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Kingdom Hearts Guide

Wonderland


Wonderland

Theme Music: Welcome to Wonderland
Battle Music: To Our Surprise

Wonderland is the Battle LV 1 planet north-east of Traverse Town.

Good level: 8
Recommended level: 10
Over-leveled: 12

Movie: Alice in Wonderland, 1951 Disney.

Based on Lewis Carroll (Charles Lutwidge Dodgson)'s book Alice's Adventures in Wonderland. The book deals with logic and reality being in the perspective of the beholder, chronicling the Alice's trip through a strange world she found at the bottom of a rabbit's hole.

The Queen's Heartless Execution

Let me start by saying that there is a LOT of stuff you can do in Wonderland. A lot of little Easter eggs and small things that may be neat, but don't get you anything more then an Elixir. Therefore, I'll leave them for you to find. :)

Enemies: Shadow, Soldier, Red Nocturne, White Mushroom
Sub-boss: Cards and Tower
Important Items: Footprints, Antenna, Stench, Claw Marks
Save Points: 1 B-type

Trinity Marks:
- Blue #4

Dalmatians: 16-18

Wonderland: Rabbit Hole

You land in the Rabbit Hole. Chase after the rabbit through the door into the Bizarre Room.

Wonderland: Bizarre Room: Floor


- Walk up to the door to see that you are to large to fit through. DON'T immediately drink the potion! First, go to the bed and push it into the wall. NOW drink the potion and shrink down. Enter the hole in the wall.

Wonderland: Queen's Castle


You now see Alice on trial. One thing leads to another, and now you're her lawyer. There is a new save point by the entrance you just came through. There is also a new exit to the left of the stand.

Wonderland: Lotus Forest


After taking note of the Cheshire's Cat surprise, first thing you should do is find the yellow flower straight ahead.


Flower

- It wants a potion. Pull up your item quick menu and use a potion on it. He'll make you big. Now go stand on the stump to the right of the door to make some new lotus pads appear.

Look ahead for a nut on a tree branch. Target it to get the option to pick it. Once it hits the ground, target it again and eat it to shrink back down.


Footprints

Blue Trinity #4

- Just to the right of that large tree is a little nook that holds your first evidence, Footprints, as well as a Blue Trinity.

In this same nook, there is a small mushroom you can jump up on and use as a step to get to the next larger mushroom. Finally, onto the lotus pad.


Pads

- Follow the lotus pads back toward the entrance of the area, across the pads that just sprang up a moment ago. They lead to a hole that leads back into the Bizarre Room.

Wonderland: Bizarre Room: Floor


Claw Marks

- Don't move! You are perfectly balanced on the facet. One wrong move and you'll fall off. You need to make it over to the right side, so you can jump onto the platform with the next piece of evidence. It might take you a couple tries.

Your prize, however, is not only some evidence (Claw Marks), but the Blizzard spell!

When you're done, head back to Lotus Forest via the Queen's Castle.

Wonderland: Lotus Forest


- This time, climb the mushrooms as before, but enter the hole in the large tree.

Wonderland: Bizarre Room: Floor


Stench

- You should fall right onto another piece of evidence (Stench). Back into Lotus Forest.

Wonderland: Lotus Forest


Dalmatians 16, 17, 18

- Finally, we need to go to the back of the forest, past the large tree. You'll come to a clearing with a mushroom in the center (this is before the large rock). Jump up on it, then turn left and jump onto the lotus pad there. The chest contains Dalmatians 16-18.


Antenna

- Jump back down and get back on the small mushroom. This time face right and jump onto the pad. This pad as the final piece of evidence on it (Antenna).

If you really want to now, you can jump across the large gap over the rock below to the lotus pad with the chest in the distance. You'll have to jump right at the edge of the current pad, and HOLD down the jump button to barely make it. The chest contains a Tunder-G, a weapon gummi you can equip when we're done here.

Well that's it for the evidence.

Wonderland: Queen's Castle

Save your game. Talk to one of the Heart cards next to the queen's podium and tell him you're ready.

The Queen will introduce a fifth piece of her own evidence and tell you to pick one. (no matter how much evidence you gathered, there will always be 5 at this point. The more you gather, the better your odds of choosing correctly).

Walk over and pick one to open. If a Shadow pops out, then you'll have the help of Donald and Goofy during the next battle. But, if Donald and Goofy come out of the box, then they'll be locked up and leave you all on your own.


Bad


--== Sub-boss: Cards and Tower ==--

Strategy:
This battle is easy if you have Donald and Goofy to distract the Cards for you. If you don't, I hope you have some potions on hand. The Cards are irrelevant to this fight, they are just meant to distract you. You don't even get EXP from them. Focus on the tower and hammer on the three cranks. If the Cards swarm you, run away and lure them with you, then run back, they're pretty slow so it will take them some time to get back to you.

--====--

With that over, the cage lowers to reveal Alice is gone. You now have to find her.

The Many Sides of the Bizarre Room

Enemies: Shadow, Soldier, Red Nocturne, White Mushroom, Large Body
Boss: Trickmaster
Important Items: Defense Up, Ifrit's Horn
Save Points: 2 B-type

Trinity Marks:
- Blue #5

Dalmatians: 13-15, 58-60

Wonderland: Lotus Forest

Back in Lotus Forest, the flower spits out the large rock that was blocking your path earlier. Further, the Cheshire Cat reappears and gives another cryptic warning.

You'll find the enemies in this area to be much harder then before, mainly for the addition of the Large Body. At the level you're at, get his health down as much as possible by attacking from behind, then when he turns darker use Blizzard to finish him off.


Rock

- Anyway, talk to the first yellow flower again and give him another potion. Once you're big, push the rock into the pond to force up some more lotus pads. Eat the fruit on the branch to shrink back down.


Blue Trinity #5

- Jump up on the newly risen lotus pads and into the little cubby hole. Here you'll find a Blue Trinity Mark as well as a flower that will convert a Hi-Potion into a Mega-Potion. When you're done, enter the doorway opposite the flower.

Wonderland: Queen's Castle

The chest beside you contains an Aero-G piece. Go back into the forest.

Wonderland: Lotus Forest

Back to the area where you found the Footprints. Jump onto the mushrooms and into that hole in the large tree.

Wonderland: Bizarre Room: Fireplace

Hence why I've been marking what wall you're on when you enter this room. Defeat all the enemies in this area.


Pot

- Look for a squished pot near the large gray stone wall blocking your way. When you step on it, it should spring up. Use that to get to the other side.


Facet

- Look for the facet. Turn it on to start the water flowing into the jar below. Run down and jump into the jar.

Wonderland: Queen's Castle


Dalmatians 58, 59, 60

The chest here contains Dalmatians 58-60. Jump down and re-enter Lotus Forest, and head back to Bizarre Room: Fireplace.

Wonderland: Bizarre Room: Fireplace


Fireplace

Get onto the stone wall, only this time follow it down to the (real) floor of the room. Jump into the fireplace's mouth.

Wonderland: Bizarre Room: Left Wall


Light

- The other wall of the Bizarre Room. After fighting off the Heartless, there are two lamps on the wall. One of them brightens up the picture, the other makes the metal carving cough up a chest with a Defense Up.


Bear

- Go over to the bear balanced on the shelf and attack it to make it fall down to the chair on the floor. Don't bother examining the painting for now, there's nothing on the other side that you can do (just a White Trinity). Rather, jump into the hole in the bookshelf.

Wonderland: Lotus Forest


Tea Party Garden

Fall down off this platform. Remember where the large rock used to be in here before the flower moved it? There is a hole in the wall there now. Go through the hole.

--== Wonderland: Tea Party Garden ==--


Presents

- There's a fair amount of stuff in this room, but you wont have access to it till you get the High-Jump ability. But, you can examine the poster near the picture twice. It'll tell you to take a seat in the chairs. Each chair will give you something different, for better or worse. You can sit in all of them. There are two chairs that make the table disappear. If this happens, simply exit the area and return.

Once you're done playing, enter the door on the house.

Wonderland: Bizarre Room: Ceiling


Light

- Your goal here is to get up to the two lamps in the center of the room and light them. The Cheshire Cat will make a comment about the shadows again, and a plant will pop up on the floor.


Latch

- Look around on one of the walls for a switch that you can open. The hatch will open a passage to the Queen's Castle.

Wonderland: Queen's Castle


Dalmatians 13, 14, 15

- There is a chest to the left that contains Dalmatians 13-15. Jump down and save before enter the Bizarre Room Floor.

Wonderland: Bizarre Room: Floor

First thing, examine the flower pot that popped up before to get a Mythril Shard.

Now follow the cat to the table.


--== Boss: Trickmaster ==--

Strategy:
It's only attack really consists of swinging his maracas at you. It can shoot fire out of them IF they are lit, but he'll only light them if 1) he can get away from you long enough to reach the stove or 2) you shoot Fire magic at him. If you just stay locked on and have Goofy's Rocket ability equipped, you'll be fine. Jump up and hold the jump button, attacking at the very apex of the jump, will get you enough height to reach his body and score a hit. After a couple hits, he will bend down and be dazed for a moment, allowing you to get a couple combos in.

If you cant seem to reach him by jumping, you'll have to use the chair to reach the table and jump off of that. The only problem here is that it gives him time to move around and either light is maracas or destroy the table. The later of which will take time to fix itself leaving you out to dry.


End

--====--

With the battle over, there's only one thing left to do. Drink the potion and grow big again. Once normal sized, pick up the teddy bear and move it to the other chair. The clock will now come out and allow you to push it aside. The hole leads to an Aeroga-G piece. If that doesn't interest you, then at least examine the red book beside the bear for a Mythril Shard.

Go back out the Rabbits Hole and hop in your ship from the save point.



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