Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

14: The Motel

Heavy Rain Walkthrough and Guide

by CMBF  

Print page (no screenshots)   |   Print page

14: The Motel

Character: Ethan Mars

The chapter opens with a brief CS of Ethan sitting in a chair in a motel room, where he has gone as a sanctuary against the media camped outside of this house.  He glances across the room at the box sitting on a table - it seems that we have yet to open it... 

There is a bathroom that has a well stocked medicine cabinet in it, and we can facilitate and wash our face if we like.  An empty clothes closet in the room has a fan and iron if we need it, and there is an empty mini-fridge as well as a TV mote.  If you use the remote you can see the news broadcast about Shaun - you may as well check that out.

When you open the box you discover a surprising variety of items in it: a gun, some of those origami critters, a phone and memory card among other things. 

As we examine the items it appears that we may be able to save our son - one of the origami shapes turns out to be  a note telling us to go to Joe's Garage and the address, and when we slot the memory card into the phone we see a message from Shaun, who is apparently trapped beneath an iron grate that is slowly flooding with water.

The message instructs us that there are five origami shapes, that each figure is a trial...  Each trial provides letters, and the letters reveal an address.  Of course we grab the gun and the rest of the stuff - we have to save our son, right?  So we stash the box under the bed and then exit the room, into the rain...

Need some help with this game? Or can you help others?
Click below to go to our questions page to see all the questions already asked and ask your own.
More Heavy Rain

Comments for 14: The Motel


No comments yet. Tell us what you think to be the first.