The Trick House is found along Route 110 and will allow players to take on six puzzles, prepared by the old man calling himself as the Trick Master. These puzzles require specific HM Moves for you to proceed.
Each Puzzle will have three phases:
1: Finding the Trick Master
The old man will be hiding inside a piece of furniture in the entrance room. After finding him, you'll be given a reward, usually an Escape Rope to help you leave the puzzle anytime you want.
2: Exploring the maze
The players' objective is to fully explore the maze until they find the scroll containing a secret code that will be used to open the puzzle's last room. Each maze area has their own set of trainers, items, and obstacles.
3: Accessing the Trick Master's Room
Players must examine the scroll leading to the Trick Master's room and the code they acquired from the scroll in the maze area will be automatically entered upon finding it. After finding the Trick Master, players will receive their reward and gain access to the shortcut leading out of the Trick House.
Puzzle 1
If you read the sign outside, you'll find an instruction to "move three steps to the right, and two steps up". Enter the Trick House and examine the table to find the Trick Master. He'll invite you to try out his challenge by examining the scroll. He'll also give you an Escape Rope. Make sure to carry a Pokemon that knows Cut before entering the big hole behind the scroll.
The area's layout is quite simple and you just need to cut all thorny trees and defeat all trainers to get all the items and reach the scroll.
Items
Trainers
Lass Sally (Prize Money: P256)
Battle Girl Cora (Prize Money: P544)
Youngster Eddie (Prize Money: P224)
After finding the Trick Master's room, grab the Expert Belt beside the television and talk to him to get TM12 Taunt.
Puzzle 2
Coming soon
How do I get through maze 4? I keep getting stuck!
I left the trick house by accident. Can you return and how?
Puzzle 2 requires rock smash. Puzzle 3 requires flash. Puzzle 4 requires strength. Puzzle 5 and 6 require knowledge. Puzzle 5 in the form of a quiz and 6 in the form of spin pads.