Enemy Guide
Kingdom Hearts Walkthrough and Guide
by SPV999
Kingdom Hearts Guide - Appendix
Enemy Guide
Enemy Guide |
Having all these weapons and spells is great, but pretty useless if you don't have anything to use them on. Luckily, KH has plenty of critters with which to sharpen your skills.
Enemies come in many shapes and sizes, but only one form: Heartless. The Heartless are born when a persons heart is completely swallowed by darkness. The stronger the heart, the more powerful the heartless.
However, there are two categories of Heartless: Pure and Emblem. Pure Heartless have existed since time began, I guess. They are born through the natural process of someone loosing their heart. Emblem Heartless were created by Ansem in his laboratory after extensive research into the Pure Heartless. To differentiate between the two, Ansem branded his Heartless with a black-and-red heart-shaped emblem, hence the name.
There are many more varieties of Emblem Heartless then of Pure because Emblems can exist in the world of light with no problems, while Pures cant come out of the darkness for very long.
To effectively fight Heartless of either type, one must use either the Keyblade or Magic. While it is said many times in the game that the Keyblade is the only weapon that can harm the Heartless, this doesn't seem completely true, as every body and their cousin seems to be able to kill Heartless with any weapon they want... except when the game suddenly decides they cant and you have to save them.
Anyway, I'll put down everything I know about each individual Heartless below, including stats (Action Replay Debug Mode FTW!). To make this section flow nicely, I'll have to use some abbreviations and generalizations, which are spelled out once below:
HP ATK DEF MPr EXP
BR:
AR:
HP: Hit points. 300 HP = 1 bar.
ATK: Attack power. Subtract from your defense.
DEF: Defense. Subtract this from your ATK power.
MPr: Magic Power recovery. How much MP you'll recover for every hit you
land on this enemy. It's in some weirdly high numbers. I'm not
sure how to factor them back down to Charge Gauge units.
EXP: Experience Points. EXP you get for defeating them.
BR: Before Rescue. Before you rescue Kairi from Hollow Bastion.
AR: After Rescue. After you rescue Kairi from Hollow Bastion.
Resistance:
This is their magic resistance. Factor this into your equation from the Magic section. (Figure out your attack, then multiply that number by the number listed in the Resistance section).
Found:
In case you really need to track down an enemy, I'll try to list one or two good places to find them; however, most enemies can be found on most every world (except Atlantica), and the ones that are particularly easy to find (like Shadows) I'll even say so.
--== Air Pirate ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 120 27 21 38 40
AR: 135 35 27 48 120
Item Drops:
Power Gem – 4%
Hi-Potion - 2%
Mega-Potion – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
Found:
- Neverland
Related to:
- Emblem Heartless
- Pirate
- Air Soldier
- Gargoyle
Breakdown:
They have a tendency to stay JUST out of reach of your Keyblade. You'll have to at least jump to reach them normally. They also have this one thing they do where they just fly around the area in circles for no apparent reason.
--== Air Soldier ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 33 15 12 18 5
AR: 120 35 27 47 90
Item Drops:
Spirit Gem – 4%
Potion – 2%
Hi-Potion – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
Found:
- Most worlds
Related to:
- Emblem Heartless
- Solider
- Air Pirate
- Gargoyle
Breakdown:
Air Soldier's go down pretty easy. Watch when they flail out their arms and legs, as it means they're going to charge at you. They very rarely fly to high for you to reach at ground level.
--== Angel Star ==-- |
Stats:
HP ATK DEF MPr EXP
AR: 220 40 30 55 150
Item Drops:
Gale – 6%
Ether – 2%
Mythril – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * .5 * .5 * -.5 * .5 * .3 * 1
Found:
- End of the World
Related to:
- Emblem Heartless
Breakdown:
They like to fly around a lot, and are fairly agile for their size. Get ready if they tilt back, as it means they're about to launch an energy ball at you. If they start spinning in one place, they're about to create a purple whorl wind.
--== Aquatank ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 120 22 19 33 30
AR: 300 35 27 49 240
Item Drops:
Thunder Gem – 8%
Mega-Potion – 4%
Thundaga Ring – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * .9 * 1 * 1
*AR, Gravity becomes .7 and Stop is .5
Found:
- Atlantica
Related to:
- Emblem Heartless
Breakdown:
Aquatanks themselves aren't a threat. More of a nuisance that will charge in from your blind spot. More so you should be worried about the Screwdivers they launch. They are basically the same, but faster and harder to hit. Aquatanks are large targets that are hard to miss, but they can move fast when they want to so stay sharp. They can also take a lot of abuse, so keep the pressure on.
--== Bandit ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 39 18 15 22 7
AR: 120 35 27 47 90
Item Drops:
Blaze Gem – 4%
Potion – 2%
Protera Chain – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
* AR, Gravity is .8 and Stop is .6
Found:
- Agrabah
Related to:
- Emblem Heartless
- Fat Bandit
Breakdown:
They use their sword very effectively. They like This one attack where they jump up and cartwheel toward you with their sword out. It happens very fast and is hard to block. Other then that, they like to throw their swords, as well as use them to block with, but a simple counterattack usually fixes that.
--== Barrel Spider ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 24 21 17 23 3
AR: 60 35 27 43 30
Item Drops:
Mythril Shard – 1%
Camping Set – 1%
Cottage – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8nd Stop is .6
Found:
- Monstro
Related to:
- Emblem Heartless
- Pot Spider
Breakdown:
These little things have excellent camouflage. Luckily, that's the only thing they have going for them. They are very weak all around and only really have the power to keep you on your toes. The only attack they have is to charge you and explode.
--== Battleship ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 300 27 21 40 100
AR: 450 35 27 49 240
Item Drops:
- Battleship:
Power Gem – 8%
Elixir – 1%
- Mast or Stern:
Power Gem – 16%
Elixir – 4%
Element Ring – 2%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * .5 * .8 * 1
Found:
- Neverland
Related to:
- Emblem Heartless
Breakdown:
The Battleship is actually made up of four parts: Hull, Mast, Cannons x2. Destroying the Hull destroys the ship, destroying the Mast doesn't seem to do anything, and destroying the cannons prevents it from firing rocket barrages. The cannons are used more like mortars to rain down meteor-like fire. Its only other attack is to ram you with the front of the ship. You'll have to use long aerial combos to defeat it.
--== Behemoth ==-- |
Stats:
HP ATK DEF MPr EXP
Hollow Bastion: 1350 35 27 57 16000
Coliseum: 1500 42 34 57 600
End of the World: 1050 40 30 57 450
Item Drops:
Mythril Shard – 2%
Mythril – 20%
Orichalcum – 20%
Omega Arts – 100% (Hollow Bastion only)
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 0 * 0 * 0 * .1 * 0 * .5
Found:
- Hollow Bastion
- Coliseum
- End of the World
(Can only be fought twice outside the Coliseum)
Related to:
- Emblem Heartless
- Arch Behemoth (Final Mix)
- Destroyer Behemoth (Final Mix)
Breakdown:
As noted above, the Behemoth has two more variants in Final Mix. That one that appears in Hollow Bastion is the same, but the one in End of the world is a blue-colored Arch Behemoth and the one in the Coliseum is a flame-yellow-and-red Destroyer Behemoth. The are EXACLTY the same as a regular Behemoth, just different colored. It's only weakpoint is its horn. You have to use their legs as steps to get up on their back and attack the horn. It's attacks aren't very many, and mostly consist of stomping the ground or firing lasers out its horn.
--== Black Fungus ==-- |
Stats:
HP ATK DEF MPr EXP
9 18 ?? 100 96
Item Drops:
Mystery Goo - ?
Mystery Mold - ?
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
Found:
- See Mushroom section
Related to:
- Emblem Heartless
- White Mushroom
- Rare Truffle
Breakdown:
See Mushroom section
--== Blue Rhapsody ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 24 11 10 9 1
AR: 60 35 27 43 60
Item Drops:
Frost Shard – 12%
Ether – 1%
Blizzara Ring – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * -.5 * .5 * 1 * 1 * 1
*AR: Gravity is .8 and Stop is .6
Found:
- Traverse Town
- Wonderland
- Most other worlds
Related to:
- Emblem Heartless
- Red Nocturne
- Yellow Opera
- Green Requiem
- Wizard
Breakdown:
Rhapsody: an instrumental composition of irregular form often incorporating improvisation. Probably refers to his flight pattern, which is usually very abstract. This variant uses Blizzard magic. You can earn tech points by hitting them with fire or reflecting their attack with a block.
--== Bouncywild ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 18 12 11 13 2
AR: 90 35 27 47 60
Item Drops:
Power Shard – 12%
Hi-Potion – 2%
Protera Chain – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Deep Jungle
Related to:
- Emblem Heartless
- Powerwild
Breakdown:
They like to just mess with you. They never really attack per-se, but they will use a slingshot to hit you from a distance for minimal damage. Their only other attack is the banana peels they throw around the field. If you or your party steps on one, they slip and fall and you loose some Munny as it falls on the ground. Very clichéd, very evil. Their main thing is their speed; they can zip around extremely fast.
--== Darkball ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 60 31 24 40 32
AR: 90 35 27 45 60
Item Drops:
- Most places:
Hi-Potion – 1%
Lucid Crystal – 1%
- End of the World
Mega-Ether – 10%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Hollow Bastion
- AR, most worlds
Related to:
- Pure Heartless
Breakdown:
Darkballs are like Shadows only in the air. They can warp out of local space and appear like a blur in the air, wherein you cant attack them, only have them reappear behind you and bit you or something. The only other thing they can do is this rapid-triangle attack where they kind of bounce around a set area for a second.
--== Defender ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 240 31 24 44 120
AR: 300 35 27 49 240
Item Drops:
Bright Crystal – 2%
Elixir – 1%
Defender - 0.2%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Hollow Bastion
- AR, most worlds
Related to:
- Emblem Heartless
- Fat Bandit
- Large Body
Breakdown:
Defenders can be seen as the successful member of this family. Whereas the Fat Bandit and Large Body sat at home all day, he went into the military and made something of himself. Defenders can use base level magic that includes shooting fire balls (their shield turns red) or casting a hazy mist attack (shield turns blue). Besides that the only thing it can do is thrust his shield forward or spin around real fast. They don't move much and aren't as protective of their backside as the rest of the family, though they should be.
--== Fat Bandit ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 240 18 15 24 20
AR: 300 35 27 49 240
Item Drops:
Blaze Gem – 8%
Hi-Potion – 4%
Firaga Ring – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Agrabah
Related to:
- Emblem Heartless
- Bandit
- Large Body
- Defender
Breakdown:
These are every bit as annoying as the Large Body. Their stomachs are invulnerable to attack and the only weak spot is an even-smaller portion of their back. You have to circle strife them at first and wait from them to pause following you. As you level up, you can more easily jump over them or just hit them with a powerful Blizzard for some tech points (if you hit them just as they exhale the fire). Watch for them to tilt back and inhale, as this means they'll quickly turn and face you, then exhale a flamethrower. If they start spitting out fireballs, you can deflect them back to daze them.
--== Gargoyle ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 70 24 20 34 20
AR: 135 35 27 47 120
Item Drops:
Lucid Gem – 4%
Ether – 2%
Mega-Either – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Halloween Town
Related to:
- Emblem Heartless
- Air Pirate
- Air Soldier
Breakdown:
Gargoyles don't ever seem to do much. It seems their only real attack is to fire of this small, slow moving, homing spirit ball thing that takes FOREVER to charge up. They do have a habit of flying out of range of your Keyblade however.
--== Green Requiem ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 15 15 12 14 4
AR: 45 35 27 43 90
Item Drops:
Bright Shard – 10%
Ether – 5%
Protera Chain – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * -.5 * -.5 * -.5 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Traverse Town
- Wonderland
- Most worlds
Related to:
- Emblem Heartless
- Blue Rhapsody
- Yellow Opera
- Red Nocturne
- Wizard
Breakdown:
Requiem: a piece of music composed to honor a dead person. Very befitting him, as his only ability is to fully heal any nearby enemy. As such, he should be the main target of any group of enemies that he is in.
--== Invisible ==-- |
Stats:
HP ATK DEF MPr EXP
300 40 30 55 120
Item Drops:
Gale – 6%
Elixir – 5%
Hi-potion – 2%
Orichalcum – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * .8 * .6 * 1
Found:
- End of the World
Related to:
- Pure Heartless
Breakdown:
These are probably the most deadly Heartless in the game. If they spin around, they'll launch out dark energy balls in all directions. They also like to charge at you with their sword held out in front. The final attack is spiking their sword into the ground, turning into darkness, and appearing around someone as an ominous ring. When the ring starts to spin, dodgeroll to escape before it slams shut.
*the Kanji written on the sword reads something like “Hardcore”
--== Large Body ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 160 11 10 15 7
AR: 300 35 27 19 240
Item Drops:
Spirit Shard – 12%
Hi-Potion – 4%
Protera Chain – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Traverse Town
- Wonderland
- Most worlds
Related to:
- Emblem Heartless
- Fat Bandit
- Defender
Breakdown:
Their only vulnerable part is their back, and sometimes their head. The trick is getting behind them, as they are very protective of their backside. Best thing is to wait form them to slap their belly, as that means their about to rush forward. When they do, block it. It'll daze them and allow you to get behind them. Watch out if they jump into the air, as when they land a shockwave will go out. Once their health is below half, they get more powerful and a lot faster by calling out the darkness or something. Now you'll almost have to rely on blocks to beat them.
--== Pirate ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 105 27 21 38 28
AR: 120 35 27 47 90
Item Drops:
Power Gem – 4%
Hi-potion – 2%
Mega-Potion – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Neverland
Related to:
- Emblem Heartless
- Air Pirate
Breakdown:
Pirates dance and run around a lot. Their attack are pretty powerful, however, so watch out. They will block and counterattack at times. They also have this charge attack, where they hold their sword beside them for a second and build up energy; when they swing, don't be near them as it hurts.
--== Pot Spider ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 21 18 15 18 2
AR: 60 35 27 43 30
Item Drops:
Mythril shard – 1%
Tent – 1%
Camping Set – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Agrabah
Related to:
- Emblem Heartless
- Barrel Spider
Breakdown:
These little things have excellent camouflage. Luckily, that's the only thing they have going for them. They are very weak all around and only really have the power to keep you on your toes. The only attack they have is to charge you and explode.
--== Powerwild ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 30 12 11 15 4
AR: 120 35 27 47 90
Item Drops:
Power Shard – 8%
Protera Chain – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Deep Jungle
Related to:
- Emblem Heartless
- Bouncywild
Breakdown:
Powerwilds are fast, often dodging your strikes. They like to jump backward, then slide forward and trip you, only to immediately turn about and jump back at you scratching on the way down. They'll repeat this attack over and over.
--== Rare Truffle ==-- |
Stats:
HP ATK DEF MPr EXP
?? 0 ?? 100 ??
Item Drops:
Elixir - ?
Mystery Goo - ?
Shiitake Rank - ?
Matsutake Rank - ?
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- See Mushroom section
Related to:
- Emblem Heartless
- White Mushroom
- Black Fungus
Breakdown:
See Mushroom section
--== Red Nocturne ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 24 9 9 6 1
AR: 60 35 27 43 60
Item Drops:
Blaze Shard – 6%
Ether – 1%
Fira Ring – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * -.5 * 1 * .5 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Traverse Town
- Wonderland
- Agrabah
Related to:
- Emblem Heartless
- Blue Rhapsody
- Yellow Opera
- Green Requiem
- Wizard
Breakdown:
Nocturne: a musical composition that is inspired by, or evocative of, the night. I honestly have no idea how this fits in. Anyway, they cast fire magic and therefore are weak against Blizzard magic which also gets you tech points. Their magic is pretty weak, and it's homing capabilities are even worse then yours, so these aren't much of a threat.
--== Screwdiver ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 48 22 19 31 15
AR: 120 35 27 47 90
Item Drops:
Thunder Gem – 4%
Hi-Potion – 2%
Thundaga Ring – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * -.5 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Atlantica
Related to:
- Emblem Heartless
Breakdown:
Screwdivers only attack is to rush you, over and over again. The only thing this normally accomplishes is it makes you chase after them over and over again.
--== Sea Neon ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 30 22 19 29 8
AR: 60 35 27 45 60
Item Drops:
Frost Gem – 4%
Ether – 1%
Blizzaga Ring – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Atlantica
Related to:
- Emblem Heartless
- Sheltering Zone
Breakdown:
These little jellyfish don't really have an attack it seems. They just kind of float around. There is one rare thing they do wherein they spin around rapidly. It's normally cancelled out by you beating on them though.
--== Search Ghost ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 45 21 17 27 10
AR: 120 35 27 47 120
Item Drops:
Bright Gem – 4%
Hi-Potion – 2%
Mega-Potion – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Atlantica
- Holloween Town
- Monstro
- Traverse Town
Related to:
- Emblem Heartless
Breakdown:
Search Ghosts appear many times throughout the game, which you wont think so. Watch for their ability to literally disappear, as annoying as that is. Their favorite thing to do is appear behind you, steal some of your health, and fly away. If you hit them while your health is still circling them, you get tech points.
--== Shadow ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 12 11 10 11 1
AR: 60 35 27 45 30
*BR, the stats vary by world. This is median of their stats.
Item Drops:
Lucid Shard – 6%
Potion – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Every world but Atlantica
Related to:
- Pure Heartless
Breakdown:
Shadow are your basic Heartless. They don't do anything but slap you. The only thing that makes them an enemy at all is their ability to literally turn into a shadow and walk under the ground, and reemerge behind you.
--== Sheltering Zone ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 90 22 19 31 20
AR: 240 35 27 47 150
Item Drops:
Frost Gem – 8%
Ether – 4%
Blizzaga Ring – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Atlantica
Related to:
- Emblem Heartless
- Sea Neon
Breakdown:
Much like the Sea Neon only bigger. Its only attack is a ramming attack where they kind of lunge at you. The thing with these is that sometimes when they are defeated they'll melt and turn into three separate Sea Neons.
--== Soldier ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 24 8 8 8 3
AR: 120 35 27 47 90
Item Drops:
Spirit Shard - 8%
Potion – 2%
Protect Chain – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Traverse Town
- Wonderland
- Most worlds
Related to:
- Emblem Heartless
- Air Soldier
Breakdown:
Soldiers are another base Heartless, but they kind of die off later in the game. They like running around in circles and pretending to be Chuck Norris by doing this flying roundhouse kick. It's fairly easy to block, so don't worry.
--== White Mushroom ==-- |
Stats:
HP ATK DEF MPr EXP
?? 0 ?? 100 0
Item Drops:
- See Mushroom section
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
Found:
- See Mushroom section
Related to:
- Emblem Heartless
- Rare Truffle
- Black Fungus
Breakdown:
See Mushroom section
--== Wight Knight ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 60 24 20 34 16
AR: 120 35 27 47 90
Item Drops:
Lucid Gem – 4%
Hi-Potion – 2%
Mega-Potion – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Halloween Town
Related to:
- Emblem Heartless
Breakdown:
Wight Knights will only normally attack from behind. In the middle of one of your combos, they'll just randomly jump up, land behind you, and do this X shaped slashing attack with their arms. There's not much you can do about it either.
--== Wizard ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 75 31 24 42 90
AR: 90 35 27 47 150
Item Drops:
Shiny Crystal – 2%
Ether – 2%
Wizard's Relic – 0.2%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * -.5 * -.5 * -.5 * .5 * .3 * 1
*AR, Gravity is .4 and Stop is .2
Found:
- Hollow Bastion
- AR, most worlds
Related to:
- Emblem Heartless
- Red Nocturne
- Blue Rhapsody
- Green Requiem
- Yellow Opera
Breakdown:
These are like facing all the other types except Green Requiem combined, plus Gravity which manifests itself as a portal in the ground that suddenly gushes energy. They really aren't that big a threat on a account of their accuracy being terrible, but they are hard to hit and if the magic does hit you it can do some damage. It's two main forms of defense and generally adding time to your game clock is that they can not only randomly teleport anywhere on the field, but they are totally invulnerable (unless your keyblade is hard to deflect) when using Thunder, an attack they happen to spam. When they appear, you will want to deal with them first, as they can become quite the nuisance.
--== Wyvern ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 135 31 24 42 65
AR: 150 35 27 47 120
Item Drops:
Power Crystal – 2%
Hi-potion – 2%
Elixir – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * 1 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Hollow Bastion
- AR, Traverse Town
- AR, most worlds
Related to:
- Emblem Heartless
Breakdown:
Not really a hard enemy along, but lets face it, you never face any enemy alone in this game. Their attack of dive-bombing you is pretty effective if you cant focus on the shadow, but they often either don't aim for Sora or don't aim for anything at all, as they often miss completely. Overall you just have to wait for them to come down just for a second to get a couple good hits in.
--== Yellow Opera ==-- |
Stats:
HP ATK DEF MPr EXP
BR: 24 15 12 14 3
AR: 60 35 27 43 60
Item Drops:
Thunder Shard – 8%
Ether – 1%
Thundara Ring – 1%
Resistance:
Weapon Fire Blizzard Thunder Gravity Stop Finish
* 1 * 1 * 1 * -.5 * 1 * 1 * 1
*AR, Gravity is .8 and Stop is .6
Found:
- Traverse Town
- Wonderland
- Most worlds
Related to:
- Emblem Heartless
- Red Nocturne
- Blue Rhapsody
- Green Requiem
- Wizard
Breakdown:
Opera: a theatrical work combining drama, music, song and sometimes dance. This probably refers to the lightning attack itself, as it changes the scene to that of a thunder cloud. Yellow Operas are the fastest of this kind of Heartless. This is evident in their darting around the field so fast it's almost impossible to get a good hit in. Their thunder attack isn't much to worry about, but simply killing them can be a pain.
PS2 Index
THERE ARE ONLY HEARTLESS ONES WHY TELL ME BY TOMRROW NIGHT
same he listed all the ones i have but left out many others
Also i think theirs another type of invisible heartless
@ ID #8302 (Unregistered Viewer):
Yes, although you are right in how he doesn't have all of the Heartless listed, at least he has a good amount to help anyone find what they need.
@ Dark_Dryad17:
Here's the link for the Mushroom Guide (http://www.gamefaqs.com/ps2/516587-kingdom-hearts/faqs/16824), and I don't recall any Shadow Bats in Kingdom Hearts...was that in the Final Mix?
You are leaving out a few things.
One, the Mushroom Guide.
Two, the Shadow Bats (even if jiminy didn't write anything about them, THEYRE THERE. I think they're pure)
where is the mushroom guide?
not all of them and i have defeated lots more then the person who made this one.bla bla bla!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!