
These challenges focuses on killing your enemies using various weapons and methods. Consult these often since these are some of the easiest perks to obtain.
| Challenge | Perk Points Reward | Notes | |
| Total Kills x100 | 3 | Kill enemies using any method | |
| Melee Kills x10 | 1 | Kill enemies using any Melee weapon | |
| Handgun Kills x10 | 2 | Kill using non-automatic handguns. Other weapons occupying the handgun weapon slot doesn’t count. | |
| Shotgun Kills x10 | 2 | Kill enemies using any shotgun. (sawed-off shotgun included) | |
| SMG Kills x10 | 2 | Kills from submachine gun pistol like the Skorpion may not be counted. | |
| Assault Rifle Kills x10 | 2 | Kills from any assault rifle | |
| Sniper Kills x10 | 2 | Kills counted from semi-automatic and bolt-action Sniper Rifles. | |
| LMG Kills x20 | 3 | Kill enemies using light machine guns. Explosions from vehicles destroyed by the LMG doesn’t count. The bullet from the LMG itself should kill the target to be counted. | |
| Arrow Kills x20 | 3 | Kill enemies using arrows launched from a compound or recurve bow. | |
| Flamethrower Kills x10 | 3 | Fire applied to the target must kill it to be counted. Kills from a spreading fire from the flamethrower’s initial target may not be counted. | |
| Grenade Launcher Kills x10 | 3 | Kill enemies using any grenade launcher | |
| Rocket Launcher Kills x10 | 3 | Enemies killed by the rocket’s initial blast will be counted. Kills from destroyed vehicles using the rocket launcher may not be counted. | |
| Grenade Kills x15 | 2 | Enemies killed by the grenade’s initial blast will be counted. Kills from destroyed vehicles or environmental objects (such as explosive containers) as a result of the grenade blast may not be counted. | |
| Dynamite Kills x15 | 2 | Enemies killed by the dynamite’s initial blast will be counted. Kills from destroyed vehicles or environmental objects (such as explosive containers) as a result of the dynamite blast may not be counted. | |
| Molotov Kills x8 | 2 | Fire applied to the target must kill it to be counted. Kills from a spreading fire from the molotov’s initial target may not be counted. | |
| Throwing Knife Kills x10 | 2 | ||
| Remote Explosive Kills x3 | 2 | You can use crafted explosives or the ones you bought from the store. | |
| Proximity Explosive Kills x3 | 2 | You can use crafted explosives or the ones you bought from the store. | |
| Headshots x30 | 2 | Kill enemies with headshots using any type of weapon | |
| Hit & Run Kills x10 | 1 | Kill enemies by running them over using any vehicle. | |
| Airstrike Kills x8 | 2 | Kill enemies using any weapons installed on an aircraft or helicopter | |
| Long Range Kills x5 | 4 | Kill enemies that are at least 150m away from you. Powerful Sniper Rifles such as the SA50 with optical sight upgrade combined with the Rifle Mastery perk may help in getting a stable and accurate shot. | |
| Saboteur Kills x3 | 3 | Kill enemies after sabotaging a vehicle. | |
| Standard Takedown Kills x15 | 3 | Standard takedowns are done by sneaking behind an enemy and pressing the R3 button when it appears | |
| Death from Above Kills x4 | 3 | This is a bit tricky to execute since it requires you to jump exactly above an enemy for your character to perform the takedown. | |
| Death from Below Kills x2 | 3 | Another tricky takedown to execute and requires you to a lower position where you can grab an enemy. | |
| Chain Takedown Kills x5 | 3 | Refer to the explanation of this maneuver below. | |
| Pistol Takedown x5 | 2 | Refer to the explanation of this maneuver below. |
These takedowns can be done together to save time and attempts. First, you have to get the Takedown Mastery perk. Then, you have to do this when multiple targets are present. Approach an enemy then perform an ordinary takedown while a handgun is equipped. While performing the takedown, watch out for the prompt that will appear in the bottom-middle of the screen. Press the necessary prompt to perform the intended takedown.
> L2 for sidearm takedown
> UP Left Stick for chain takedown