Jager’s Magpie disables grenades within its “sight”. Meaning, if the EMP is out of the Magpie’s range, the Magpie will not be able to disable it. But this does not mean that the EMP will disable the Magpie, the Magpie should be within the EMP’s range for the former to be disabled. What does this mean? Corners, detonation behind the walls (the EMP effect goes through walls), and obstructive views will protect the EMP from the Magpie. Otherwise, the Magpie will just disable the EMP.
Not really, you have to go around them to hit them. Shooting at them head on will not help you at all. If the shielded operaor are not ducking, hit their feet. They are vulnerable that part. If you are caught in the middle of a firefight with it, throw a Nitro Cell and you are gold. Dealing with Blitz and Montagne is all about patience and smarts.
Attack of the Drones
Drones can jump over Mute's gadgetry. Aiming up will make the drone jump higher. Most of the people abandon their drones after the initial preparation phase. You can still use the drone unless it got destroyed.
Castle's Armored Panel can be destroyed with melee by hitting it...12 times.
Sometimes it is better not to scan your enemies. You can just take note of their location and what kind of operator they are. This is a product of the player being ultra familiar with the map and the operators that they do not need to tag them. Tagging the opposing teams will notify that they are being spotted.
Sledge's hammer of Thor is not eternal. It has its limits, and it distegrates depending on the places, items, people (yes you can kill enemies with the sledge), it whacked out of oblivion.
Grenades can be cooked, you could hold on to it until the right time and let it go. Explosives are also perfect against shielded opponents as mentioned earlier. Ash can destroy deployable shields too, however, it can't destroy other things like beds, railings, and all that stuff.
The armor provided by the Rook is so incredible you could actually survive a freaking shotgun blast in the face, yo.
Lasers actually will give up your position especially during those smokey moments like breaches, Smoke grenades, and explosions.
Mute can disable everything, even Blitz's flash on his shield. You did not know that did you?
Jammers and Bandit's magical electronic devices can cover two reinforced walls by putting them in between these walls.