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Locked Chests

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During your travels, you'll chance upon locked purple chests. These contain rare equipment, skill books, or consumables. To open these chests, you have to obtain a specific specialty called Lockpicking by completing the sidequest "Survive This!" in Chapter 6. Furthermore, all the chests in the post-game dungeon Maze of Tribulations are locked, making this specialty a requirement if you want to enjoy post-game loot.

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It's recommended to prioritize getting this specialty once the sidequest becomes available. After getting it, it's worth traveling and unlocking all the available chests that you can access by now. This specialty doesn't require any upgrades so you'll only have to spend SP on this once.

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Here are the list of locations of the locked chests in the game. You may refer to the maps list to know their exact locations visually.

Faykreed Chests

Area Location Content
Sthal Camuze Training Hall Swordsman’s Manual III (Mirror Blade)
Passage on the Cliffs Found at the end of the narrow path leading to the sea, in the western side of the map Cerulean Orb Signets, Vol. 2 (Stone Rain, Deep Freeze)
Coast of Minoz Found in the northeast portion of the coast, near the entrance to Myiddok CQC Program Gamma (Red Rain, Crescent Locus)
Dakaav Footpath Inside the loot cavern of the Eitalon camp. Moonlight Signets, Vol. 1 (Radiant Lancer, Shadow Needles)
Central Resulia—Castle Bariff Southeast room in the ground floor Diligence Potion
Central Resulia—Castle Bariff Northeast room, second floor Love Potion No. 256
Resulian Plains In the northern part of the large open area, near a Cathedral of Oblivion portal Solar Signets, Vol. 2 (Volcanic Burst, Lightning Blast)
Santeroule Inside director Ceisus's office in the Royal Institute. Cerulean Orb Signets, Vol. 2 (Stone Rain, Deep Freeze)
North of the Eastern Eihieds In the alcove south of the Ancient Insitute's entrance Pneuma Signets, Vol. 1 (Raise Dead)
Northern Territory of Sohma In the small alcove in the middle of the map Purification Signets, Vol. 2 (Cure Condition)
Western Dakaav Tunnel Found along the southwest path Signeturgical Book of Quietude (Silence, Sacred Pain)
Eastern Trei’kur Found in the northeast corner of the town. Resurrection Elixir
Trei’kuran Dunes In the southwest quadrant of the desert, at the end of the uphill path leading to the Cathedral of Oblivion portal CQB Program Epsilon (Hunter’s Moon, Shockwave)
Trei’kur Slaughtery Inside a small room near the northeast tower Alastor*
Trei’kur Slaughtery In the northwest prison tower, inside a cell to the southwest. Heroism Potion

*Victor only

Maze of Tribulations Chests

Area Content
Corridor of Repose I Swordsman’s Manual VI (Abyssal Gate, Diabolic Edge)
Corridor of Repose I Swordsman’s Manual VIII (Air Raid, Dragon Roar)
Corridor of Repose II CQC Program Zeta (Crescent Wings, Acrobat Locus)
Corridor of Repose II Solar Signets, Vol. 3 (Sunflare, Tornado)
Corridor of Repose III Cerulean Orb Signets, Vol. 3 (Terra Hammer, Arctic Impact)
Corridor of Repose III CQC Program Theta (Avian Rage, Fists of Fury)
Corridor of Repose IV Swordsman’s Manual VII (Cyclone Blade, Bloodstorm Revolution)
Corridor of Repose IV Solar Signets, Vol. 4 (Explosion, Thunder Flare)
Headstone of Repose Reflecting Plate
Indra’s Peregrination I CQC Program Eta (Heavenly Flight, Infinity Kick)
Indra’s Peregrination I Signet Card: Enhance +
Indra’s Peregrination I Mystic Chain
Indra’s Peregrination II Signet Card: Enlighten +
Indra’s Peregrination II Signet Card: Cure Condition +
Indra’s Peregrination II Laser Suit
Indra’s Peregrination III Signet Card: Resurrection
Indra’s Peregrination III Signet Card: Faerie Star +
Indra’s Peregrination III Moonlight Signets, Vol. 3 (Divine Wave, Dark Devourer)
Indra’s Peregrination IV Signet Card: Ex Healing +
Indra’s Peregrination IV Philosopher’s Stone
Indra’s Peregrination IV Aurora Blade (Fidel weapon)
Indra’s Abyss Apocalypse*, Potent Defense/Mentality/Health Seeds
Terpsichorean Interlude I Meteorite x3
Terpsichorean Interlude I Orichalcum x3
Terpsichorean Interlude I Murasame**
Terpsichorean Interlude II Attack Seeds
Terpsichorean Interlude II Intelligence Seeds
Terpsichorean Interlude II Dragon’s Den***
Terpsichorean Interlude III Defense Seeds
Terpsichorean Interlude III Mentality Seeds
Terpsichorean Interlude III Umbral Blast****
Terpsichorean Interlude IV Health Seeds
Terpsichorean Interlude IV Magic Seeds
Terpsichorean Interlude IV Kaiser Knuckles*****
Terpsichorean Denouement Moonstone, Potent Attack/Intelligence/Magic Seeds

*Miki's weapon

**Victor's weapon

***Fiore's weapon

****Emmeron's weapon

*****Anne's weapon

 
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Table of ContentsClose
  • Basics
  • Walkthrough - Chapter 1
  • Walkthrough - Chapter 2
  • Walkthrough - Chapter 3
  • Walkthrough - Chapter 4
  • Walkthrough - Chapter 5
  • Walkthrough - Chapter 6
  • Walkthrough - Chapter 7
  • Walkthrough - Chapter 8
  • Walkthrough - Chapter 9
  • Walkthrough - Chapter 10
  • Walkthrough - Chapter 11
  • Walkthrough - Chapter 12
  • Sidequests
  • Maps
  • Optional
  • Battle Skills
  • Roles
  • Specialties
  • Creation Menu
  • Item Creation
  • Encyclopedia
  • Trophies
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