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Spiritfarer Walkthrough and Guide by Aryafortis & Paul (vhayste)
Last Updated:
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In Spiritfarer, you get to control Stella who has received her new duty from Charon in order to assist spirits with their final requests and wishes. In doing so, you’ll be fulfilling the last remaining days of the lives of these spirits before they can move on to the afterlife. You can help out up to 11 Spirits in the game, and Alice is one of these spirits.

In this page, we’ll provide you with the basic profile for Alice, along with how to get them on your ship, their mood perks, as well as requests. Once you have sent 8 spirits to the Everdoor, you can finish the game. Or perhaps, you’ll want to send all 11 of them to complete it. So, let’s get started and look at this spirit in detail.

Alice’s Profile

LocationMount Toroyama
Spirit EventNebula Pillbug
FavoriteVeggie-pot Pie
LikesOld-Fashioned Food, Dessert
DislikesAcquired Taste, Stimulants, Exotic Food

How to get this Spirit

Once you reach Mount Toroyama in the Furogawa Region, you’ll find a cabin where a Spirit Lives. You’ll be asked to help return a sheep into her corral since it’s lost. Follow her quest line until you reach a point where Alice still doesn’t want to join you. You’ll have to build Alice’s Cottage first using your Blueprint Station, so you can get her on board your ship. Once she reveals her true form, you’ll be able to access the Spirit Events related to Nebula Pillbugs.

Alice’s Mood Perks

== Whenever you provide hugs, favorite food, and complete requests, you’ll get better mood for Alice. She has a lot of perks since she can cook, take out burnt food, shop for ingredients, pick fresh fruit, and finally she can even play music which can help out the mood of the other spirits on board.

Alice’s Requests

Fulfilling the requests of Alice and completing them will enable you to say your goodbye so she can go through the Everdoor. Here is the list of her requests, as well as the actions that you need to perform in order to complete them.

Quest / RequestActivity
One Shoop, Two Sheep
  • Feed the Sheep on Mount Toroyama so they can follow you
  • Head back and report about the Sheep
  • Look for the second sheep and bring it back to its corral at Mount Toroyama
  • The Coziest Cottage
  • Build Alice's Cottage Using the Blueprint Station
  • Talk to Alice
  • A Coat of Wool
  • Shear a sheep
  • Talk to Alice
  • Of Warts and Ropes
  • Improve Alice's Cottage with a Wardrobe
  • Use the Wardrobe to change Outfits
  • Put the Periwinkle Outfit in the Wardrobe
  • Apples and Oranges
  • Build an Orchard Using the Blueprint Station
  • Grow a tree using the Orchard
  • Down the Rabbit Hole
  • Set sail to Nordweiler
  • Talk to Alice
  • Follow Alice
  • Taking the Low Road
  • Move Alice's Cottage down to the decks level
  • Talk to Alice during the morning
  • Walk Alice back to her house at night.
  • A Chilling Realisation
  • Give Alice a Wool Cloth
  • Annie's Lost Hat
  • Use the Wardrobe to change outfits and talk to Alice
  • Bring Alice to the Everdoor

  • We hope that this page has helped you learn more about spirits in Spiritfarer. By completing all of a Spirit’s request, you’ll be able to send them through the Everdoor if they are ready. We have more pages showcasing other Spirits in detail as well so please don’t forget to check our guide menu.

    The game can be “finished” if you have sent 8 Spirits through the Everdoor, but you can complete up to 11 Spirits if you are aiming to complete them all. If you have Tips or suggestions, please let us know and leave us a comment!

    That concludes our dedicated page for the Spirit: Alice in Spiritfarer. Please check out our other helpful pages for the game.

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