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Tom Clancy's Rainbow Six: Siege

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Tom Clancy's Rainbow Six: Siege Walkthrough and Guide

Kapkan

 

Profile


BACKGROUND
Born and raised in Kovrov, Basuda is the eldest of three sons to parents who were factory workers. Hoping to escape a grueling life in the factory, he enlisted with the Ministry of Internal Affairs and was sent to Naryan Mar, a small sea and river port town on the Barents Sea. Basuda became an avid hunter and trapper during his time in the Arctic Circle, before being transferred to Beslan in 2002.
PSYCHOLOGICAL PROFILE
Basuda is a self-sufficient realist. He has seen the harsh reality of the world and does not allow that to hinder his ability to act. He's fascinated by psychology; what allows one creature to become a hunter and the other prey.
TRAINING
Ministry of Internal Affairs, Police Officer Spetsnaz
RELEVANT EXPERIENCE
Beslan School Siege / Redacted
Notes
One of only a handful of officers to walk away from the Beslan School Siege. Extensive collection of weapons and survival gear. Designs / builds snares and traps as a hobby.


Video


Tom Clancy's Rainbow Six: Siege Guide Video

Description



Type: Defender

Kapkan is the purist defender of all the operators. He installs traps to doors and windows that can kill multiple attackers at the same time. It is recommended that you do not install the EDD MKII in the rooms where the objectives are since the attackers will be wary of traps and such. Try installing them on inconspicuous places like doorways without barricades or usual “safe” entry points that are far away from the objectives. Another reason for not installing the traps near the objectives is it also destroys all other defensive equipment your teammates had deployed, and also the explosion from the EDD MKII will also hurt your teammates.

Kapkan is easily neutralized by IQ and Thatcher. Picking Kapkan when there is an IQ is the most horrible situation any player can experience when playing Rainbow Six: Siege. In the case of Thatcher, that is the very reason why you shouldn't install the traps in areas where the objectives lie. He can basically turn off every electronic device in a room with just one throw. Spread out.

Loadout


Armor: 3 Speed: 1

Primary
9X19VSN
SASG-12

Secondary
PMM
GSH-18

Gadget
Barbed Wire
Nitro Cell

Specialty
"Entry Denial Device" MK II Trip Wire

Synergy
Mute
Pulse

Weaknesses
IQ
Thatcher


 
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