Your weapons are an integral and important element of the game, because the story in this game is about insurrection and revolution, and the role that you play in it is something like a combination of Special Forces Commando and Rebel Leader...
Armed to the teeth... Kicking butt and ignoring names because why? Because you have no need to remember the names of some guys you killed that's why! Well that and you don't speak the language....
No, seriously, this section of the guide is intended to serve as a reference source for the weapons in the game, and provide advice as to which ones you may find useful where it seems appropriate to do so.
Weapons in the game come in a variety of flavors - and to help you out with deciding what you want to work for - and seeing what you need to unlock, here is the comprehensive weapons catalog for Far Cry 4!
Note: Weapons that are tagged “Signature Weapon” are special weapons whose configuration and appearance cannot be altered.
Note: Some weapons are actually listed among the ammunition - specifically the throwable types.
Listing Key: Name (Accessories/Attachments) Special Notes
How to Obtain / Unlock This Weapon
Currently the standard service rifles in most modern armies, the Germans pioneered the assault rifle concept during World War II. The modern variants of the weapon in use today all descend from the original Assault Rifle, the Sturmgewehr 44.
The logic behind the creation of this special weapon was simple: most firefights happen within 400 metres (1,300 ft) and all of the rifles at the time (WWII) were over-powered for that sort of close combat. So the Germans shortened the standard 7.92x57mm cartridge to 7.92x33mm and gave it a lighter 125 grain bullet, limiting its range but allowing for more controllable automatic fire - and so the Assault Rifle was born!
Unlocked when Ajay Talks to the Trader at the first Trading Post.
Unlocked as a result of progressing the campaign/story mode play.
Unlocked upon attaining Rank 10 in the Arena.
Unlocked as the reward for liberating 14 Bell Towers.
Unlocked as the reward for liberating 10 Bell Towers.
Unlocked as a result of progressing the campaign/story mode play.
Unlocked when Ajay Talks to the Trader at the first Trading Post.
Unlocked following your Collection of the 20th Yalung Mask.
Unlocked following the successful hijacking of your second "Royal Cargo" Convoy Truck.
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Nobody knows for sure who invented the bow - or when - but anthropologists think it was invented by the end of the Upper Paleolithic.
Unlocked through progressing through the campaign/story.
Unlocked when Ajay Talks to the Trader at the first Trading Post. It can also be unlocked after being found on a body.
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The modern Launcher has its roots in the 20th century, with the early development of the explosive shaped charge for RPGs and contact fuses for grenades. The grenade launcher has evolved from its limited single-shot dedicated form and, today, automatic grenade launchers are an integrated part of the basic infantry squad.
Unlocked as a result of progressing the campaign/story mode play.
Unlocked through progressing through the campaign/story.
Unlocked by completing 4 of Longinus' Quests.
Unlocked when Ajay Talks to the Trader at the first Trading Post.
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The LMG was originally conceived of as a force multiplier - the idea being that the three men required to crew a tripod-mounted LMG on the WWI battlefield were essentially the equal to an entire squad in terms of firepower, even though only one of the three actually fired a weapon (the LMG).
The other two served the roles of ammunition doggie and barrel changer - the doggie being responsible for carefully feeding the cloth belted ammunition into the receiver of the LMG, while the barrel changer - his hands covered in asbestos gloves, would change the barrel after every 300 to 500 rounds or so.
Unlocked as the reward for liberating 17 Bell Towers.
Unlocked as a result of progressing the campaign/story mode play.
Unlocked as a result of progressing the campaign/story mode play.
Unlocked when Ajay Talks to the Trader at the first Trading Post.
Unlocked after you complete the liberation of your 4th Fortress.
Unlocked as the reward for liberating 16 Bell Towers.
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These are your typical hand-to-hand not-a-gun weapons and, oddly, there is only one such weapon in the game as far as your use is concerned...
Automatically unlocked at the very start of the Prologue after you leave the fortress.
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Historically as a fowling piece, the modern shotgun is the high-tech descendant of literal hand cannons!
Unlocked once you have collected your 4th Mohan Ghale Journal.
Unlocked when Ajay Talks to the Trader at the first Trading Post.
Unlocked after you have completed 2 Bomb Defusing Quests.
Unlocked when Ajay Talks to the Trader at the first Trading Post. Cost becomes FREE after you liberate the Village in the Campaign...
Unlocked as a result of progressing the campaign/story mode play.
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The weapons in this group are your basic sidearm - the sort that will fit into a holster on your hip in other words - that being the basic definition of a sidearm, just saying...
Unlocked as a result of progressing the campaign/story mode play.
Unlocked as the reward for working your way through the main campaign story.
Unlocked as the reward for liberating 13 Bell Towers.
Unlocked as a result of progressing the campaign/story mode play.
Unlocked by spending 30 UPlay Points in the UPlay Interface.
Unlocked as the reward for liberating 17 Bell Towers.
Unlocked by completing 5 Hostage Rescue Quests.
Unlocked as the reward for liberating 9 Bell Towers.
Unlocked as a result of progressing the campaign/story mode play.
Unlocked as the reward for liberating 6 Bell Towers.
Unlocked when you complete 2 Hunting Quests.
Unlocked as the reward for liberating 8 Bell Towers.
Unlocked when Ajay Talks to the Trader at the first Trading Post.
Unlocked when Ajay Talks to the Trader at the first Trading Post.
Unlocked after you have liberated 10 Outposts.
Unlocked when Ajay Talks to the Trader at the first Trading Post.
Unlocked when Ajay Talks to the Trader at the first Trading Post.
Unlocked after you destroy 2 of the Wrath Convoys.
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The British Whitworth rifle was used heavily during the American Civil War, during which the rifle was fitted with a scope, thus creating the first sniper rifle.
Unlocked following the successful liberating of the 23rd Outpost.
Unlocked as the reward for liberating 7 Bell Towers.
Unlocked after you have complete the 4th "Armed Escort Quest".
Unlocked as a result of progressing the campaign/story mode play.
Unlocked when Ajay Talks to the Trader at the first Trading Post.
Unlocked as a result of progressing the campaign/story mode play.
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This class of weapon is, for the most part, the sort of special-function and special-purpose weapons.
Unlocked as the reward for liberating 15 Bell Towers.
Unlocked through progressing through the campaign/story.
Obtained via Hurk's Revenge DLC
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The light utility automatic weapon - you know, a tool for every job and for every job a tool? Well this tool is light, tends to fire a hot pistol round or light carbine round, and thanks to a high rate of fire, can help keep the enemy heads down when you want them kept down!
Unlocked when Ajay Talks to the Trader at the first Trading Post.
Unlocked as a result of progressing the campaign/story mode play.
Unlocked as the reward for liberating 12 Bell Towers.
Unlocked when Ajay Talks to the Trader at the first Trading Post.
Unlocked upon attaining Karma Level 6.
Unlocked after collecting your first Propaganda Poster.
Unlocked as a result of progressing the campaign/story mode play.
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This category is a mixed bag of ammunition for the weapons Collection, and actual weapons (grenades being an example) that are their own ammunition...
Please review the Bag Capacity Information Section below for details on the ammunition capacity limitations you face early in the game and how that is modified via crafts.
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Misc. Kit - the stuff you use to make life easier....
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The amounts of ammunition you are permitted to carry for each type of weapon is dictated by the upgrade level of the appropriate Crafted Bag that you possess. To assist you in maintaining a positive grasp of the different capacities we present to you the Bag Capacity Information Section of the Weapons Catalog Guide!
Bag Name and Level: Ammo Bag (Upgrade 1)
Ammunition Types: LMGs, Sidearms, Rifles, Shotguns, and SMGs.
Capacity Level: Small Capacity
Resources Required: x2 Wild Boar Skins.
Bag Name and Level: Ammo Bag (Upgrade 2)
Ammunition Types: LMGs, Sidearms, Rifles, Shotguns, and SMGs.
Capacity Level: Medium Capacity
Resources Required: x3 Bharal Skins.
Bag Name and Level: Ammo Bag (Upgrade 3)
Ammunition Types: LMGs, Sidearms, Rifles, Shotguns, and SMGs.
Capacity Level: Large Capacity
Resources Required: x4 Clouded Leopard Skins.
Bag Name and Level: Ammo Bag (Upgrade 4)
Ammunition Types: LMGs, Sidearms, Rifles, Shotguns, and SMGs.
Capacity Level: Extra Large Capacity
Resources Required: Shadow Leopard Skin.
Bag Name and Level: Heavy Ammo Bag (Upgrade 1)
Ammunition Types: Flame Tank, Flares, Grenade Launcher Shells, and Rockets.
Capacity Level: Small Capacity
Resources Required: x2 Bengal Tiger Skins
Bag Name and Level: Heavy Ammo Bag (Upgrade 2)
Ammunition Types: Flame Tank, Flares, Grenade Launcher Shells, and Rockets.
Capacity Level: Medium Capacity
Resources Required: x3 Bear Skins
Bag Name and Level: Heavy Ammo Bag (Upgrade 3)
Ammunition Types: Flame Tank, Flares, Grenade Launcher Shells, and Rockets.
Capacity Level: Large Capacity
Resources Required: x4 Snow Leopard Skins
Bag Name and Level: Heavy Ammo Bag (Upgrade 4)
Ammunition Types: Flame Tank, Flares, Grenade Launcher Shells, and Rockets.
Capacity Level: Extra Large Capacity
Resources Required: Karkadann's Skin (Rare Hunt)
Bag Name and Level: Quiver (Upgrade 1)
Ammunition Types: Arrows, Explosive Arrows, Fire Arrows and Bolts
Capacity Level: 15 Arrows, 4 Explosive Arrows, 4 Fire Arrows, and 15 Bolts
Resources Required: x1 Pig Skin
Bag Name and Level: Quiver (Upgrade 2)
Ammunition Types: Arrows, Explosive Arrows, Fire Arrows and Bolts
Capacity Level: 20 Arrows, 6 Explosive Arrows, 6 Fire Arrows, and 20 Bolts
Resources Required: x3 Clouded Leopard Skins
Bag Name and Level: Quiver (Upgrade 3)
Ammunition Types: Arrows, Explosive Arrows, Fire Arrows and Bolts
Capacity Level: 30 Arrows, 8 Explosive Arrows, 8 Fire Arrows, and 30 Bolts
Resources Required: x4 Honey Badger Skins
Bag Name and Level: Quiver (Upgrade 4)
Ammunition Types: Arrows, Explosive Arrows, Fire Arrows and Bolts
Capacity Level: 50 Arrows, 10 Explosive Arrows, 10 Fire Arrows, and 50 Bolts
Resources Required: Tenzin Skins (from Rare Hunt)
the vest is not bulletproof