The following are encountered or flagged during the Prologue...
Find the old woman's frying pan
Flagged by the old woman standing by the hut at the river (look for the !)
Many think that the life of a Witcher consists of nothing but adventure after grand adventure, an endless stream of contracts on manticores, bruxae and other exotic beasts. In truth Geralt would often take on more bnal tasks, ones lesser bards fear mentioning, for they lack the skill required to make a masterwork of the mundane. By way of example, once in White Orchard he was hired to retrieve a woman's... frying pan.
Break in the door and then collect all of the clues (and loot the place) to solve this mystery... Then return the pan and that will complete the quest!
Objectives
Complete your Collection of Gwent Cards
Flagged at the White Orchard Inn.
In his previous adventures, Geralt had gained fame as a master dice poker player. Yet having mastered all challengers in this arena, he had no choice but to find another in which to garner more laurels.
He thus decided to take up Gwent, and since he aimed to play at the highest levels, he felt he had to gather a completed Collection of all the cards available - including some which could only be had by winning them off the best players around.
Objectives
Find Dune Vildenvert's brother
As it turned out, Geralt was not alone in searching White Orchard for a lost loved one. The Witcher also found the notice of a peasant who was seeking his brother.
The brother had left home to take up arms against Nilfgaard. The forces of the North and the Black Ones had then clashed in a great battle near the brother's home village, and the peasant had not heard from his brother since.
You find the quest giver at their house near the looted village and chat with them - Dune understands that the chances of actually finding his brother alive are pretty much slim-to-none, but he wants to recover the body nevertheless - so we agree to meet him near the Battlefield and have a go.
When you both arrive talk to Dune again to get another CS - Dune tells you how he thinks that you can find his brother - so you move through the Battlefield searching. You will get some really good loot here and a lot of it but eventually the dog will pick up the scent and off you go!
Once you search enough bodies the dog picks up the scent - and you follow it to a cabin where you get a CS in which you see two soldiers talking. It is Dunes brother - alive! And it seems that a Nilfgaardian has saved his life!
You have to make a choice as to whether you encourage Dune to help the man - but either way that ends the quest and you get your reward!
Objectives
Brew a dose of Swallow Potion
Flagged by the Herbalist as you are about the main quest.
Once again Geralt had a near impossible choice to make - a choice between a greater and lesser evil. While preparing to hunt the griffin, he had come across one of the beast's victims - a simple peasant woman named Lena.
She had been on her way to meet her lover when the griffin attacked. The beast had mortally wounded her. A Witcher's potion could save her life... Or cause her to perish in agony.
To make this potion you will need Dwarven Spirit Celandine, and Drowner's Brains - which you should already have. If so use the Alchemy craft with the Herbalist and make the potion! If not go collect the ingredients! Then make the potion!
Once you hand over the potion the quest ends an you get a pretty nice reward! Actually you get some darn spiffy rewards! That was above and beyond what was necessary!
Objectives
Find the merchants box.
Flagged by the Merchant in the Woods.
The merchant Geralt found standing by the side of the road in White Orchard was extremely distraught. He had been hauling some precious goods to the Nilfgaardian camp when his horse was spooked and veered off the road, pulling the merchant's cart with it and dumping the whole works in the foggy swamp outside the camp.
The poor horse became trapped in the muck and soon was devoured by the monsters who inevitably lurk in such places. The merchant was understandably afraid to go retire his goods, and thus asked the Witcher to do it for him - in return for a sizable reward.
Heading to the marked area you use your Sense to track down the cart - and the clues that are everywhere. Loot all the stuff and then head back to the "merchant" - you know, the merchant with the bow and arrows on his back? THAT merchant?
Then confront him about the massacre!
He plays it stupid and then runs - so you need to jump on your horse and chase him, knock him off his horse - or chase hm all the way to the bandit camp then defeat the bandits and take him prisoner. You then hear a story about how he is a surviving soldier for the good guys. Really?
Letting him go earns you a reward and some XP... Hopefully he was not lying.
Objectives
Defeat the Bandits
Flagged at the Inn in White Orchard - Suggested Level 2
Witchers should be neutral, avoid meddling in the affairs of others. But at times, it's hard to be indifferent... While searching for Yennefer, Geralt and Vesemir stopped by the tavern in the village of White Orchard. When a row erupted in the establishment soon afterwards, Vesemir decided to defend the besieged innjeep.
Unfortunately, instead of calming the situation, he inflamed it. The Witchers were forced to draw their steel swords. Those they use to kill humans.
They say idioms are the wisdom of nations. But the saying "With many against one, even a Witcher's done" rarely proves true. Though their foes held the advantage in numbers, Geralt and Vesemir tended to them handily. Unfortunately, the innkeeper they had sought to protect hardly appreciated the gesture. Terrified as the bloody massacre, she tossed her saviors out the door.
Objectives
Catch the Arsonist who burned the Smithy
Flagged in White Orchard, with the Blacksmith.
There were only a handful of nonhumans in White Orchard. One of them was the dwarf Willis, an excellent blacksmith whose wares attracted peasants from far and wide. Sadly, his forge had burned to the ground shortly before Geralt arrived.
Willis suspected the fire had been started deliberately and asked the Witcher to investigate this alleged arson.
When you go behind the smithy you spot a trail with your Witcher Senses - bootprints from a large man... Following the trail you discover that the arsonist tried to get clever - and got attacked by Drowners for his trouble. Then YOU get attacked by them!
As you continue to follow his trail on the other side of the bridge you find that the arsonist lost his boots in his rush to escape the monsters, and the trail leads you to a house in the village where you find the suspect.
You confront Napp - the villager with the wounds - and he tries to justify his acts. So he gets violent and you use your Sign to calm him down and make him come with you!
When the smith confronts him the suspect panics but the smith calls over the soldiers and they decide to hang the man. Harsh punishment? Yeah, bit the smith seems to be pleased...
Objectives
After you have completed the main story you return to White Orchard, where you can complete the following...
Catch the horse
Flagged automatically as part of the story -- Suggested Level: None
Some time after he reunited with Yennefer in White Orchard Geralt returned to that village. During his previous visit, he had hunted a griffin. This time, his task was to catch a runaway horse...
When you approach the horse you meet a veteran and have a chat. The horse turned out to be his old nag - and that completes the quest!
Objectives