| BACKGROUND | Raised by his uncle, a mechanic for what became the Bundespolizie (BPOL) Aviatuion Group after reunification Streicher joined BPOL as a helicopter technician. In BPOL he began designing defensive weapon systems, including a ground-based Active Defense System (ADS) prototype that caught the attention of GSG 9. |
| PSYCHOLOGICAL PROFILE | Streicher is highly creative and curious, with a strong desire to serve. He has a tendency to lack humility. Though he has a remarkable affinity for complex machinery, he is not adept at reading social cues. Coupled with his boisterous tendencies he can be a bit abrasive. |
| TRAINING | Karlsruhe Institute of Technology: Bachelor of Science / Aerospace Engineering / Bundespolizei: Helicopter Technician, Weapons Maintenance / GSG 9: Technical Advisor / GSG 9: Operator |
| RELEVANT EXPERIENCE | GSG 9 Basic and Advanced training / CQB training for operations at sea / Involved in anti-piracy ops |
Coming up soon!
Type: Defender
Jager’s Magpie provides protection from thrown grenades as long as the Magpie can “see” them. Most players just install the Magpie on walls, it can also be placed on floors too. Magpies are very vulnerable to Twitch and IQ because they can pinpoint their location with ease.
Magpies have only two instances of preventing grenades, after that, the Magpie deactivates. The Magpie can also capture Fuze’s Cluster Charge however, only the two grenades can be captured and the remaining two will explode. However, this should give enough time for the defending team to scram the area.
It may sound that Jager is a weak operator, but he is not. Yes, decoy grenades can be thrown, like Smoke or stun grenades, but a well placed Magpie can save teammates and also give the location of the attacking players. Jager and Mute’s synergy is unparalleled because they render so many attacking operator combinations useless, except for a team with an IQ (the operator and the Intelligence Quotient itself)
Jager VS Thatcher
| Jager’s Magpie disables grenades within its “sight”. Meaning, if the EMP is out of the Magpie’s range, the Magpie will not be able to disable it. But this does not mean that the EMP will disable the Magpie, the Magpie should be within the EMP’s range for the former to be disabled. What does this mean? Corners, detonation behind the walls (the EMP effect goes through walls), and obstructive views will protect the EMP from the Magpie. Otherwise, the Magpie will just disable the EMP. |
Armor: 1 Speed: 3
Primary
M870
416-C Carbine
Secondary
P12
Gadget
Deployable Shield
Barbed Wire
Specialty
ADS-MKIV "Magpie"
Synergy
Weakness