Starting Character (transforms from Zelda)
Moveset: Sheik
A set:
A:
Damage: 3-infinite
Side-A:
Damage: 5
Up-A:
Damage: 5-13
Down-A:
Damage: 8
A charged set:
Side-A:
Damage: 5-19
Up-A:
Damage: 12-16
Down-A:
Damage: 13-23
B set:
B: Needle Storm. Gathers needles. Press B to throw between 1 and 6
needles. Can be held by moving to the side while charging.
Damage: 3-18
Side-B: Chain. Throws out an electric chain. Hold down B and tilt
the control stick to move the chain around.
Damage: 5
Up-B: Vanish. Disappears and reappears. Can control where she
reappears with the control stick.
Damage: 15
Down-B: Transforms into Zelda.
Damage: None.
Grab set:
A:
Damage: 3
Side:
Damage: 7
Up:
Damage: 5
Down:
Damage: 6
Aerial set:
A:
Damage: 13
Side-A:
Damage: 6
Up-A:
Damage: 11
Down-A:
Damage: 10
Final Smash - Light Arrow:
Fires a light arrow straight across the stage. Can hit multiple opponents if they are lined up. Does 48 damage and sends them straight across the stage. Zelda's is different in that it sends them up at an angle. In either case, this attack is almost a guaranteed KO.
Strategy:
Zelda is great for ranged combat with Dins Fire and Nayrus Love. Use Sheik to get up close and personal, or if an enemy gets to close to you. Both of their B ups work as great escape plans. Don't forget to charge up needles if you're using Sheik. With Zelda, focus on her specials. For Sheik, work her standards and some smashes.
Defense Strategy:
When fighting Zelda, stay close and dodge behind her. Sheik is the opposite, keep your distance and hail her. Sheik is easier to send flying, so wait for the transform if you don't feel like racking up the damage.
Here are some extra comments from the members of our forums for Sheik...
The alter-ego of Princess Zelda, Sheik returns as Zelda's down special transformation. In contrast to Zelda's slow but powerful stance, Sheik is nimble and can cause quick, rapid strikes to ememies. She also has a few ninja like weaponry with her, such as sharp needles. She can change back to Zelda with her down special.
Final Smash: Light Arrow. Sheik summons a huge bow and a single light arrow for it. Anyone hit by the arrow will be sent a huge distance, however, Sheik only gets the one shot and it goes completely straight. The Final Smash can also be used by Zelda, with slightly differant properties to the attack.