As previously noted elsewhere the game economy begins with the posted base levels of Income and XP for each Job and Task, as it does for each Building task (including Taxes).
This system is modified by a series of bonuses that stack, being separate and distinct elements in a single larger bonus scheme.
In this section we cover the bonus scheme in all of its separate parts, and then take a look at just how easily and quickly that cumulative bonus can add up once all of its different schemes begin to stack on top of each other.
After we detail each of the bonus systems, we will take a look at how those systems came into play with a sampling of the game we used to create this Guide as it was at Level 23 because that more than anything else will fully communicate the impact of the system in terms that will be easily understood!
Making the best use of your Donuts
If you are playing the game as intended, and maximizing the saving and retention of your Donuts rather than buying them, you will approach a point where you finally have a sufficient number to make a Premium Item purchase.
As the idea is to use them on Items that will improve the over-all position in the game with respect to Income, there are some obvious choices you can make. One of these is the Tire Fire, a more effective choice if you decide that you would rather work on XP and Cash early on rather than adding Buildings for their Characters.
Considering the small amounts that each item improves through the multiplier it is easy enough to dismiss it without even thinking about it, but consider this: Cash is fairly easy to acquire, and there are a number of objects that you can purchase with Cash that will allow you to rapidly improve your ratings which are detailed in the second Bonus Scheme below...
If you do decide to take that route be aware that it is a shrewd choice that will help cut down on the time it takes to level-up and acquire wealth.
One function for the Decoration objects -- in addition to making your city look good (or at least have stuff in it) -- is the added effects that they contribute to improving your ratings for Obedience, Vanity, and the like, as well as improving your overall base multiplier for the XP and Cash that is earned by all of your Characters for the jobs that they complete.
This meter applies specifically to Springfield, and it improves the amount of Money and XP you receive from doing Tasks. Jobs, and Quests in the game. Filling the meter completely will gain you a five percent (5%) base bonus, and when you add that 5% to whatever your other bonus Items are (a number of different objects add to the cumulative bonus) it is possible to eventually come close to about double your take.
The Conform-O-Meter has the following Sections to it, each having five stars that you must fill. The details on how to fill them are outlined in the Meter Section (An In-depth Look at the Meters) in the Reference Section of the Guide. These are:
This meter is similar to the one in Springfield but, of course, it applies only to Krustyland - with the unique set of stats that apply there being:
Both of the meters are important elements in the bonus system, and the reason that they are listed first in this section is because they are widely held to serve as the base of that bonus system. Consider them to be the foundation of it.
They each apply only to the Game Play zone that they belong to, and the former is perhaps more powerful (and significant to over-all game play) than the latter, but you should actively seek to improve both and not to the exclusion of either one.
As noted above there are Decorations that contribute to the Meter System, but there are also decoration that specifically contribute to Building the secondary bonus percentage. You take whatever the amount of bonus you have obtained using the meter and you add the bonus from the Items you have placed and that gives you the over-all bonus total for Jobs and Tasks.
You will find that the bonus Items tend to be the ones purchased with Donuts - but remember that you can obtain some of these items via the Mystery Box you earn each week, so it really is not so much restricted to players who are willing to spend real-Money on their game, though clearly they will have an advantage.
The following decoration Items - with their bonus percentage - make up the secondary base bonus for Springfield:
The following decoration Items - with their bonus percentage - make up the secondary base bonus for Krustyland:
At the present time there are no decoration Items that directly add to the bonus percentage for this zone.
The Character-based Bonuses are not part of the primary bonus scheme in the sense that they do not contribute to increasing its total, but they are an element in the game bonus system due to the fact that these special Characters generate more Income than the standard characters do...
All of The Characters in the following list earn a 50% Cash bonus for the jobs and tasks that they complete compared to the regular Characters, who do not.
It should be emphasized that this is generally a bump that the wizards gave to premium Characters - though not all premium characters are so endowed as there are some premium characters who have no jobs at all...
The key to deciphering the character listings below is as follows: Character Name -- Level unlocked -- Cost / PC or NP -- The Character Group they are part of. PC indicates that they are a Premium Character, NP indicates that they are not a premium character.
Directly below their name in the list you will find the Tasks and Jobs that they can undertake, listed as follows: Task or Job Name (time required) Reward in Cash and XP @ Where the Task or Job takes place.
The ones that list a Building name indicates they go "inside" (that is to say are temporarily removed from the Game Play window) to complete the Task or Job, while those that list "Springfield" are Tasks or Jobs that take place on the game play window and likely have an animation associated with them.
This information should inform you as to the benefit that these special Characters enjoy compared to the regular type of character. Considering the massive amounts of Money you are going to need for the journey from Levels 21 through 30 it goes without saying that anything you can do to improve your Cash intake amounts is a good thing.
We don't need to point out that having one or more of these guys and making use of the most tome-effective Task or Job fitting into your play schedule means that you basically double your potential Income from that character, right?
Acto en Show El Channel Ocho (24h) $1000 / 255 XP @ Channel 6
Attend Lessones Espanoles (4h) $260 / 70 XP @ Springfield Library
Ay, Dios No Me Ama! (30m) $60 / 15 XP @ Springfield
Commenco El Divorco (12h) $600 / 150 XP @ Town Hall
Fill in as New Anchor (8h) $420 / 105 XP @ Channel 6
Go to Stu's Disco (8h) $420 / 105 XP @ Stu's Disco
Nada Es Bueno (1h) $105 / 26 XP @ Springfield
Whoa es me! (10m) $26 / 7 XP @ Channel 6
Grab a Slice at Luigi's (10m) $26 / 7 XP @ Luigi's
Perform Surgery (24h) $1000 / 225 XP @ Springfield General Hospital
Practice Medicine (12h) $600 / 150 XP @ Blue House
Practice Street Pharmacy (8h) $420 / 105 XP @ Springfield
Promote a Shoddy Product (1h) $105 / 26 XP @ Channel 6
Promote Bargain Medical Practice (3h) $200 / 55 XP @ Springfield
Testify in Malpractice Suit (4h) $250 / 70 XP @ Police Station
Duff Brewery Tours (30m) $60 / 15 XP @ Duff Brewery
Party Down at Church (4h) $260 / 70 XP @ First Church of Springfield
Party Down at Duff Brewery (24h) $1000 / 225XP @ Duff Brewery
Party Down at Moe's Tavern (12h) $600 / 150 XP @ Moe's Tavern
Party Down at Springfield Penitentiary (8h) $420 / 105 XP @ Springfield Penitentiary
Promote Duff (6h ) $350 / 90 XP90 @ Springfield
Promote Duff at Stadium (2h) $175 / 40 XP @ Duff Stadium
Subtly Turn America's Youth on to Alcohol (1h) $105 / 26 XP @ Springfield Elementary
Be a Great Boss (24h) $1000 / 225 XP @ Volcano Lair
Deliver Ultimatum to G8 Nations (1h) $ 105 / 26 XP @ Town Hall
Interrogate Mr. Bont (4h) $260 / 70 XP @ Volcano Lair
Proceed With Project Acturus (12h) $600 / 150 XP @ Volcano Lair
Take a Fun Run (6h) $350 / 90 XP @ Springfield
Test Flame Thrower (8h) $420 / 105 XP @ Springfield
Clean Out the Pool (8h) 126 Tickets / 105 XP @ Wet & Smokey Stunt Show
Clean the Plant (8h) $420 / 105 XP @ Cooling Towers
Deliver Books To Inmates (4h) $260 / 70 XP @ Springfield Penitentiary
Flip Burgers (12h) $600 / 150 XP @ Krusty Burger
Flip Burgers (12h) 180 Tickets / 150 XP @ Krustyland Burger
Make A Short Film (24h) $1000 / 225 XP @ Springfield
Provide Security (6h) $350 / 90 XP @ Krusty Burger
Rule Underground Land of the Mole People (1h) $105 / 26 XP @ Town Hall
Sleep in the Servant's Quarters (24h) 300 Tickets / 225 XP @ Krustyland Hotel
Wash Dishes (4h) 78 Tickets / 70 XP @ The Food Needle
Work at the Gift Shop (1h) 31 Tickets / 26 XP @ Gift Shop
Counseling With the Ex-Wife (12h) $600 / 150 XP @ First Church of Springfield
Dance a Jig (4h) $260 / 70 XP @ Springfield
Dump Spoiled Coleswaw in Van Houten House (10m) $ 26 / 7 XP @ Van Houten House
Give a Pink Belly(1h) $ 105 / 26 XP @ Springfield Elementary
Ride the Death Drop (30m) 18 Tickets / 15 XP @ Death Drop
Ride Mount Krustmore (24h) 300 Tickets / 225 XP @ Mt. Krustmore
Ride Radioactive Man Ride (4h) 78 Tickets / 70 XP @ Radioactive Man: The Ride
Ride Scratchy's Flea Dipper (12h) 180 Tickets / 150 XP @ Scratchy's Flea Dipper
Shoplift From the Kwik-E-Mart (30m) $ 60 / 15 XP @ Kwik-E-Mart
Take Son for the Night (24h) $1000 / 225 XP @ Brown House
Ride the Tooth Chipper (24h) 300 Tickets / 225 XP @ The Tooth Chipper
Tour The Haunted Condo (8h) 126 Tickets / 105 XP @ Krusty's Haunted Condo
Use Fake ID at Moe's (8h) $420 / 105 XP @ Moe's Tavern
Celebrate, Cowboy Style! (24h) $1000 / 225 XP @ Springfield
Drink at Moe's (8h) $420 / 105 XP @ Moe's Tavern
Go to a Tea Party Rally (1h) $60 / 15 XP @ Brown House
Ride the Mechanical Bull (12h) $600 / 150 XP @ Springfield
Visit the Track (3h) $135 / 35 XP @ Springfield Downs
Paintball In The Brown House (2h) $175 / 40 XP @ Brown House
Rob The Kwik-E-Mart (30m) $60 / 15 XP @ Kwik-E-Mart
Send Invites On SpringFace (12h) $600 / 150 XP @ Springfield
Seek Inappropriate Love (24h) $1000 / 225 XP @ Brown House
Tease The Ducks (8h) $420 / 105 XP @ Springfield River
Attend Mensa Meeting (3h) $200 / 55 XP @ Gazebo
Blast From the Cannon (30m) $60 / 15 XP @ Cannon
De-Bone the Hair (24h) $1000 / 225 XP @ Springfield
Entertain At Krusty Burger (1h) 31 Tickets / 26 XP @ Krustyland Krusty Burger
Entertain Inmates (12h) $600 / 150 XP @ Springfield Penitentiary
Go for Rehearsals (1h) $105 / 26 XP @ Krustylu Studios
Juggle (8h) $420 / 105 XP @ Springfield
Juggle in Krustyland (12h) 180 Tickets / 105 XP @ Krustyland
Sign Autographs (4h) 78 Tickets / 70 XP @ Itchy and Scratchy Gift Shop
Sleep in the Servant's Quarters (24h) 300 Tickets / 225 XP @ Krustyland Hotel
Visit Jake's Unisex Hair Palace (4h) $260 / 70 XP @ Jake's Unisex Hair Palace
Advertise Burgers (24h) $1000 / 225 XP @ Springfield
Brew Coffee (12h) $600 / 150 XP @ The Java Server
Clean Out the Pool (8h)126 Tickets / 105 XP @ Wet & Smokey Stunt Show
Flip Burgers (12h) 180 Tickets / 150 XP @ Krustyland Burger
Sleep in the Servant's Quarters (24h) 300 Tickets / 225 XP @ Krustyland Hotel
Sweep Hair (8h) $420 / 105 XP @ Jake's Unisex Hair Palace
Usher at the Aztec Theatre (4h) $260 / 70 XP @ Aztec Theatre
Valet at the Gilded Truffle (1h) $105 / 26 XP @ Gilded Truffle
To illustrate just how effective and significant the impact is of the game's bonus scheme here is a snapshot of the bonus in the game that we used to create this Guide, at Level 23, itemized.
Item Name | Item Cost | Cost Per 1% | Bonus | X | Number | Total |
Ambulance | 30D | 1% = 60D | (0.50%) | X | 0 | 0 |
Apple Tree | 15D | 1% = 30D | (0.50%) | X | 7 | 3.50% |
Basketball Game | 40D | 1% = 20D | (2.00%) | X | 0 | 0 |
Bench with Suit Coat | 6D | 1% = 24D | (0.25%) | X | 5 | 1.25% |
Boardwalk Fountain | 75D | 1% = 28D | (2.75%) | X | 0 | 0 |
Burning Bush | 20D | 1% = 40D | (0.50%) | X | 9 | 4.5% |
Burns Limo | 40D | 1% = 20D | (2.00%) | X | 1 | 2.00% |
Cannon | 20D | 1% = 40D | (0.50%) | X | 0 | 0 |
Channel 6 News Van | 40D | 1% = 20D | (2.00%) | X | 1 | 2.00% |
DMV Limo | 50D | 1% = 23D | (2.25%) | X | 0 | 0 |
Dumpster - Green | 10D | 1% = 40D | (0.25%) | X | 10 | 2.50% |
Flower Planter | 10D | 1% = 40D | (0.25%) | X | 5 | 1.25% |
Homer's Hammock | 5D | 1% = 20D | (0.25%) | X | 1 | 0.25% |
Hotdog Stand | 20D | 1% = 40D | (0.50%) | X | 0 | 0 |
Hot Tub | 60D | 1% = 24D | (2.50%) | X | 0 | 0 |
Left-Handed Roadster | 40D | 1% = 20D | (2.00%) | X | 0 | 0 |
Little Lady Justice | 75D | 1% = 27D | (2.75%) | X | 0 | 0 |
Miniature Nuclear Warhead | 45D | 1% = 20D | (2.25%) | X | 0 | 0 |
Mount Carlmore | 120D | 1% = 34D | (3.50%) | X | 0 | 0 |
Orange Tree | 15D | 1% = 30D | (0.50%) | X | 5 | 2.50% |
Picket Fence - White | 1D | 1% = 20D | (0.05%) | X | 46 | 2.30% |
Piece-of-Crap Car | 30D | 1% = 40D | (0.75%) | X | 0 | 0 |
Police Car | 40D | 1% = 20D | (2.00%) | X | 1 | 2.00% |
Popcorn Stand | 10D | 1% = 40D | (0.25%) | X | 0 | 0 |
Radioactive Man Billboard | 30D | 1% = 40D | (0.75%) | X | 0 | 0 |
Springfield Sign | 170D | 1% = 38D | (4.50%) | X | 0 | 0 |
Tetherball | 20D | 1% = 40D | (0.50%) | X | 0 | 0 |
Tree Swing | 20D | 1% = 40D | (0.50%) | X | 2 | 1.00% |
Worldwide Broadcast Dish | 30D | 1% = 40D | (0.75%) | X | 1 | 0.75% |
The tally of the totals from the above table adds up to the following total cumulative bonus:
Note: The cost per 1% is rounded to the next whole number to eliminate fractions and make the assessments easier to compare. Ideally you want to focus on the cheapest cost in Donuts per 1%...
Source Markers: Many of the Items you will have obtained for your town will not be purchased, but will be obtained as Prizes from the free weekly Mystery Box and from the Homer Buddha you can win as a prize from the free Mystery Box. The longer you play the game the more likely it is that those sources will reward you with desirable items.
Obviously the value for the cumulative bonus will change as the game continues to expand, and as higher levels are obtained.
Before the May 2013 Update and Expansion the game capped-out at Level 25, but after the May update and expansion the new Level Cap is now Level 35.
The wizards who make this game have confirmed several times that additional levels are planned to be added into the game with future Expansion Content. Until that time though a special reward system with "Bonus Levels" has been implemented that has a random Donut Reward on a spinner that the player taps upon reaching their next level -- which is to say upon reaching a bonus level!
When you level up after reaching the cap the bonus level Mini-Game is initiated allowing you to win up to three (3) Donuts for Leveling up!
The going to friends house after cecil real quick glitch DOES NOT WORK THANKS supercheats.................
I got two of the same items with the mystery box.
I need to find out exactly hoeto get criminals and graffiti off the streete thank you
Very helpful guide for people starting to play, it helped me. Thank you for taking the time to write this.
Cause you chose a second time after deciding your first choice wasn't good enough. It costs 50,000 per extra turn to try and get 3 donuts.
Why does it matter? Level 38 you should have way more than 50,000....
I lost 50,000 money when I chose a box with one donut at level 38! No idea why. Can anyone help me to understand why this happened?