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Witcher Contracts: Skellige Isles

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The following are the Witcher Contracts for the Skellige Isles Region - here for your reference should you want to look ahead and or review the requirements...

Act I: Skellige Contracts

To make this guide easier to use we break each of the Acts up into their logical components, with the contracts divided as makes sense for that purpose. The following are the contracts for the main story that take place during the period in which you are based in Skellige Isles...

Dragon

Kill the beast

Flagged at the Fyersdal Notice Board -- Suggested Level: 28

Geralt caught word that the villagers of Fyersdale had caught sight of a dragon. Though the Witcher codex barred him from killing these noble and intelligent creatures, he decided to investigate the matter all the same.

Starting off in the village and negotiate your fee with the Contract Giver - then see what he knows before taking a look at the bodies of the victims of the dragon. Once you kill it collect your reward and thank the sheep and hey, Contact Complete!

Objectives

  • Talk to the village elder of Fyresdale

  • Talk to the victim's mother

  • Examine the victims' bodies using your Witcher Senses

  • Use your Witcher Senses to follow the monster's tracks to the site of the attack

  • Follow the monster's tracks using your Witcher Senses

  • Talk to the village elder in Fyersdale about bait

  • Get the sheep to the forktail's nest

  • Take a trophy from the Forktail

  • Collect your reward

Here Comes the Groom

Kill the monsters

Flagged automatically when you enter the Siren Cave -- Suggested Level: 19

During his time on the isle of Spikeroog, Geralt came across a cave in which he found some unusual tracks. Suspecting a monster, he decided to look into the matter..

When you emerge outside the other end of the cave the Melusine attacks - and we kill it, taking the trophy. We sort did this one bass-ackwards as we flagged it by entering the cave rather than the right way which was via the Notice Board... If you flagged it correctly then you will get the collect your reward prompt in the right place. Still, it all works out okay!

After Collecting the notice from the board the quest updates, telling us to claim our reward. Once we do that the quest is completed.

Objectives

  • Explore the caves on Spikeroog using your Witcher Senses

  • Find Melusine in the caves

  • Kill the monster

  • Take a trophy from the monster

  • Check the notice baord in Clan Brokvar's village

  • Collect your reward from Kevan

Missing Miners

Find the missing miners

Flagged at the Notice Board in Blandare -- Suggested Level: 27

Young men from the village of Blandare had ventured into the nearby mountains in search of silver. It seemed their expedition had taken an unfortunate turn, however - and the Witcher was tasked with uncovering their fate.

After you talk to the elder, head to the camp to look around... Following bloody tracks you find the body in a cave with a rock troll... You are supposed to talk to it in order to determine what to do but as it attacks you, well... You have to defend yourself! Or do you? If you dodge enough you start talking to the troll.

It seems that the miners invaded the troll's territory and, rather than leave when asked, attacked the troll... Since the troll was just defending itself I let it live. YMMV....

Well, he was not very impressed but he did pay up... And the quest endeth.

Objectives

  • Talk to the village elder in Blandare

  • Travel to the missing miner's camp

  • Investigate the area around the missing miner's camp using your Witcher Senses

  • Talk to the rock troll and decide his fate

  • Tell the village elder in Blandare what happened to the missing miners.

  • Collect your reward

Missing Son

Find the mission son.

Flagged by a man with a “!” in Rannvaig -- Suggested Level: 29

As Geralt passed through the village of Rannvaig, a man by the name of Odhen stopped him and asked for help in finding his missing son. The Witcher, hearing honest fatherly despair in the man's voice and, no less importantly, feeling the lightness of his own purse, decided to look into the matter.

This may seem like a real tough fight due to it being able to hypnotize you - but seriously you can easily kill it with just four Superior Dancing Star Bombs. Really! Just be sure that the burning effect is done before you throw the next one.

Grab the trophy and collect your reward to complete the quest!

Objectives

  • Talk to Odhen in Rannvaig

  • Examine the Castle Ruins using your Witcher Senses

  • Find the fiends lair using your Witcher Senses

  • Kill the fiend

  • Collect a trophy from the fiend

  • Search the fiends lair using your Witcher Senses

  • Collect your reward

Muire D'yaeblen

Kill the monsters

Flagged in Kaer Trolde Harbor at the fisherman with the “!” -- Suggested Level: 18

Also Flagged at the Notice Board in the Harbor

The sea is a source of endless riches for the inhabitants of Skellige. It offers up a near-endless bounty of fish, pearls, and amber. At times, however, the archipelago’s icy waters also spew out monsters whom even the fierce warriors of the island’s cannot slay.

The village at the foot of Kaer Trolde, for example, found itself plagued by some particularly aggressive drowners. The local shipbuilder promised Geralt a reward if he could solve this problem for them. Geralt, for whom killing drowners was as simple and effortless as relieving his bladder, was certain he was in for some easy coin.

After you talk to the witnesses you head to the attack site to look around. After a very long very wet search you discover the drowners and kill a few then you figure out what the monster actually IS here. That requires you to make a special potion to cover your scent so you can lay a trap for the monster.

Once you kill it, take the trophy, head back and collect your reward. That completes the quest.

Objectives

  • Talk to witnesses of the drwoner's attacks

  • Investigate the place where the drowners were seen using yoru Witcher Senses

  • Search the lair of the drowners using your Witcher Senses

  • Prepare a potion using drowner phermones and use it to hide your scent.

  • Hide in the water hag's lair and wait for the monster to return

  • Kill the water hag

  • Take a trophy from the water hag

  • Collect your reward from the shipbuilder.

The Phantom of Eldberg

Kill the ghost

Flagged at the Notice Board in Arinbjorn -- Suggested Level: 17

Geralt learned that the village called Arinbjorn was suffering from a wraith problem. The ghost haunted the nearby islet of Eldberg, a barren rock of no interst to anyone save for the lighthouse erected upon it. This lighthouse's light had gone out simultaneously with the phantom's appearance.

This meant it had become nigh unto impossible to safely navigate a ship into Arinbjorn harbor after dark. The Witcher's task was to chase off the phantom and find out what had happened to the lighthouse keeper.

When you arrive you find the keeper in his hut scared. You talk to him to learn about the wraiths. You get the details from him about the haunting - and then he gives you the key to the lighthouse.

In the lighthouse you will find a letter that reveals that in addition to being keeper Mik is also a Breaker - a man who lures ships onto hard shores to wreck and loot them! You need to chat him up again!

You explain to him what needs doing - but he is a coward! You order him to come anyway! That triggers a CS and the wraith comes out of the mist.

Once the light is lit you can actually kill the wraith - then take a trophy and collect your reward to complete the contract!

As you wrap this contract up it flags the quest Stranger in a Strange Land....

Objectives

  • Talk about the contract with Jorund from Arinbjorn

  • Investigate the islet of Eldberg and find Mikkjal, the lighthouse keeper

  • Explore the lighthouse using your Witcher Senses

  • Read the letter from the lighthouse

  • Talk to Mikkjal about the penitent

  • Kill the wroath

  • Take a trophy

  • Collect your reward

Skellige's Most Wanted

Kill the beast

Flagged at the Fyresdale Notice Board -- Suggested Level: 29

During his time in the village of Fyresdale Geralt learned of a contract on a monster said to have attacked a merchant and his cart. The merchant in question was very insistent that a Witcher investigate this matter and kill the beast.

After you meet with the merchant who is seeking your services you agree to help - but something is not right with that bloke...

After the boulder falls and you get trapped in the cave you take out the monsters and then find a clue that clears everything up! Yes indeed - a setup! Time to settle this one!

So a troll, a godling, and a doppler. Oh and a werewolf.

You end up having to kill the werewolf. Sigh.

Objectives

  • Find the person who posted the contract

  • Find the site of the monster's attack

  • Search the attack site with your Witcher Senses

  • Find the place where the boulder started

  • Follow the monster's tracks using your Witcher Senses

  • Go to the conspirators' meeting spot at night

Strange Beast

Kill the monster

Flagged on the Notice Board at Larvik -- Suggested Level: 16

Skellige warriors are the hearty, adventure-loving sort, so surely they handle their own monster problems? No, not as it turns out. Geralt found a notice on a village called Larvik requesting assistance with clearing the area of some troublesome beasts.

When you talk to the village elder he tells you what he knows -- but it will probably be better to talk to the witnesses firsthand.

From what they say this beast sounds very smart and calculating... You should examine the site of the ambush for any clues you can find. You follow the tracks you find into the poison-filled cave - WATCH YOUR HEALTH here!

When you get past the main area with the poison mist you will find the main nest - you then need to clear it to get at the pack leader!

Once you kill the pack and its leader, take a trophy then return for your reward. That completes the quest.

Objectives

  • Talk to the village elder in Larvik

  • Talk to the warriors

  • Find the ambush site

  • Investigate the ambush site using your Witcher Senses

  • Follow the tracks using your Witcher Senses

  • Explore the cave

  • Kill the nekkers in the nest to provoke their pack leader

  • Take a trophy from the negger warrior

  • Collect your reward

 
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