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Multiplayer Overview

Gears of War 2 Walkthrough and Guide

by Michael Monette  

 
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Gears of War 2 Guide

Multiplayer Overview

Below is a brief overview of each multiplayer match type in Gears of War 2.

Warzone: The basic Team Deathmatch mode. Anything goes.

Execution: Similar to Warzone, but downed enemies can only be finished off at close-range. Firing at a downed enemy from afar will result in no damage. Players can get back up after being incapacitated (the process can be quickened by mashing the A button), however there is a limit to the number of times one can get back up.

Wingman: Up to five teams of two. Uses Execution rules. The first team to reach the score limit wins.

Annex: Teams fight to gain control over a point zone that constantly shifts around the map. Each team accumulates points by capturing a zone and holding it for as long as possible. The team that reaches the point limit first wins. Players on both teams respawn after being killed.

King of the Hill: Similar to Annex, but with a single, static point zone that at least one player must stand in to accumulate points for their team. Players on the team that is not in control the hill do respawn, while players on the team in control of the hill will not respawn until after the other team captures the hill. The team that reaches the point limit first wins.

Submission: Similar to a One Flag gametype, but with a human “meatflag” that fights back. The meatflag wields a Gnasher and will attack both teams. When the meatflag has been incapacitated, teams must take him hostage and then bring him over to their spawning area to win the round.

Guardian: One player on each team is appointed as the “guardian” at the start of each round. Both teams must kill each other's guardian player to win the round. The player who kills the opposing team's guardian will be their team's guardian the following round. Furthermore, non-guardian players will respawn while their leader is still on the battlefield.

Horde: A co-operative game type that pits a team of up to five players against wave after wave of Locust. The Locust Horde's strength, accuracy, and health stats are boosted after every tenth round.

The human players must kill all of the enemies on the map to progress to the next wave. A bar in the top-left corner of the screen indicates the number of Locust left to deal with. Dead players respawn at the start of every round. Teammates can help each other up after being incapacitated, but this can only be done a certain number of times.

Public Horde matches do not allow the team to restart a failed wave, while Private Horde matches do. Furthermore, in Public Horde matches the difficulty level is set to Normal, while the difficulty level in a Private Horde match is selected by the party leader.

There are 50 waves total.



 
 
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Comments for Multiplayer Overview

 
 
1 comments, latest first.
 
Jul 31st 2011 Guest
i saw the message that says "please do not be rude" and opted out of leaving a legit commit. thanks for nothing.
ID #62950