Olimar and Pikmin
Super Smash Bros Brawl Walkthrough and Guide
by SPV999
SSBB Character Guide - Olimar and Pikmin
Olimar and Pikmin |
First appeared in: Pikmin
Veteran fighter: No
Class type: Light
Fighting type: Mid-ranged
Clone: No.
How to unlock:
Starting Character
Moveset:
A set:
A:
Damage: 5-15
Side-A:
Damage: 6
Up-A:
Damage: 2-11
Down-A:
Damage: 4-8
A charged set:
Side-A:
Damage: 6-25, can also burn, poison, stun, or electrify
Up-A:
Damage: 6-25, can also burn, poison, stun, or electrify
Down-A:
Damage: 6-25, can also burn, poison, stun, or electrify
B set:
B: Pikmin Pluck. Pulls new Pikmin out. Can have 6 at once.
Damage: None.
Side-B: Pikmin Throw. Throws Pikmin onto opponents.
Damage: 1-infinite, can also burn, poison, stun, or electrify
Up-B: Pikmin Chain. Uses Pikmin like a grappling hook.
Damage: 6, can also latch onto the edges of a stage.
Down-B: Pikmin Order. Recalls all your Pikmin. Also changes the
order you'll throw the Pikmin in.
Damage: None.
Grab set:
Olimar uses his Pikmin to grab enemies. The range of his grab, and the attributes of his attacks, depend on the type of Pikmin being used.
A:
Damage: 2
Side:
Damage: 7, can also burn, poison, stun, or electrify
Up:
Damage: 9-12, can also burn, poison, stun, or electrify
Down:
Damage: 6-18, can also burn, poison, stun, or electrify
Aerial set:
A:
Damage: 2-8
Side-A:
Damage: 6-18, can also burn, poison, stun, or electrify
Up-A:
Damage: 10-23, can also burn, poison, stun, or electrify
Down-A:
Damage: 10-18, can also burn, poison, stun, or electrify
Final Smash - End of Day:
Olimar and his Pikmin get in their spaceships and leave the field as the day turns to night. As everyone knows, this is a dangerous planet at night. All of the carnivorous creatures come out and munch on those who were left behind. 40 damage to start, then another 20 or so when your spaceship crashes on top of them. Is pretty easy to get a KO with, and if not then you've at least caused a lot of damage to everyone on the field.
Strategy:
Olimar takes a lot of practice to use. His Pikmin Throw can inflict a ton of damage, and his smash attacks have quite the range. The attributes of the attacks changed based on the Pikmin he throws. Yellow has the longest range while Purple are the strongest. A master can re-order his Pikmin perfectly, so that he knows what every attack will bring.
Defense Strategy:
Most of his attacks leave him open afterward. Charge in and use whatever attack you want. Don't give them a chance to re-order or switch out their Pikmin. Olimar is pretty defenseless in the hands of someone that cant use him, so you don't have to worry 90% of the time. The other 10%, you're just dead.
From SuperCheats.com Forum:
Here are some extra comments from the members of our forums for Olimar and Pikmin...
The interstellar freight delivery man Captain Olimar takes the battle field with an army of Pikmin in tow. The Pikmin of all five species - Red, Yellow, Blue, Purple and White - are essential to Olimar's fighting to the point he can't even do smash attacks without them, so they need to be plucked when possible. The Pikmin may scatter after a while and can possibly be killed if attacked enough.
Pikmin abilities
Red: Has more attack power than others, along with having fire enpowered attacks. They are completely resistant to fire attacks.
Yellow: Fly further and with an arc when thrown. Their attacks are enpowered with electricity.
Blue: They are powerful upon impact with enemies and last longer than any other colour.
Purple: Slow and heavy, so can't be thrown far. Their attack power is very high and slam the ground when thrown.
White: The fastest and lightest. They can poison opponents upon impact
Special moves
Standard: Pikmin Pluck. Olimar will pull Pikmin out of the ground to help him in battle, the colour of the Pikmin is random - though infulenced by the stage - and can only have a maximum of 6 Pikmin out at once.
Side: Pikmin Throw. Olimar throws the next Pikmin in his group at enemies. If the hit an opponent, the Pikmin will latch on to them and repeatedly attack them, although the Purple Pikmin will instead slam the ground next to them.
Up: Pikmin Chain. Used for tether recoveries, the Pikmin and Olimar will make a chain and grab the edge of the stage. The length depends on the number of Pikmin present, so can be really long or fairly useless.
Down: Pikmin Order. Olimar uses his whistle to call back any nearby Pikmin that have split up from the group. It can also be used to change the order of the Pikmin.
Final Smash: End of Day. Captain Olimar boards his ship and flies up in to the sky. As he does this, the stage turns to night and a colony of Bulborbs come on screen and rapidly attack the remaining fighters. As the day comes back, Olimar's ship crash lands back on to the stage, possibly injuring opponents in the explosion.
SSBB Game Guide | Cheats, hints, walkthrough index
He is very hard to learn and can have a hard time when fighting Meta Knight, Wario, and Luigi because of their great combo-ability and high priority attacks. Olimar's main goal is to stay close to the ground, because though his ground defense is good, his air defense is abysmal, being an easy one to juggle. Though Olimar isn't built for defense, but for attack. Blues are great for throwing, as well as Whites. When grabbing with a White, pound the enemy at least twice to do the same damage a Blue would throwing normally. You need to use every attack you got to overwhelm your enemy. Pikmin Order does organize, but it gives you more predictability, so you shouldn't whistle after you pluck. Yellows are the best for the Up air as well as reds. I like to use Up tilt to get my enemy back on the air and also for damage. I like the neutral air, but the Up air has more damage and priority, but you should use both often nevertheless.
Some people are complete retards...
Olimar is the most unfair character in SSBB (Though he's my fave), with a good aerial, melee and range. If you throw six white Pikmin, it does 245+ damage, instant kill when you throw a red or purple one later. His only drawback is the fact that without Pikmin, he only has 6 attacks. Very difficult to master, not reccomended for beginners, as you will have to perservere a lot to get through. Difficult for prod, as well, but the results are epic.
[color=brown][/color] olimar is awsome thank you very much
Olimar is strong, small, and fun to use.
My best is Olimar,Luigi,Donkey Kong,Link,Toon Link,R.O.B,King DeDeDe,Wolf,Captain Falcon, Ike,Lucas,Snake and my personal favorite MR.Game And Watch:D.My worst are Diddy Kong and ganondorf.
for all of those people who say he sucks then yall suck
his pikmin dont go on the ship with him they stay
He is NOT cheap! if u cant beat a spammer with no skill then u are a disgrace
I have always played mario and can hold my own against three level nine opponents, however when my friend began playing with shiek I cant escape being juggled by her. if anyone has any good strategies please let me know cuz I was down sixty to one hundred on kills :(
What makes Olimar so great is his uniqueness. All Brawl characters have their own special moves and powers, but in most cases it boils right down to either charging towards someone and smashing them or staying back to charge up ranged attacks. With Olimar, you always need to be planning, always managing your Pikmin. I think the fact that two of his special moves do not counter attacks or do damage makes most players deride him. But in truth, Olimar and his Pikmin are deadly when controlled by a gamer who knows what his moves do and knows the importance of Pikmin management. Olimar is not simple to master, but trust me, you will not only learn to beat enemies with ease, you will also feel like a tactical genius the whole time.
Olimar is a great character, he and King Dedede are what you'd call my signature characters. I have got more to become great at Olimar, but I'll master him eventually.
Just remember that his pikmin will not go over ledges while using smash attacks, which makes it a little less easy guarding edges.
what is olimar's stongest blue pikmin attack?
Olimar's smash attacks make him extremely powerful. His up smash and grab can be spammed to some extent. I consider Olimar in the top tier of attack power, despite being a lightwight.