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The BRLC: Tree Crops

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The BRLC for Tree Crops

This table presents the “Big Reference List of Crops” for the trees in the game. You can use this information to determine the Basic Economics for each tree and what each brings to your game in value, income, overhead, and costs.

Note that in addition to the common trees that are purchased with Coins and the uncommon trees that are purchased with Bucks, there are also rarer trees, also purchased with Bucks, that are available only on a limited time basis. Usually these trees have limited time recipes that are available for the crop that they produce as well. Generally speaking purchasing the rare types is strictly voluntary - nothing in the game actually requires you to do so.

In addition to these three classes of trees there are also even rarer trees that are acquired through Special Events and collections.

Tree Name Req. Level Cost Sell Value Resource Produced AFRU XP Grow Time
Apple 3 320c 18c Apples 2u 2xp 4h
Apricot 29 5000c 83c Apricots 3u 26xp 2h
Banana 23 2700c 163c Bananas 9u 18xp 20h
Cherry 31 4750c 234c Cherries 8u 25xp 8h
European Alder N/A 12b 99c Piece of Wood 0u 4xp 16h
Fig 9 400c 25c Figs 4u 5xp 12h
Forest Pansy N/A 14b 97c Forest Pansys 9u 3xp 12h
Grapefruit 35 6500c 292c Grapefruit 9u 37xp 18h
Lemon Tree 1 260c 17c Lemons 3u 4xp 12h
Lime 19 4500c 257c Limes 12u 25xp 12h
Mango 20 1800c 98c Mangos 5u 10xp 2h
Nutmeg 25 4000c 260c Nutmeg 8u 22xp 8h
Olive 5 480c 29c Olives 5u 5xp 12h
Orange 7 300c 18c Oranges 3u 3xp 8h
Peach 11 620c 33c Peaches 3u 4xp 2h
Pear 15 800c 41c Pears 4u 10xp 24h
Pecan 13 1200c 43c Pecans 4u 9xp 12h
Pine 6 5600c 99c Piece of Wood 0u 34xp 24h
Pink Grapefruit N/A 12b 85c Pink Grapefruits 4u 4xp 16h
Pixie Tangerine N/A 12b 82c Pixie Tangerines 2u 2xp 8h
Plum 27 3200c 190c Plum 6u 19xp 12h
Poppy Apricot N/A 12b 83c Poppy Apricots 3u 3xp 12h
Walnut 39 5200c 255c Walnuts 7u 29xp 10h
Willow Oak N/A 12b 99c Piece of Wood 0u 5xp 18h

Listing Key:

c = Coins (the currency that the game pays for rewards / in-game non-value currency)

b = Farmville Bucks (requires Real-World Money to purchase / in-game value currency)

h = Hour (the number of hours required before the animal can be fed and harvested again)

u = Units (measure of a quantity of 1 of a resource - 10u is 10*1 Animal Feed)

x = XP (Experience Points - paid for Actions such as feeding)

 
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1 comments, latest first.
May 6th 2014 Michaell123
I noticed in the AFRU column. I can't remember what it stands for. It would help if you had a Key for all your abrieviations. I have seen a few, but one in one spot would help or put links in each document to it. Thank you. You all are doing an outstanding job on FV2 documentation.
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