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Upgrades

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This section is here to show you what upgrades you can purchase, how much they will end up costing you, and what you get from them. Nothing here is really news you can't see by going to the upgrade screen, aside from the increasing green gel amounts.

ABILITIES

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This list is what you can upgrade to make Sebastian himself better. Note that upgrading everything here nets you the "Hard Body" Trophy and/or achievement.

On Casual and Survivor, the Life Gauge and Syringe Recovery are helpful buys, but note that buying the life gauge will fill up whatever life you are missing at the time, so treat it like a free health refill. On Nightmare and above, the maximum sprint time is ESSENTIAL.

Melee damage is, well... never any good.

LIFE GAUGE

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o Level 2 (110 Life): 2,000 Green Gel

o Level 3 (120 Life): 5,000 Green Gel

o Level 4 (130 Life): 10,000 Green Gel

o Level 5 (150 Life): 25,000 Green Gel

MAXIMUM SPRINT TIME

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o Level 2 (4 seconds): 3,000 Green Gel

o Level 3 (6 seconds): 6,000 Green Gel

o Level 4 (8 seconds): 9,000 Green Gel

o *Level 5 (10 seconds): 30,000 Green Gel

* = Level 5 also adds in an increased stamina regeneration effect.

MELEE DAMAGE

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o Level 2 (120%): 2,000 Green Gel

o Level 3 (150%): 3,000 Green Gel

o Level 4 (180%): 6,000 Green Gel

o Level 5 (240%): 18,000 Green Gel

SYRINGE RECOVERY

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o Level 2 (36 Life Restored): 5,000 Green Gel

o Level 3 (42 Life Restored): 9,000 Green Gel

o Level 4 (48 Life Restored): 15,000 Green Gel

o Level 5 (60 Life Restored): 30,000 Green Gel

WEAPONS

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Your bread-and-butter of the game. On most weapons you can increase things such as damage done, fire rate, reload, clip capacity, accuracy, and even critical chance. That's a whole lot of stats for each and every weapon. No wonder there are so many trophies tied to this section!

On Casual and Survival picking and upgrading a favorite weapon is easy and beneficial to do. Even the handgun can be powerful. On Nightmare and above though, enemies take too much damage so it is recommended to only upgrade the critical chance on the Handgun and Shotgun in early chapters. Although is should be noted that a max-power magnum for the later chapters is nothing short of a god-send.

Also note that any upgrades you put on the Handgun and Sniper Rifle will carry over to the Burst Handgun and High-Powered Sniper Rifle once you get them for collecting all of the map pieces.

HANDGUN

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DAMAGE MULTIPLIER

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o Level 2 (120%): 2,500 Green Gel

o Level 3 (140%): 6,000 Green Gel

o Level 4 (160%): 12,000 Green Gel

o Level 5 (200%): 20,000 Green Gel

FIRE RATE

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o Level 2 (.80 seconds): 1,000 Green Gel

o Level 3 (.65 seconds): 2,000 Green Gel

o Level 4 (.50 seconds): 5,000 Green Gel

o Level 5 (.30 seconds): 7,000 Green Gel

RELOAD TIME

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o Level 2 (1.93 seconds): 500 Green Gel

o Level 3 (1.58 seconds): 1,000 Green Gel

o Level 4 (1.33 seconds): 4,000 Green Gel

o Level 5 (1.16 seconds): 10,000 Green Gel

CLIP CAPACITY

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o Level 2 (7 Bullets): 1,000 Green Gel

o Level 3 (8 Bullets): 2,000 Green Gel

o Level 4 (9 Bullets): 5,000 Green Gel

o Level 5 (12 Bullets): 10,000 Green Gel

ACCURACY

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o Level 2 (4.5 degree sway): 500 Green Gel

o Level 3 (4.0 degree sway): 1,500 Green Gel

o Level 4 (3.5 degree sway): 2,500 Green Gel

o Level 5 (2.5 degree sway): 5,000 Green Gel

CRITICAL

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o Level 2 (+10% Chance): 1,500 Green Gel

o Level 3 (+20% Chance): 3,000 Green Gel

o Level 4 (+30% Chance): 9,000 Green Gel

o Level 5 (+50% Chance): 20,000 Green Gel

MAGNUM

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DAMAGE MULTIPLIER

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o Level 2 (120%): 8,000 Green Gel

o Level 3 (140%): 12,000 Green Gel

o Level 4 (160%): 18,000 Green Gel

o Level 5 (200%): 35,000 Green Gel

FIRE RATE

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o Level 2 (.90 seconds): 2,000 Green Gel

o Level 3 (.80 seconds): 4,000 Green Gel

o Level 4 (.70 seconds): 6,000 Green Gel

o Level 5 (.50 seconds): 14,000 Green Gel

RELOAD TIME

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o Level 2 (1.93 seconds): 2,000 Green Gel

o Level 3 (1.58 seconds): 3,000 Green Gel

o Level 4 (1.33 seconds): 5,000 Green Gel

o Level 5 (1.16 seconds): 10,000 Green Gel

CLIP CAPACITY

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o Level 2 (7 Bullets): 2,000 Green Gel

o Level 3 (8 Bullets): 6,000 Green Gel

o Level 4 (9 Bullets): 12,000 Green Gel

o Level 5 (12 Bullets): 20,000 Green Gel

ACCURACY

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o Level 2 (4.5 degree sway): 1,500 Green Gel

o Level 3 (4.0 degree sway): 3,000 Green Gel

o Level 4 (3.5 degree sway): 9,000 Green Gel

o Level 5 (2.5 degree sway): 15,000 Green Gel

SHOTGUN

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DAMAGE MULTIPLIER

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o Level 2 (120%): 3,500 Green Gel

o Level 3 (140%): 8,000 Green Gel

o Level 4 (160%): 16,000 Green Gel

o Level 5 (200%): 28,000 Green Gel

FIRE RATE

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o Level 2 (1.50 seconds): 1,000 Green Gel

o Level 3 (1.40 seconds): 2,000 Green Gel

o Level 4 (1.30 seconds): 5,000 Green Gel

o Level 5 (1.10 seconds): 7,000 Green Gel

RELOAD TIME

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o Level 2 (2.30 seconds): 1,500 Green Gel

o Level 3 (1.81 seconds): 3,000 Green Gel

o Level 4 (1.58 seconds): 6,000 Green Gel

o Level 5 (1.27 seconds): 10,000 Green Gel

CLIP CAPACITY

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o Level 2 (5 Bullets): 2,000 Green Gel

o Level 3 (6 Bullets): 4,000 Green Gel

o Level 4 (8 Bullets): 7,000 Green Gel

o Level 5 (10 Bullets): 12,000 Green Gel

CRITICAL

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o Level 2 (+10% Chance): 1,500 Green Gel

o Level 3 (+20% Chance): 4,000 Green Gel

o Level 4 (+30% Chance): 10,000 Green Gel

o Level 5 (+50% Chance): 18,000 Green Gel

SNIPER RIFLE

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DAMAGE MULTIPLIER

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o Level 2 (120%): 4,000 Green Gel

o Level 3 (140%): 8,000 Green Gel

o Level 4 (160%): 18,000 Green Gel

o Level 5 (200%): 30,000 Green Gel

FIRE RATE

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o Level 2 (1.30 seconds): 1,500 Green Gel

o Level 3 (1.10 seconds): 3,000 Green Gel

o Level 4 (1.00 seconds): 6,000 Green Gel

o Level 5 (0.80 seconds): 10,000 Green Gel

RELOAD TIME

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o Level 2 (3.41 seconds): 1,000 Green Gel

o Level 3 (3.07 seconds): 2,000 Green Gel

o Level 4 (2.56 seconds): 7,000 Green Gel

o Level 5 (2.04 seconds): 12,000 Green Gel

CLIP CAPACITY

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o Level 2 (6 Bullets): 1,500 Green Gel

o Level 3 (7 Bullets): 3,000 Green Gel

o Level 4 (8 Bullets): 9,000 Green Gel

o Level 5 (10 Bullets): 20,000 Green Gel

CRITICAL

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o Level 2 (+20% Chance): 1,000 Green Gel

o Level 3 (+40% Chance): 3,000 Green Gel

o Level 4 (+60% Chance): 5,000 Green Gel

o Level 5 (+100% Chance): 8,000 Green Gel

AGONY CROSSBOW

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CHARGE TIME

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o Level 2 (.67 seconds): 1,000 Green Gel

o Level 3 (.33 seconds): 4,000 Green Gel

RANGE

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o Level 2 (120%): 2,000 Green Gel

o Level 3 (150%): 4,000 Green Gel

RELOAD TIME

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o Level 2 (1.28 seconds): 2,000 Green Gel

o Level 3 (1.11 seconds): 6,000 Green Gel

STOCK

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Ah, stock. Never a bad thing to put gel in, if you feel like it. This is what lets you carry around more items, after all. Being able to carry more syringes and agony bolts should be a priority whenever you can get around to it, and more ammo is always welcome. Heck, even more matches is welcome (it is cheap after all!). Nothing here is every truly wasted as long as you weigh your priorities.

HANDGUN AMMUNITION

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o Level 2 (15 Bullets Max): 1,000 Green Gel

o Level 3 (20 Bullets Max): 2,500 Green Gel

o Level 4 (25 Bullets Max): 5,000 Green Gel

o Level 5 (50 Bullets Max): 10,000 Green Gel

MAGNUM AMMUNITION

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o Level 2 (8 Bullets Max): 2,500 Green Gel

o Level 3 (10 Bullets Max): 5,000 Green Gel

o Level 4 (12 Bullets Max): 10,000 Green Gel

o Level 5 (16 Bullets Max): 15,000 Green Gel

SHOTGUN AMMUNITION

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o Level 2 (6 Bullets Max): 2,000 Green Gel

o Level 3 (8 Bullets Max): 4,000 Green Gel

o Level 4 (10 Bullets Max): 6,000 Green Gel

o Level 5 (20 Bullets Max): 15,000 Green Gel

SNIPER RIFLE AMMUNITION

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o Level 2 (6 Bullets Max): 1,500 Green Gel

o Level 3 (8 Bullets Max): 3,000 Green Gel

o Level 4 (10 Bullets Max): 6,000 Green Gel

o Level 5 (15 Bullets Max): 10,000 Green Gel

AGONY BOLTS

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o Level 2 (3 Bolts Max): 2,000 Green Gel

o Level 3 (4 Bolts Max): 5,000 Green Gel

GRENADES

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o Level 2 (4 Grenades Max): 500 Green Gel

o Level 3 (5 Grenades Max): 1,000 Green Gel

o Level 4 (6 Grenades Max): 3,000 Green Gel

o Level 5 (10 Grenades Max): 8,000 Green Gel

SYRINGES

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o Level 2 (3 Syringes Max): 2,500 Green Gel

o Level 3 (4 Syringes Max): 5,000 Green Gel

MATCHES

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o Level 2 (7 Matches Max): 500 Green Gel

o Level 3 (10 Matches Max): 800 Green Gel

o Level 4 (15 Matches Max): 1,500 Green Gel

o Level 5 (30 Matches Max): 5,000 Green Gel

AGONY BOLTS

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Agony bolts! Where would we be without these? Personally, I think the harpoon bolt special upgrade is one of the best in the game, but everything has their uses. On Nightmare and beyond, the flash bolt upgrades are pretty much a necessity.

EXPLOSIVE BOLT

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o Level 2 (110% Damage): 2,500 Green Gel

o Level 3 (120% Damage): 4,500 Green Gel

o Level 4 (130% Damage): 7,000 Green Gel

o Level 5 (150% Damage): 15,000 Green Gel

SHOCK BOLT

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o Level 2 (1.5m /4 seconds): 2,500 Green Gel

o Level 3 (1.5m /6 seconds): 4,500 Green Gel

o Level 4 (2.0m /6 seconds): 7,000 Green Gel

o Level 5 (2.5m /10 seconds): 15,000 Green Gel

FREEZE BOLT

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o Level 2 (1.75m): 3,000 Green Gel

o Level 3 (2.00m): 5,000 Green Gel

o Level 4 (2.50m): 8,000 Green Gel

o Level 5 (3.00m): 15,000 Green Gel

FLASH BOLT

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o Level 2 (7 seconds total): 2,000 Green Gel

o Level 3 (10 seconds total): 4,500 Green Gel

o Level 4 (13 seconds total): 6,500 Green Gel

o Level 5 (16 seconds total): 15,000 Green Gel

HARPOON BOLT

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o Level 2 (130%): 1,500 Green Gel

o Level 3 (160%): 3,000 Green Gel

o Level 4 (240%): 10,000 Green Gel

o *Level 5 (240%+): 50,000 Green Gel

* = Special effect of fire being added to the bolt now applies.

 
Verdict:
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Not Useful
 

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