The BRLC for Tree Crops
This table presents the “Big Reference List of Crops” for the trees in the game. You can use this information to determine the Basic Economics for each tree and what each brings to your game in value, income, overhead, and costs.
Note that in addition to the common trees that are purchased with Coins and the uncommon trees that are purchased with Bucks, there are also rarer trees, also purchased with Bucks, that are available only on a limited time basis. Usually these trees have limited time recipes that are available for the crop that they produce as well. Generally speaking purchasing the rare types is strictly voluntary - nothing in the game actually requires you to do so.
In addition to these three classes of trees there are also even rarer trees that are acquired through Special Events and collections.
Tree Name | Req. Level | Cost | Sell Value | Resource Produced | AFRU | XP | Grow Time |
Apple | 3 | 320c | 18c | Apples | 2u | 2xp | 4h |
Apricot | 29 | 5000c | 83c | Apricots | 3u | 26xp | 2h |
Banana | 23 | 2700c | 163c | Bananas | 9u | 18xp | 20h |
Cherry | 31 | 4750c | 234c | Cherries | 8u | 25xp | 8h |
European Alder | N/A | 12b | 99c | Piece of Wood | 0u | 4xp | 16h |
Fig | 9 | 400c | 25c | Figs | 4u | 5xp | 12h |
Forest Pansy | N/A | 14b | 97c | Forest Pansys | 9u | 3xp | 12h |
Grapefruit | 35 | 6500c | 292c | Grapefruit | 9u | 37xp | 18h |
Lemon Tree | 1 | 260c | 17c | Lemons | 3u | 4xp | 12h |
Lime | 19 | 4500c | 257c | Limes | 12u | 25xp | 12h |
Mango | 20 | 1800c | 98c | Mangos | 5u | 10xp | 2h |
Nutmeg | 25 | 4000c | 260c | Nutmeg | 8u | 22xp | 8h |
Olive | 5 | 480c | 29c | Olives | 5u | 5xp | 12h |
Orange | 7 | 300c | 18c | Oranges | 3u | 3xp | 8h |
Peach | 11 | 620c | 33c | Peaches | 3u | 4xp | 2h |
Pear | 15 | 800c | 41c | Pears | 4u | 10xp | 24h |
Pecan | 13 | 1200c | 43c | Pecans | 4u | 9xp | 12h |
Pine | 6 | 5600c | 99c | Piece of Wood | 0u | 34xp | 24h |
Pink Grapefruit | N/A | 12b | 85c | Pink Grapefruits | 4u | 4xp | 16h |
Pixie Tangerine | N/A | 12b | 82c | Pixie Tangerines | 2u | 2xp | 8h |
Plum | 27 | 3200c | 190c | Plum | 6u | 19xp | 12h |
Poppy Apricot | N/A | 12b | 83c | Poppy Apricots | 3u | 3xp | 12h |
Walnut | 39 | 5200c | 255c | Walnuts | 7u | 29xp | 10h |
Willow Oak | N/A | 12b | 99c | Piece of Wood | 0u | 5xp | 18h |
Listing Key:
c = Coins (the currency that the game pays for rewards / in-game non-value currency)
b = Farmville Bucks (requires Real-World Money to purchase / in-game value currency)
h = Hour (the number of hours required before the animal can be fed and harvested again)
u = Units (measure of a quantity of 1 of a resource - 10u is 10*1 Animal Feed)
x = XP (Experience Points - paid for Actions such as feeding)
I noticed in the AFRU column. I can't remember what it stands for. It would help if you had a Key for all your abrieviations. I have seen a few, but one in one spot would help or put links in each document to it. Thank you. You all are doing an outstanding job on FV2 documentation.