In the descriptions of stunt jumps that follow, we will write that some jumps can be completed with almost any vehicle. This means that you should use common sense and not try stunt jumps with garbage trucks, campers or anything otherwise silly. For other jumps a faster vehicle is required, but you'll never need to tweak race cars in order to make a jump. In fact, in several cases, the fastest cars will overshoot the landing zone by a long shot, so slower equals better.
The videos found by using the above link will give you a good idea where to drive towards in order to find the stunt jump in the first place. But that's only half the trouble - if even that! You'll also need to correctly pull off the stunt jump itself, and in some cases, this may be a little tricky to deduct from videos, so the accompanying text may prove rather useful.
When you're stunt-jumping off the ramp, the game will slow down to give you some time to adjust your vehicle's aerial position. You're always required to land on four wheels, so when you notice your vehicle is spinning or turning in the wrong direction, adjust its angle with the LEFT analog stick. The RIGHT analog stick, on the other hand, speeds up or slows down time, should you feel things are going too fast (or too slow - if you're already doing it right, or if you know for certain you've screwed up anyway).
It can help immensely to use Franklin for stunt jumps so you can (ab)use his special ability to slow down time while driving to make useful steering adjustments.
Note: One may note the numbering of stunt jumps is the same as in the OSG (and the same applies to other collectibles). We have doublechecked everything, but chose to keep the numbers the same because on forums there can be tendencies to refer to 'official' numbers. Our guide wants to be instantly helpful in those instances as well and in the current situation can be immediately referred to.
Stunt Jump #1
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LOCATION: Vinewood Hills
VEHICLE: Almost anything
NOTES: Drive to the indicated position and race down the valley, jumping over the two lanes and landing on the other side of the road.
Stunt Jump #2
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LOCATION: Little Seoul
VEHICLE: Almost anything
NOTES: Don't drive too fast over the ramp and approach it with an angle facing more toward the left side; land on the right lane of the road down below.
Stunt Jump #3
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LOCATION: North Calafia Way
VEHICLE: Almost anything
NOTES: Cross over the ravine and land with all four wheels on the road beyond.
Stunt Jump #4
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LOCATION: Paleto Bay
VEHICLE: Almost anything
NOTES: An easy jump, simply clear the distance of the gap between the roads.
Stunt Jump #5
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LOCATION: Raton Pass
VEHICLE: Fast vehicle
NOTES: Not the easiest of jumps, you'll have to cross quite a big gap and land on the continuing road (or very closeby) down below.
Stunt Jump #6
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LOCATION: Pillbox Hill Parking Garage
VEHICLE: Fast vehicle
NOTES: Start across the street of the indicated parking garage and speed up though out, shooting out on the other side, landing on the road just behind. Hit your brakes to avoid slamming into any walls.
Stunt Jump #7
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LOCATION: Pillbox Hill Parking Garage
VEHICLE: Fast vehicle
NOTES: At the top of this garage, speed up towards the large billboard ramp and land in the courtyard beyond the first building you jump over.
Stunt Jump #8
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LOCATION: Del Perro
VEHICLE: Almost anything
NOTES: An easy jump, although it requires a bit of luck; simply drive down the broken railing and land on the highway down below. Pray you don't smash into any incoming vehicles and you should be fine.
Stunt Jump #9
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LOCATION: Del Perro Equality Way
VEHICLE: Fast vehicle
NOTES: Speed off the side of the road and be sure to cover quite some distance; as long as you hit the road below (and not any incoming traffic) you should be fine.
Stunt Jump #10
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LOCATION: Burton Rockfored Plaza
VEHICLE: Almost anything
NOTES: Speed through the tunnel and continue through the construction zone of the railing, jumping down the crossroads down below.
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