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Buildings and Building

The Simpsons: Tapped Out Walkthrough and Guide by CMBF
 
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Buildings and Building

 
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Obviously buildings play a central role in the rebuilding process for Springfield, but as it turns out all buildings are not built equally, and some offer Bonus functions that others do not.

Naturally that means that the path towards acquiring the different buildings is... well... different in many cases! The following list makes all of that fairly clear, and in addition serves as a Reference for their Income and The Characters that come with a given building on the list, and finally the Task that is associated with that building. And how cool is that?

Important Note: When the game was first released there were the basic buildings that were part of the main release candidate, and throughout the Updates process some new buildings and Characters were added, but it was not until the first official Expansion / optional Holiday Event took place (in this case the Tree House of Horror 23 Event) that the question of what would happen to the buildings that each event introduces and adds to the game was raised.

Springfield Elementary School is a Key strategic building for diverging quests


The Halloween Event added half-a-dozen new buildings, almost all of which paid off only in candy and XP, but as the entire selection of Items and buildings were flagged as “Limited Time” items there was a question as to what would happen to them after the event ended... Would they be removed from the game? Would they continue to generate Candy and XP? Or?

As it turns out, when the Thanksgiving Event went live on 8 November at midnight EST the Halloween Event officially ended, and all of the buildings that were part of it were then converted to follow the basic Resource plan for the base buildings – that is to say they switched to producing Cast and XP as their revenue!

That being the case, and with this transition having established how the matter is going to be handled, it introduces a new function in the Guide in that basically whenever an Optional/Holiday Event concludes the buildings from it WILL be added to this list AFTER they convert to using the established revenue system! Hence the addition of the Halloween Buildings below...

Springfield Buildings

Building Name Build Cost/Time $/Hour XP/Hour Character Added / Reward Task
50ft Magnifying Glass $3,000,000 / myPad Quest N/A N/A None / Improves Vanity Rating None
Adult Education Annex $60,000 / Level 27 / Buddha's Got Back Pt. 4 Quest $120 / 6h. 12 XP / 6h. None Pretending to be a College
All Night Gym $92,000 / Level 31 / Celeb-o-mania Pt. 1 Quest $300 / 24h 30 XP / 24h None Punishing Delts
Android's Dungeon & Baseball Card Shop $30,000 / Level 13 / 24h $75 / 3h 7 XP / 3h Comic Book Guy Providing Sarcastic Service
Asia de Cuba 100 Donuts $260 / 10h 26 XP / 10h None Fusing Cuisines
Aztec Theater 80 Donuts $200 / 8h 20 XP / 8h None Popping Corn
Bad Dream House 150 Candy / 24h $120 / 6h 12 XP / 6h None Scaring Unsuspecting Guests
Barney's Bowlarama 250 Donuts $105 / 5h 11 XP / 5h Barney Racking Pins
Bart's Tree House $25000 / Level 12 / Instant N/A N/A Bart Simpson / Vanity Up None
Blue House $1800 / Level 7 Quest / 12h $150 / 8h 13 XP / 8h None Income Tax
Brown House $335 / Level 3 / 12s $6 / 5m 1 XP / 5m None Income Tax
Burns Manor $75,000 / Level 25 / Executive Lackey Pt. 2 Quest $520 / 2d. 50 XP / 2d. Smithers Selling Excess Priceless Artifacts
Businessman's Social Club $81,000 / Level 28 / Legitimate Business Quest $175 / 10h 26 XP / 10h Fat Tony (if not unlocked via Tie-In Event) Not Concluding Legitimate Business
Calmwood Mental Hospital $151,000 / Level 32 $200 / 12h 20 XP / 12h None Doling Out Meds
Channel 6 $138,500 / Level 23 N/A N/A Kent Brockman Varies by Jobs
Cletus's Farm Quest / Level 6 N/A N/A Cletus / Grow Crops Grow Crop (Name)
Community Center 150 Donuts $135 / 4h 15 XP / 4h Jasper Not Being Used
Control Building $15000 Level 11 / 24h N/A N/A None / Obedience Rating Increased None
Cooling Towers $15,000 / Level 11 / 24h N/A N/A Mr. Burns None
Crypto Barn $80,000 / Level 19 / Squidport Pt. 16 Quest $300 / 24h 30 XP / 24h None Deciphering Secret Government Plans
DMV $240,000 / Level 35 / Career Aspirations Pt. 1 Quest $300 / 24h. 30 XP / 24h. Patty and Selma Collecting License Plate Fees
Duff Brewery 190 Donuts / 6s $200 / 6h 20 XP / 6h Duffman Bottling Duff
Duff Stadium 90 Donuts / Level 5 $500 / 24h 45 XP / 24h None Denying Steroid Use
El Chemistri $70,000 / Level 26 / This Little Wiggy Pt. 3 Quest $150 / 8h. 15 XP / 8h. None Over-Complicating Simple Cuisine
Escalator To Nowhere $1.000.000 None None None / Improves Vanity Rating None
Fat Tony's Compound $85,000 / Level 28 / The Cleaner Pt. 4 Quest $225 / 16h 22 XP / 16h Legs and Louie Blood Money
Ferris Wheel 120D / Level 15 / Squidport Pt. 5 Quest $260 / 10h 26 XP / 10h None Inducing Vertigo
Film Set 120D / Level 31 / Celeb-o-mania Pt. 1 Quest $350 / 16h 35 XP / 16h McBain Eating Craftservice
First Church of Springfield $32500 / Level 14 / 24h $200 / 12h 20 XP / 12h Reverend Lovejoy Collection Plate
Flanders House $540 / Level 4 / 90s $10 / 10m 1 XP / 10m Ned Flanders Income Tax
Frink's Lab 150 Donuts / Level 3 / 6s $105 / 3h 11 XP / 3h Professor Fink Performing Experiments
The Frying Dutchman $43,000 / Level 15 / Squidport Pt. 11 Quest $225 / 16h 22 XP / 16h None Paying Off Health Authorities
The Gilded Truffle $31,000 Level 16 / 24h $75 / 3h 7 XP / 3h None Gilded Truffles
Gulp 'N' Blow $13,500 / Level 10 / 24h $100 / 4h 8 XP / 4h None Frying Everything
Heck House 300 Candy N/A N/A N/A Summoning Demons
Herman's Military Antiques $? / Level 30 / Military Antiques Pt. 1 Quest $225 / 12h 20 XP / 12h Herman Mass-Producing Antiques
Hibbert Family Practice $53,000 / Level 24 / Hahahahaha Sucker Quest $200 / 12h 20 XP / 12h None Peddling Pills
Houseboat $15,000 $135 / 8h 15 XP / 8h Sea Captain Income Tax
House of Evil 100 Candy / 12 h $135 / 2h 15 XP / 2h None Selling Evil and Cursed Frogurt
The Itchy and Scratchy Store $32,000 / Level 15 / Squidport Pt. 5 Quest $90 / 4h 10 XP / 4h None Stitching and Patching Itchy and Scratchy
Jake's Unisex Hair Palace $29,000 / Level 15 / 24h $150 / 8h 13 XP / 8h None Spreading Gossip
The Java Server $26,500 / Level 14 / 24h $110 / 6h 11 XP / 6h None Getting Wired
Just Rainsticks $50,000 / Level 15 / Squidport Pt. 9 Quest $300 / 24h 30 XP / 24h None Assuring Authorities It's Not a Front
Kamp Krusty 200 Donuts / Level 12 / Bart Crusoe Pt. 3 Quest $500 / 24h 45 XP / 24h Kamp Bart Crushing Hope
King Toot's $48,000 / Level 17 / 24h $150 / 8h 13 XP / 8h None Emptying Spit Valves
Krabappel Apartment $162,000 / Level 22 Quest / 24h $520 / 2d 50 XP / 2d Ms. Krabapple Overdue Rent
Krusty Burger $2600 / Level 7 / 12h $13 / 15m 1 XP / 15m Krusty Thawing Meat Patties
Krusty Burger (Second) $20,000 / Level 12 / 24h $15 / 15m 1 XP / 15m None Thawing Meat Patties
Krustylu Studios 140 Donuts $150 / 4h 17 XP / 4h Sideshow Mel Regurgitating Ideas
Kwik-E-Mart $220 / Level 2 / 4h $5 / 3m 1 XP / 3m Apu Marking Up Prices
Kwik-E-Mart (Second) $20,500 / Level 12 / 4h $5 / 3m 1 XP / 3m None Marking Up Prices
Lard Lad Donuts 110 Donuts / 6s $125 / 4h 13 XP / 4h None Twisting Crullers
Lugash's Gym 175 Donuts / Level 5 $135 / 4h 15 XP / 4h Lugash Inflating Dreams of Gymnastic Stardom
Luigi's $51,000 / Level 18 / 24h $110 / 6h 11 XP / 6h Luigi Spice up Meatballs
Malaria Zone $47,000 / Level 15 / Squidport Pt. 7 Quest $135 / 8h 15 XP / 8h None Discounting Radium-Filled Compasses
Mausoleum 60 Donuts $150 / 8h 13 XP / 8h None Incubating Zombies
Moe's Tavern $32,500 / Level 15 / 24h N/A N/A Moe, Marge Simpson / Look Out for Vandals None
Much Ado About Muffins $48,000 / Level 18 / Squidport Pt. 15 Quest $135 / 8h 15 XP / 8h None Stuffin Muffin Baskets
The Muntz House $92,500 / Level 21 / 24h $90 / 4h 10 XP / 4h Nelson Collecting Welfare
My First Tattoo $54,000 / Level 17 / Squidport Pt. 14 Quest $200 / 12h 20 XP / 12h None Inking Yet Another Tribal Tattoo
Open Air Stage 160 Donuts $ Varies by Job Set XP Varies by Job Set None None
Orange House $24,500 / Level 13 / 24h $250 / 16h 25 XP / 16h None Income Tax
Pet Cemetery 10 Candy / 4h $175 / 4h 17 XP / 4h None Incubating Pet Zombies
Pimento Grove $56,000 / Level 25 $350 / 24h. 30 XP / 24h. None Overcharging Celebrity Diners
Pink House $3400 / Level 8 / 24h $110 / 6h 11 XP / 6h None Income Tax
Planet Hype $150D / Level 15 / Squidport Pt. 5 Quest $300 / 12h 20 XP / 12h None Serving Food to the Extreme!
Police Station $40,500 / Level 17 / 24h N/A N/A Chief Wiggum / Look out for Vandals None
Popsicle Stick Skyscraper $2,000,000 / myPad Quest None None None / Improves Vanity Rating None
Purple House $1100 / Level 6 / 12h $75 / 3h 7 XP / 3h None Income Tax
Reactor Core $18,500 / Level 11 / 24h N/A N/A None / Obedience Rating Increased None
Retirement Castle $52,500 / Level 19 / 24h N/A N/A Grandpa Simpson / Indolence Rate Up None
School Bus 120 Donuts $300 / 12h 30 XP / 12h Otto Mann Money Found in Sock
Simpsons House $135 / Level 1 / 6s $3 / 1m 1 XP / 1m Lisa Simpson Income Tax
Sir Putt-A-Lot's $142,400 / Level 32 / Rod And Todd Prelude Quest $135 / 8h 15 XP / 8h Rod and Todd Flanders Losing Golf Balls
Skinner House $85,000 / Level 29 / Hey Milhouse -- Eureka! Quest $120 / 6h 12 XP / 6h Agnes Skinner Income Tax
Skip's Diner $46,000 / Level 18 / 24h $200 / 12h 20 XP / 12h None Warming up Coffee
Sleep-Eazy Motel 225 Donuts / Level 5 $300 / 12h. 30 XP / 12h. Miss Springfield Charging Hourly Rates
Spinster City Apartments $390,000 / Level 35 / For the Love of Marge Pt. 1 $400 / 1d12h. 40 XP / 1d12h. Patty and Selma Being Unvisited
Sprawl-Mart 90 Donuts $300 / 12h 30 XP / 12h None Driving Small Retailers Out of Business
Springfield Buddhist Temple $74,000 / Level 27 / Buddha's Got Back Pt. 1 Quest $135 / 8h. 15 XP / 8h. Lenny Leonard and Carl Carlson Raking Sand Gardens
Springfield Cemetery FREE / 6s $175 / 4h 17 XP / 4h None Incubating Zombies
Springfield Coliseum 190 Donuts / Level 5 $200 / 8h. 22 XP / 8h. Dredrick Tatum Overcharging for "Luxury" Boxes
Springfield Downs $38,000 / Level 16 / 24h N/A N/A None / Bet on Dogs to win $ and XP Dogs approaching the Starting Gate
Springfield Elementary $10,500 / Level 9 / 24h Quest N/A N/A Seymour Skinner None
Springfield General Hospital $65,000 / Level 24 / General Hospital Quest $300 / 24h. 30 XP / 24h. None Overpriced Medical Procedures
Springfield High School $155,000 / Level 34 / SKINNERRRR?! Pt. 1 Quest $400 / 24h 30 XP / 24h Superintendent Chalmers Forming Into Cliques
Springfield Knowledgeum $253,000 / Level 34 / Night at the Knowledgeum Pt. 1 Quest $135 / 8h 15 XP / 8h None Claiming Things Are Science
Springfield Library $20,500 / Level 12 / 24h $200 / 24h 20 XP / 24h Martin Collect Library Fines
Springfield Observatory 75 Donuts / 6s $350 / 16h 35 XP / 16h None Staring at Neptune
Springfield Penitentiary $64,500 / Level 19 / 24h $300 / 24h 30 XP / 24h Snake Serving Time
Springfield Pet Shop 90 Donuts $90 / 4h. 15 XP / 4h. Jub-Jub Selling Ferret-like Poodles
Springfield Post Office $110,000 / Level 23 / 24h $120 / 6h 12 XP / 6h None Putting Up Wanted Posters
Springfield Wax Museum $147,200 / Level 33 $200 / 12h 20 XP / 12h None Listening to Pins Drop
Stu's Disco 180 Donuts $300 / 12h. 30 XP / 12h. Disco Stu Spinning Vinyl
Subatomic Supercollider 50 Candy / 6h $150 / 1h 13 XP / 1h None Pointlessly Accelerating Particles
The Sunsphere $750,000 / Level 5 None None None / Improves Vanity Rating None
Town Hall $50,000 / Level 20 / 24h N/A N/A Mayor Quimby / Look out for Vandals Look Out for Vandals
Try-N-Save 70 Donuts $60 / 2h. 6 XP / 2h. None Sucking Consumers Dry
Turban Outfitters $61,000 / Level 16 / Squidport Pt. 13 Quest $400 / 1d12h 40 XP / 1d12h None Unleashing the Turbinator!
Van Houten House Quest / 24h $35 / 1h 4 XP / 1h Milhouse Income Tax
Volcano Lair 200 Donuts / 6s $500 / 24h 50 XP / 24h Hank Scorpio Unleashing Doomsday Devices
White House $7700 / Level 9 / 24h $200 / 12h 20 XP / 12h None Income Tax
Wiggum House $58,000 / Level 26 / This Little Wiggy Pt. 1 Quest $200 / 12h. 20 XP / 12h. Ralph Investigating Where the Remote Is
Willie's Shack $12,000 / Level 10 / 24h $110 / 6h 11 XP / 6h Willie Income Tax
Wolfcastle's Mansion $160,000 / Level 31 / Celeb-o-mania Pt. 1 Quest $135 / 8h 15 XP / 8h Wolfcastle Hiding Affairs
Zesty's $88,000 / Level 30 / Military Antiques Pt. 1 Quest $135 / 8h 15 XP / 8h None Serving the Same Stuff as at Luigi's

The formula for determining what the daily rates are for Cash Income and XP is simply to multiply the hourly rate by 24, so for example to determine what the actual daily value in income for Willie's Shack is, you simply apply (24 * 18.33) which gives you the rounded up figure of $440 per day (actually 439.92 but they don't do cents in the game).

The actual daily XP gained from Willie's Shack is (24 * 1.83) which works out to 44XP per day (actually 43.92).

The Nuke Plant comes in three parts and can be assembled any way you like!


Working out the costs for buildings that you purchase with Cash is not as important as working out the cost-to-benefit totals for the Premium Buildings that you can only obtain with Donuts.

While you could easily work those out for yourself, we do it for you for the current buildings to make things easier, thus:

Asia de Cuba (100 Donuts) 26 / 2.6
Daily Cash Income = (24 * 26 = $624) Daily XP Income = (24 * 2.6 = 62.4 XP)
Rounded Off Totals = $624 / 62 XP
Donuts to Dollars Yield = $6.24 per Donut Spent
Donuts to XP Yield = .62 XP per Donut Spent

Aztec Theatre (80 Donuts) 25 / 2.5
Daily Cash Income = (24 * 25 = $600) Daily XP Income = (24 * 2.5 = 60XP)
Rounded Off Totals = $600 / 60XP
Donuts to Dollars Yield = $7.5 per Donut Spent
Donuts to XP Yield = .75 XP per Donut Spent

If you are spending Donuts Barney's Bowlarama is an obvious choice!


Barney's Bowlarama (250 Donuts) 21 / 2.2
Daily Cash Income = (24 * 21 = $504) Daily XP Income = (24 * 2.2 = 52.8XP)
Rounded Off Totals = $500 / 52XP
Donuts to Dollars Yield = $2 per Donut Spent
Donuts to XP Yield = .208 XP per Donut Spent

Community Center (150 Donuts) 33.75 / 3.75
Daily Cash Income = (24 * 33.75 = $810) Daily XP Income = (24 * 3.75 = 90 XP)
Rounded Off Totals = $810 / 90 XP
Donuts to Dollars Yield = $5.4 per Donut Spent
Donuts to XP Yield = .6 XP per Donut Spent

Duff Brewery (190 Donuts) 33.33 / 3.33
Daily Cash Income = (24 * 33.33 = $799.92) Daily XP Income = (24 * 3.33 = 79.92XP)
Rounded Off Totals = $800 / 80XP
Donuts to Dollars Yield = $4.21 per Donut Spent
Donuts to XP Yield = .42 XP per Donut Spent

Duff Stadium (90 Donuts) 20.83 / 1.875
Daily Cash Income = (24 * 20.83 = $499.92) Daily XP Income = (24 * 1.875 = 45 XP)
Rounded Off Totals = $500 / 45 XP
Donuts to Dollars Yield = $5.5 per Donut Spent
Donuts to XP Yield = .5 XP per Donut Spent

Frink's Lab (150 Donuts) 35 / 3.67
Daily Cash Income = (24 * 35 = $840) Daily XP Income = (24 * 3.67 = 88.08XP)
Rounded Off Totals = $840 / 88XP
Donuts to Dollars Yield = $5.6 per Donut Spent
Donuts to XP Yield = .58 XP per Donut Spent

A number of quest lines depend on you building Springfield Downs!


Kamp Krusty (200 Donuts) 20.83 / 1.875
Daily Cash Income = (24 * 20.83 = $499.92) Daily XP Income = (24 * 1.875 = 45 XP)
Rounded Off Totals = $500 / 45 XP
Donuts to Dollars Yield = $2.50 per Donut Spent
Donuts to XP Yield = .225 XP per Donut Spent

Krustylu Studios (140 Donuts) 30 / 3.4
Daily Cash Income = (24 * 30 = $720) Daily XP Income = (24 * 3.4 = 81.6 XP)
Rounded Off Totals = $720 / 81 XP
Donuts to Dollars Yield = $5.14 per Donut Spent
Donuts to XP Yield = .57 XP per Donut Spent

Lard Lad Donuts (110 Donuts) 31.25 / 3.25
Daily Cash Income = (24 * 31.25 = $750) Daily XP Income = (24 * 3.25 = 78XP)
Rounded Off Totals = $750 / 78XP
Donuts to Dollars Yield = $6.81 per Donut Spent
Donuts to XP Yield = .70 XP per Donut Spent

Lugash's Gym (175 Donuts) 33.75 / 3.75
Daily Cash Income = (24 * 33.75 = $810) Daily XP Income = (24 * 3.75 = 90 XP)
Rounded Off Totals = $810 / 90 XP
Donuts to Dollars Yield = $4.62 per Donut Spent
Donuts to XP Yield = .51 XP per Donut Spent

Open Air Stage (160 Donuts) N/A / N/A
Earn Money and XP by setting different jobs.

Sleep-Eazy Motel (225 Donuts) 25 / 2.5
Daily Cash Income = (24 * 25 = $600) Daily XP Income = (24 * 2.5 = 60 XP)
Rounded Off Totals = $600 / 60 XP
Donuts to Dollars Yield = $2.66 per Donut Spent
Donuts to XP Yield = .26 XP per Donut Spent

Our favorite Comic Shop can be Your Favorite Comic Shop! Really!


Sprawl-Mart (90 Donuts) 25 / 2.5
Daily Cash Income = (24 * 25 = $600.12) Daily XP Income = (24 * 2.5 = 60 XP)
Rounded Off Totals = $600 / 60 XP
Donuts to Dollars Yield = $6.66 per Donut Spent
Donuts to XP Yield = .66 XP per Donut Spent

Springfield Coliseum (190 Donuts) 25 / 2.75
Daily Cash Income = (24 * 25 = $600.12) Daily XP Income = (24 * 2.75 = 66 XP)
Rounded Off Totals = $600 / 66 XP
Donuts to Dollars Yield = $3.15 per Donut Spent
Donuts to XP Yield = .34 XP per Donut Spent

Springfield Observatory (75 Donuts) 21.88 / 2.19
Daily Cash Income = (24 * 21.88 = $525.12) Daily XP Income = (24 * 2.19 = 52.56XP)
Rounded Off Totals = $525 / 53XP
Donuts to Dollars Yield = $7 per Donut Spent
Donuts to XP Yield = .70 XP per Donut Spent

Try-N-Save (70 Donuts) 30 / 3
Daily Cash Income = (24 * 30 = $720) Daily XP Income = (24 * 3 = 72 XP)
Rounded Off Totals = $720 / 72 XP
Donuts to Dollars Yield = $10.28 per Donut Spent
Donuts to XP Yield = 1.02 XP per Donut Spent

Volcano Lair (200 Donuts) 20.83 / 2.08
Daily Cash Income = (24 * 20.83 = $499.92) Daily XP Income = (24 * 2.08 = 49.92XP)
Rounded Off Totals = $500 / 50XP
Donuts to Dollars Yield = $2.5 per Donut Spent
Donuts to XP Yield = .25 XP per Donut Spent

Bearing in mind that these transactions are not one-time transactions, which is to say that once you own a Premium Building it will continue to supply the stated amounts above, our basic consideration is to determine what the best building is for a single yield in order to determine what the best building is to spend the very limited number of Donuts we can obtain, based upon the notion that actually purchasing Donuts is not part of our plan.

That being the case, based upon the above figures the Aztec Theatre (80 Donuts) and the Springfield Observatory (75 Donuts) have the best yields, but even though the Aztec actually costs 5 Donuts more to purchase, the additional $.5 and .05XP that it yields makes it the better investment over the long term.

Unfortunately the passive Income for these buildings is not the only factor that we must take into consideration, as there is also the added benefit of an additional character that comes with some of the buildings to be taken into account, and the potential income that each character can bring from quests...

For example the Duff Brewery includes Duffman, Frink's Lab includes Frink, and the Volcano Lair includes Frank Scorpio.

Even though that is true, from strictly a practical point of view it makes more sense to acquire the Aztec and Springfield Observatory first, thanks to their lower purchase price, the acquisition of which will permit the player to build up XP and Income while working towards acquiring the Donuts that are needed for those purchases as well as the required level (if any) depending upon the building.

Land expansion is not just in Springfield - in Krustyland you gotta build too!


Land Expansions


Yes, Land Expansion is an option in the game and it has its very own menu as well!

When you tap the Land Expansions Menu you may only see a single option (there may be additional expansions as the game matures). That option is:

Land Expansion: Quest (Requires: Property Values -- Embiggens your Springfield!)

Keeping an eye out whenever there is an Update to see what changes here is probably a very good idea.

Land Grid Costs are broken up by their strategic placement -- the central area land will cost $610 and $1200 respectively depending on how far away it is from the starting area.

Corner grids in the first few Expansion rings will cost $2600, but farther out they cost $5400 for center areas and $9100 for corners, so as you can see the farther you go from the starting area the more expensive it gets to unlock new land.

The Expansion of your town is an important factor in success in the game however, so you will want to balance it with adding new buildings.

Having subdivisions of the cheaper Brown Houses (which have around a 4 minute timer) is a very smart approach, since you can really rack up XP and Cash during longer play sessions by constantly harvesting them and their $355 price tag is considerably less than the other house options.

This is a tactic you should seriously consider for your Game Play.

As you rebuild Krustyland you will be adding new customers as well!


Krustyland Buildings


Once you unlock the Krustyland area and quests the following buildings will become available as you progress through it and through the levels:

Building Name Build Cost/Time $/Hour XP/Hour Character Added / Reward Task
Death Drop $?? / Level 20 / The Krusty-est Place on Earth Pt. 7 Quest 27 Tickets / 4h 15 XP / 4h None ?
Duff Pavilion $?? / Level 29 / The Krusty-est Place on Earth Pt. 38 Quest 52 Tickets / 10h 17 XP / 10h None ?
Eyeballs of Death 100D / Level 20 / The Krusty-est Place on Earth Pt. 4 Quest 90 Tickets / 12h 30 XP / 12h None ?
The Food Needle $?? / Level 25 / The Krusty-est Place on Earth Pt. 24 Quest 27 Tickets / 4h 15 XP / 4h None ?
Gift Shop $?? / Level 23 / The Krusty-est Place on Earth Pt. 16 Quest 60 Tickets / 12h 20 XP / 12h None ?
Gift Shop $?? / Level 25 / The Krusty-est Place on Earth Pt. 24 Quest 60 Tickets / 12h 20 XP / 12h None / Improves Your Merch Rating ?
Krustyland Burger $?? / Level 21 / The Krusty-est Place on Earth Pt. 10 Quest 40 Tickets / 8h 15 XP / 8h None ?
Krustyland Burger $?? / Level 25 / The Krusty-est Place on Earth Pt. 24 Quest 40 Tickets / 8h 15 XP / 8h None / Improves Your Grub Rating ?
Krustyland Hotel $?? / Level 28 / The Krusty-est Place on Earth Pt. 36 Quest 120 Tickets / 1d12h 40 XP / 1d12h None ?
Mt. Krushmore 150D / Level 20 / The Krusty-est Place on Earth Pt. 4 Quest 120 Tickets / 24h 40 XP / 24h None ?
Radioactive Man: The Ride $?? / Level 24 / The Krusty-est Place on Earth Pt. 21 Quest 36 Tickets / 6h 12 XP / 6h None ?
Scratchy's Flea Dipper $?? / Level 27 / The Krusty-est Place on Earth Pt. 31 Quest 36 Tickets / 6h 6 XP / 6h None ?
Sleeping Itchy's Castle $?? / Level 22 / The Krusty-est Place on Earth Pt. 13 Quest 52 Tickets / 10h 17 XP / 10h None ?
The Tooth Chipper $?? / Level 29 / The Krusty-est Place on Earth Pt. 40 Quest 80 Tickets / 24h 26 XP / 24h None ?
Viking Boat Ride $?? / Level 28 / The Krusty-est Place on Earth Pt. 33 Quest 40 Tickets / 8h 15 XP / 8h None ?
Wet & Smokey Stunt Show $?? / Level 26 / The Krusty-est Place on Earth Pt. 26 Quest 60 Tickets / 12h 20 XP / 12h None ?


Adding premium characters increases your income thanks to having more jobs





 
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Comments for Buildings and Building

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12 comments, latest first.
Oct 19th 2015 Guest
How do I get the railroad building
ID #617941
 
Jul 25th 2015 Guest
And do you have to seriously use donuts in a quest to make buildings like comic book guy store costs 130 doughnuts which u can't get in mystery box? Please answer the owner or manager of this site!


Added by AGSsengar
ID #589114
 
Jul 25th 2015 Guest
You can add premium characters by unlocking the mystery box after you log in each day in 7days so log in or you have to wait more seven days if u don't .



Added by AGSsengar.
ID #589108
 
Jul 22nd 2015 Guest
How do I get free donuts/money plx I would love to know but without an offer or servey if it could be managed no download
ID #588081
 
Mar 1st 2015 Guest
Add me! bjolaski69
ID #522941
 
Jul 10th 2014 Guest
Need an update to this list...Currently at Level 12 and most recent build is the Control Building. I have been using this pricing guide as a reference to know how much money I need and both Willie's Shack and the Cooling Towers, as well as the current Control Building, have been a lot more expensive than listed here. From what I have read the update for L 41 increased the prices of several buildings. Willie's Shack is now $17,280; the Cooling Towers are now $19,950 and I just paid that for the Control Building as well. Possibly other prices are now also increased.
ID #415710
 
Jul 7th 2014 Guest
This is a great breakdown, helpful in deciding which buildings to buy. However, I would like to see for each building how many tasks can be done and by which characters. This information adds another facet to the value of the buildings, it helps show the potential earnings of each premium structure.

Thanks!
ID #413641
 
Feb 16th 2014 Guest
How do I get more donuts quicker
ID #355647
 
Feb 8th 2014 Guest
How do I get more space wants I reach the limit?
ID #352935
 
Feb 5th 2014 Guest
The tables here don't account for the building's sizes. Purple houses (28 squares) are larger than Blue houses (14 squares). Would be nice to see income per square.

For common houses I get the following (Profit/Hour/Square) / (XP/Hour/Square)
...
Brown: $3.43 / 0.5714288
Purple: $0.60 / 0.05...
Pink: $0.46 0.05 / 0.05
Blue: $1.17 / 0.1015625
White: $0.69 / 0.0694...

Brown is the most profitable by ~5x, but only if you can sit and continuously tap on them, otherwise Blue seems to be the way to go.
ID #351873
 
Jan 11th 2014 Guest
How do you get free donuts in 2014 with no download?
ID #342414
 
Jan 2nd 2014 Guest
When will land expansions be available, I can't build anymore!
ID #338062
 
 
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