This is where you can craft Mixtures or potions using various Materials you collected from enemy/boss drops. Mixtures increase the chances of getting specific weapon types by a certain degree, depending on the type of material used. Fortunately, Mixtures don't require specific materials to create. Materials are categorized by rarity (Bronze, Silver, and Gold) so for example, in order to create a Bronze-grade mixture, you can use any 20 bronze materials. You can manually select which materials to use or have the game decide it for you automatically.
Common Materials are quite abundant after every scenario completion and once you've used some of them in creating badges for your Characters, you'll end up with a large surplus of these materials. That said, it is recommended for players to always create a mixture before starting any scenario to avoid wasting the materials and the chance to get better quality weapons. The mixtures' effects only last in a single battle so players need to concoct a new mixture before starting a new scenario.
You'll start off with the basic mixtures but you'll unlock more of them by defeating Gold Skulltulas and collecting their illustration pieces. You'll unlock new potions after collecting 2, 7, 25, and 50 illustration pieces.
Available at the start:
Mixture | Effect | Materials | Cost (Rupees) |
Weapon Drop I | Weak increase to weapon-drop rate | 20 Bronze | 100 |
Weapon Star I | Weak increase to dropped weapon stars | 20 Bronze | 400 |
Available after collecting 2 Illustration Boards:
Mixture | Effect | Materials | Cost (Rupees) |
Weapon Drop II | Medium increase to weapon-drop rate | 5 Silver | 500 |
Weapon Star II | Weak increase to dropped weapon stars | 5 Silver | 2,000 |
Weapon Slot I | Weak increase to dropped weapon slots | 20 Bronze | 200 |
Available after collecting 7 Illustration Boards:
Mixture | Effect | Materials | Cost (Rupees) |
Weapon Rank I | Weak increase to dropped weapon ranks | 20 Bronze | 300 |
Weapon Slot II | Mid increase to dropped weapon slots | 5 Silver | 1,000 |
Attack Skill I | Weak increase to weapon drops with attack skills | 20 Bronze | 200 |
Element Skill I | Weak increase to weapon drops with elemental skills | 20 Bronze | 400 |
VS Skill I | Weak increase to weapon drops with VS skills | 20 Bronze | 1,800 |
Bonus Skill I | Weak increase to weapon drops with Bonus skills | 20 Bronze | 300 |
KO Skill I | Weak increase to weapon drops with KO skills | 20 Bronze | 1,500 |
Available after collecting 25 Illustration Boards:
Mixture | Effect | Materials | Cost (Rupees) |
Weapon Drop III | Strong increase to weapon-drop rate | 1 Gold | 1000 |
Weapon Rank II | Mid increase to dropped weapon ranks | 5 Silver | 1,500 |
Empty Slot I | Weak increase to dropped weapons with empty skills | 20 Bronze | 500 |
Attack Skill II | Strong increase to weapon drops with attack skills | 1 Gold | 400 |
Element Skill II | Strong increase to weapon drops with elemental skills | 1 Gold | 800 |
VS Skill II | Strong increase to weapon drops with VS skills | 1 Gold | 3,600 |
Bonus Skill II | Strong increase to weapon drops with Bonus skills | 1 Gold | 600 |
KO Skill II | Strong increase to weapon drops with KO skills | 1 Gold | 3,000 |
Special Skill I | Weak increase to weapon drops with special skills | 20 Bronze | 2,000 |
Available after collecting 50 Illustration Boards:
Mixture | Effect | Materials | Cost (Rupees) |
Weapon Rank III | Strong increase to dropped weapon ranks | 1 Gold | 3,000 |
Weapon Star III | Strong increase to dropped weapon stars | 1 Gold | 4,000 |
Weapon Slot III | Strong increase to dropped weapon slots | 1 Gold | 2,000 |
Empty Slot II | Strong increase to dropped weapons with empty skills | 1 Gold | 1,000 |
Special Skill II | Weak increase to weapon drops with special skills | 1 Gold | 4,000 |