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Kingdom Hearts Guide - Appendix

Enemy Guide


Enemy Guide

Having all these weapons and spells is great, but pretty useless if you don't have anything to use them on. Luckily, KH has plenty of critters with which to sharpen your skills.

Enemies come in many shapes and sizes, but only one form: Heartless. The Heartless are born when a persons heart is completely swallowed by darkness. The stronger the heart, the more powerful the heartless.

However, there are two categories of Heartless: Pure and Emblem. Pure Heartless have existed since time began, I guess. They are born through the natural process of someone loosing their heart. Emblem Heartless were created by Ansem in his laboratory after extensive research into the Pure Heartless. To differentiate between the two, Ansem branded his Heartless with a black-and-red heart-shaped emblem, hence the name.

There are many more varieties of Emblem Heartless then of Pure because Emblems can exist in the world of light with no problems, while Pures cant come out of the darkness for very long.

To effectively fight Heartless of either type, one must use either the Keyblade or Magic. While it is said many times in the game that the Keyblade is the only weapon that can harm the Heartless, this doesn't seem completely true, as every body and their cousin seems to be able to kill Heartless with any weapon they want... except when the game suddenly decides they cant and you have to save them.

Anyway, I'll put down everything I know about each individual Heartless below, including stats (Action Replay Debug Mode FTW!). To make this section flow nicely, I'll have to use some abbreviations and generalizations, which are spelled out once below:

    HP    ATK   DEF   MPr   EXP
BR:
AR:

HP: Hit points. 300 HP = 1 bar.
ATK: Attack power. Subtract from your defense.
DEF: Defense. Subtract this from your ATK power.
MPr: Magic Power recovery. How much MP you'll recover for every hit you
     land on this enemy. It's in some weirdly high numbers. I'm not
     sure how to factor them back down to Charge Gauge units.
EXP: Experience Points. EXP you get for defeating them.

BR: Before Rescue. Before you rescue Kairi from Hollow Bastion.
AR: After Rescue. After you rescue Kairi from Hollow Bastion.

Resistance:
This is their magic resistance. Factor this into your equation from the Magic section. (Figure out your attack, then multiply that number by the number listed in the Resistance section).

Found:
In case you really need to track down an enemy, I'll try to list one or two good places to find them; however, most enemies can be found on most every world (except Atlantica), and the ones that are particularly easy to find (like Shadows) I'll even say so.


--== Air Pirate ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 120   27    21    38    40
AR: 135   35    27    48    120

Item Drops:
Power Gem – 4%
Hi-Potion - 2%
Mega-Potion – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

Found:
- Neverland

Related to:
- Emblem Heartless
- Pirate
- Air Soldier
- Gargoyle

Breakdown:
They have a tendency to stay JUST out of reach of your Keyblade. You'll have to at least jump to reach them normally. They also have this one thing they do where they just fly around the area in circles for no apparent reason.


--== Air Soldier ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 33    15    12    18    5
AR: 120   35    27    47    90

Item Drops:
Spirit Gem – 4%
Potion – 2%
Hi-Potion – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

Found:
- Most worlds

Related to:
- Emblem Heartless
- Solider
- Air Pirate
- Gargoyle

Breakdown:
Air Soldier's go down pretty easy. Watch when they flail out their arms and legs, as it means they're going to charge at you. They very rarely fly to high for you to reach at ground level.


--== Angel Star ==--

Stats:
    HP    ATK   DEF   MPr   EXP
AR: 220   40    30    55    150

Item Drops:
Gale – 6%
Ether – 2%
Mythril – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * .5   * .5       * -.5     * .5      * .3   * 1

Found:
- End of the World

Related to:
- Emblem Heartless

Breakdown:
They like to fly around a lot, and are fairly agile for their size. Get ready if they tilt back, as it means they're about to launch an energy ball at you. If they start spinning in one place, they're about to create a purple whorl wind.


--== Aquatank ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 120   22    19    33    30
AR: 300   35    27    49    240

Item Drops:
Thunder Gem – 8%
Mega-Potion – 4%
Thundaga Ring – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * .9      * 1    * 1

*AR, Gravity becomes .7 and Stop is .5

Found:
- Atlantica

Related to:
- Emblem Heartless

Breakdown:
Aquatanks themselves aren't a threat. More of a nuisance that will charge in from your blind spot. More so you should be worried about the Screwdivers they launch. They are basically the same, but faster and harder to hit. Aquatanks are large targets that are hard to miss, but they can move fast when they want to so stay sharp. They can also take a lot of abuse, so keep the pressure on.


--== Bandit ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 39    18    15    22    7
AR: 120   35    27    47    90

Item Drops:
Blaze Gem – 4%
Potion – 2%
Protera Chain – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

* AR, Gravity is .8 and Stop is .6

Found:
- Agrabah

Related to:
- Emblem Heartless
- Fat Bandit

Breakdown:
They use their sword very effectively. They like This one attack where they jump up and cartwheel toward you with their sword out. It happens very fast and is hard to block. Other then that, they like to throw their swords, as well as use them to block with, but a simple counterattack usually fixes that.


--== Barrel Spider ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 24    21    17    23    3
AR: 60    35    27    43    30

Item Drops:
Mythril Shard – 1%
Camping Set – 1%
Cottage – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8nd Stop is .6

Found:
- Monstro

Related to:
- Emblem Heartless
- Pot Spider

Breakdown:
These little things have excellent camouflage. Luckily, that's the only thing they have going for them. They are very weak all around and only really have the power to keep you on your toes. The only attack they have is to charge you and explode.


--== Battleship ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 300   27    21    40    100
AR: 450   35    27    49    240

Item Drops:
- Battleship:
  Power Gem – 8%
  Elixir – 1%
- Mast or Stern:
  Power Gem – 16%
  Elixir – 4%
  Element Ring – 2%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * .5      * .8   * 1

Found:
- Neverland

Related to:
- Emblem Heartless

Breakdown:
The Battleship is actually made up of four parts: Hull, Mast, Cannons x2. Destroying the Hull destroys the ship, destroying the Mast doesn't seem to do anything, and destroying the cannons prevents it from firing rocket barrages. The cannons are used more like mortars to rain down meteor-like fire. Its only other attack is to ram you with the front of the ship. You'll have to use long aerial combos to defeat it.


--== Behemoth ==--

Stats:
                  HP    ATK   DEF   MPr   EXP
Hollow Bastion:   1350  35    27    57    16000
Coliseum:         1500  42    34    57    600
End of the World: 1050  40    30    57    450

Item Drops:
Mythril Shard – 2%
Mythril – 20%
Orichalcum – 20%
Omega Arts – 100% (Hollow Bastion only)

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 0    * 0        * 0       * .1      * 0    * .5

Found:
- Hollow Bastion
- Coliseum
- End of the World
(Can only be fought twice outside the Coliseum)

Related to:
- Emblem Heartless
- Arch Behemoth (Final Mix)
- Destroyer Behemoth (Final Mix)

Breakdown:
As noted above, the Behemoth has two more variants in Final Mix. That one that appears in Hollow Bastion is the same, but the one in End of the world is a blue-colored Arch Behemoth and the one in the Coliseum is a flame-yellow-and-red Destroyer Behemoth. The are EXACLTY the same as a regular Behemoth, just different colored. It's only weakpoint is its horn. You have to use their legs as steps to get up on their back and attack the horn. It's attacks aren't very many, and mostly consist of stomping the ground or firing lasers out its horn.
 


--== Black Fungus ==--

Stats:
HP    ATK   DEF   MPr   EXP
9     18    ??    100   96

Item Drops:
Mystery Goo - ?
Mystery Mold - ?

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1
 
Found:
- See Mushroom section

Related to:
- Emblem Heartless
- White Mushroom
- Rare Truffle

Breakdown:
See Mushroom section


--== Blue Rhapsody ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 24    11    10    9     1
AR: 60    35    27    43    60

Item Drops:
Frost Shard – 12%
Ether – 1%
Blizzara Ring – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * -.5      * .5      * 1       * 1    * 1

*AR: Gravity is .8 and Stop is .6

Found:
- Traverse Town
- Wonderland
- Most other worlds

Related to:
- Emblem Heartless
- Red Nocturne
- Yellow Opera
- Green Requiem
- Wizard

Breakdown:
Rhapsody: an instrumental composition of irregular form often incorporating improvisation. Probably refers to his flight pattern, which is usually very abstract. This variant uses Blizzard magic. You can earn tech points by hitting them with fire or reflecting their attack with a block.
 


--== Bouncywild ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 18    12    11    13    2
AR: 90    35    27    47    60

Item Drops:
Power Shard – 12%
Hi-Potion – 2%
Protera Chain – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Deep Jungle

Related to:
- Emblem Heartless
- Powerwild

Breakdown:
They like to just mess with you. They never really attack per-se, but they will use a slingshot to hit you from a distance for minimal damage. Their only other attack is the banana peels they throw around the field. If you or your party steps on one, they slip and fall and you loose some Munny as it falls on the ground. Very clichéd, very evil. Their main thing is their speed; they can zip around extremely fast.


--== Darkball ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 60    31    24    40    32
AR: 90    35    27    45    60

Item Drops:
- Most places:
  Hi-Potion – 1%
  Lucid Crystal – 1%
- End of the World
  Mega-Ether – 10%


Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Hollow Bastion
- AR, most worlds

Related to:
- Pure Heartless

Breakdown:
Darkballs are like Shadows only in the air. They can warp out of local space and appear like a blur in the air, wherein you cant attack them, only have them reappear behind you and bit you or something. The only other thing they can do is this rapid-triangle attack where they kind of bounce around a set area for a second.


--== Defender ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 240   31    24    44    120
AR: 300   35    27    49    240

Item Drops:
Bright Crystal – 2%
Elixir – 1%
Defender - 0.2%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Hollow Bastion
- AR, most worlds

Related to:
- Emblem Heartless
- Fat Bandit
- Large Body

Breakdown:
Defenders can be seen as the successful member of this family. Whereas the Fat Bandit and Large Body sat at home all day, he went into the military and made something of himself. Defenders can use base level magic that includes shooting fire balls (their shield turns red) or casting a hazy mist attack (shield turns blue). Besides that the only thing it can do is thrust his shield forward or spin around real fast. They don't move much and aren't as protective of their backside as the rest of the family, though they should be.


--== Fat Bandit ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 240   18    15    24    20
AR: 300   35    27    49    240

Item Drops:
Blaze Gem – 8%
Hi-Potion – 4%
Firaga Ring – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Agrabah

Related to:
- Emblem Heartless
- Bandit
- Large Body
- Defender

Breakdown:
These are every bit as annoying as the Large Body. Their stomachs are invulnerable to attack and the only weak spot is an even-smaller portion of their back. You have to circle strife them at first and wait from them to pause following you. As you level up, you can more easily jump over them or just hit them with a powerful Blizzard for some tech points (if you hit them just as they exhale the fire). Watch for them to tilt back and inhale, as this means they'll quickly turn and face you, then exhale a flamethrower. If they start spitting out fireballs, you can deflect them back to daze them.


--== Gargoyle ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 70    24    20    34    20
AR: 135   35    27    47    120

Item Drops:
Lucid Gem – 4%
Ether – 2%
Mega-Either – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Halloween Town

Related to:
- Emblem Heartless
- Air Pirate
- Air Soldier

Breakdown:
Gargoyles don't ever seem to do much. It seems their only real attack is to fire of this small, slow moving, homing spirit ball thing that takes FOREVER to charge up. They do have a habit of flying out of range of your Keyblade however.


--== Green Requiem ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 15    15    12    14    4
AR: 45    35    27    43    90

Item Drops:
Bright Shard – 10%
Ether – 5%
Protera Chain – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * -.5  * -.5      * -.5     * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Traverse Town
- Wonderland
- Most worlds

Related to:
- Emblem Heartless
- Blue Rhapsody
- Yellow Opera
- Red Nocturne
- Wizard

Breakdown:
Requiem: a piece of music composed to honor a dead person. Very befitting him, as his only ability is to fully heal any nearby enemy. As such, he should be the main target of any group of enemies that he is in.


--== Invisible ==--

Stats:
HP    ATK   DEF   MPr   EXP
300   40    30    55    120

Item Drops:
Gale – 6%
Elixir – 5%
Hi-potion – 2%
Orichalcum – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * .8      * .6   * 1

Found:
- End of the World

Related to:
- Pure Heartless

Breakdown:
These are probably the most deadly Heartless in the game. If they spin around, they'll launch out dark energy balls in all directions. They also like to charge at you with their sword held out in front. The final attack is spiking their sword into the ground, turning into darkness, and appearing around someone as an ominous ring. When the ring starts to spin, dodgeroll to escape before it slams shut.

*the Kanji written on the sword reads something like “Hardcore”


--== Large Body ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 160   11    10    15    7
AR: 300   35    27    19    240

Item Drops:
Spirit Shard – 12%
Hi-Potion – 4%
Protera Chain – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Traverse Town
- Wonderland
- Most worlds

Related to:
- Emblem Heartless
- Fat Bandit
- Defender

Breakdown:
Their only vulnerable part is their back, and sometimes their head. The trick is getting behind them, as they are very protective of their backside. Best thing is to wait form them to slap their belly, as that means their about to rush forward. When they do, block it. It'll daze them and allow you to get behind them. Watch out if they jump into the air, as when they land a shockwave will go out. Once their health is below half, they get more powerful and a lot faster by calling out the darkness or something. Now you'll almost have to rely on blocks to beat them.


--== Pirate ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 105   27    21    38    28
AR: 120   35    27    47    90

Item Drops:
Power Gem – 4%
Hi-potion – 2%
Mega-Potion – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Neverland

Related to:
- Emblem Heartless
- Air Pirate

Breakdown:
Pirates dance and run around a lot. Their attack are pretty powerful, however, so watch out. They will block and counterattack at times. They also have this charge attack, where they hold their sword beside them for a second and build up energy; when they swing, don't be near them as it hurts.
 


--== Pot Spider ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 21    18    15    18    2
AR: 60    35    27    43    30

Item Drops:
Mythril shard – 1%
Tent – 1%
Camping Set – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Agrabah


Related to:
- Emblem Heartless
- Barrel Spider

Breakdown:
These little things have excellent camouflage. Luckily, that's the only thing they have going for them. They are very weak all around and only really have the power to keep you on your toes. The only attack they have is to charge you and explode.



--== Powerwild ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 30    12    11    15    4
AR: 120   35    27    47    90

Item Drops:
Power Shard – 8%
Protera Chain – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Deep Jungle

Related to:
- Emblem Heartless
- Bouncywild

Breakdown:
Powerwilds are fast, often dodging your strikes. They like to jump backward, then slide forward and trip you, only to immediately turn about and jump back at you scratching on the way down. They'll repeat this attack over and over.


--== Rare Truffle ==--

Stats:
HP    ATK   DEF   MPr   EXP
??    0     ??    100   ??

Item Drops:
Elixir - ?
Mystery Goo - ?
Shiitake Rank - ?
Matsutake Rank - ?

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- See Mushroom section

Related to:
- Emblem Heartless
- White Mushroom
- Black Fungus

Breakdown:
See Mushroom section


--== Red Nocturne ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 24    9     9     6     1
AR: 60    35    27    43    60

Item Drops:
Blaze Shard – 6%
Ether – 1%
Fira Ring – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * -.5  * 1        * .5      * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Traverse Town
- Wonderland
- Agrabah

Related to:
- Emblem Heartless
- Blue Rhapsody
- Yellow Opera
- Green Requiem
- Wizard

Breakdown:
Nocturne: a musical composition that is inspired by, or evocative of, the night. I honestly have no idea how this fits in. Anyway, they cast fire magic and therefore are weak against Blizzard magic which also gets you tech points. Their magic is pretty weak, and it's homing capabilities are even worse then yours, so these aren't much of a threat.



--== Screwdiver ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 48    22    19    31    15
AR: 120   35    27    47    90

Item Drops:
Thunder Gem – 4%
Hi-Potion – 2%
Thundaga Ring – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * -.5     * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Atlantica

Related to:
- Emblem Heartless

Breakdown:
Screwdivers only attack is to rush you, over and over again. The only thing this normally accomplishes is it makes you chase after them over and over again.


--== Sea Neon ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 30    22    19    29    8
AR: 60    35    27    45    60

Item Drops:
Frost Gem – 4%
Ether – 1%
Blizzaga Ring – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Atlantica

Related to:
- Emblem Heartless
- Sheltering Zone

Breakdown:
These little jellyfish don't really have an attack it seems. They just kind of float around. There is one rare thing they do wherein they spin around rapidly. It's normally cancelled out by you beating on them though.


--== Search Ghost ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 45    21    17    27    10
AR: 120   35    27    47    120

Item Drops:
Bright Gem – 4%
Hi-Potion – 2%
Mega-Potion – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Atlantica
- Holloween Town
- Monstro
- Traverse Town

Related to:
- Emblem Heartless

Breakdown:
Search Ghosts appear many times throughout the game, which you wont think so. Watch for their ability to literally disappear, as annoying as that is. Their favorite thing to do is appear behind you, steal some of your health, and fly away. If you hit them while your health is still circling them, you get tech points.


--== Shadow ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 12    11    10    11    1
AR: 60    35    27    45    30

*BR, the stats vary by world. This is median of their stats.

Item Drops:
Lucid Shard – 6%
Potion – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Every world but Atlantica

Related to:
- Pure Heartless

Breakdown:
Shadow are your basic Heartless. They don't do anything but slap you. The only thing that makes them an enemy at all is their ability to literally turn into a shadow and walk under the ground, and reemerge behind you.


--== Sheltering Zone ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 90    22    19    31    20
AR: 240   35    27    47    150

Item Drops:
Frost Gem – 8%
Ether – 4%
Blizzaga Ring – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Atlantica

Related to:
- Emblem Heartless
- Sea Neon

Breakdown:
Much like the Sea Neon only bigger. Its only attack is a ramming attack where they kind of lunge at you. The thing with these is that sometimes when they are defeated they'll melt and turn into three separate Sea Neons.


--== Soldier ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 24    8     8     8     3
AR: 120   35    27    47    90

Item Drops:
Spirit Shard - 8%
Potion – 2%
Protect Chain – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Traverse Town
- Wonderland
- Most worlds

Related to:
- Emblem Heartless
- Air Soldier

Breakdown:
Soldiers are another base Heartless, but they kind of die off later in the game. They like running around in circles and pretending to be Chuck Norris by doing this flying roundhouse kick. It's fairly easy to block, so don't worry.


--== White Mushroom ==--

Stats: 
HP    ATK   DEF   MPr   EXP
??    0     ??    100   0


Item Drops:
- See Mushroom section

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

Found:
- See Mushroom section

Related to:
- Emblem Heartless
- Rare Truffle
- Black Fungus

Breakdown:
See Mushroom section


--== Wight Knight ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 60    24    20    34    16
AR: 120   35    27    47    90

Item Drops:
Lucid Gem – 4%
Hi-Potion – 2%
Mega-Potion – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Halloween Town

Related to:
- Emblem Heartless

Breakdown:
Wight Knights will only normally attack from behind. In the middle of one of your combos, they'll just randomly jump up, land behind you, and do this X shaped slashing attack with their arms. There's not much you can do about it either.


--== Wizard ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 75    31    24    42    90
AR: 90    35    27    47    150

Item Drops:
Shiny Crystal – 2%
Ether – 2%
Wizard's Relic – 0.2%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * -.5  * -.5      * -.5     * .5      * .3   * 1

*AR, Gravity is .4 and Stop is .2

Found:
- Hollow Bastion
- AR, most worlds

Related to:
- Emblem Heartless
- Red Nocturne
- Blue Rhapsody
- Green Requiem
- Yellow Opera

Breakdown:
These are like facing all the other types except Green Requiem combined, plus Gravity which manifests itself as a portal in the ground that suddenly gushes energy. They really aren't that big a threat on a account of their accuracy being terrible, but they are hard to hit and if the magic does hit you it can do some damage. It's two main forms of defense and generally adding time to your game clock is that they can not only randomly teleport anywhere on the field, but they are totally invulnerable (unless your keyblade is hard to deflect) when using Thunder, an attack they happen to spam. When they appear, you will want to deal with them first, as they can become quite the nuisance.


--== Wyvern ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 135   31    24    42    65
AR: 150   35    27    47    120

Item Drops:
Power Crystal – 2%
Hi-potion – 2%
Elixir – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * 1       * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Hollow Bastion
- AR, Traverse Town
- AR, most worlds

Related to:
- Emblem Heartless

Breakdown:
Not really a hard enemy along, but lets face it, you never face any enemy alone in this game. Their attack of dive-bombing you is pretty effective if you cant focus on the shadow, but they often either don't aim for Sora or don't aim for anything at all, as they often miss completely. Overall you just have to wait for them to come down just for a second to get a couple good hits in.


--== Yellow Opera ==--

Stats:
    HP    ATK   DEF   MPr   EXP
BR: 24    15    12    14    3
AR: 60    35    27    43    60

Item Drops:
Thunder Shard – 8%
Ether – 1%
Thundara Ring – 1%

Resistance:
Weapon  Fire   Blizzard   Thunder   Gravity   Stop   Finish
* 1     * 1    * 1        * -.5     * 1       * 1    * 1

*AR, Gravity is .8 and Stop is .6

Found:
- Traverse Town
- Wonderland
- Most worlds

Related to:
- Emblem Heartless
- Red Nocturne
- Blue Rhapsody
- Green Requiem
- Wizard

Breakdown:
Opera: a theatrical work combining drama, music, song and sometimes dance. This probably refers to the lightning attack itself, as it changes the scene to that of a thunder cloud. Yellow Operas are the fastest of this kind of Heartless. This is evident in their darting around the field so fast it's almost impossible to get a good hit in. Their thunder attack isn't much to worry about, but simply killing them can be a pain.



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