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Enemy Guide

Star Wars: The Force Unleashed Walkthrough and Guide

by SPV999  

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Star Wars: The Force Unleashed Guide - Appendix

Enemy Guide



Enemy Guide

Enemies play an important roll in The Force Unleashed, for without them, who you would you release the Force on? Friends? That wouldn't be very nice. So remember to honor their commitment to you have fun as you throw them out a window into cold, dark, space.

Most enemies in the game are pretty basic, attacking with either ranged or melee attacks in basic patterns. Some do have some quirks however, like force shields. I'll go through them all in detail.

Note that some of their weapons I was able to get very specific about, while others I wasn't. This is because some of them are known figures in the Star Wars universe, so information about them is well know, while others are not.

Also note that many Imperials use the E-11 blaster. This is two fold: 1, the E-11 is a very powerful and feared weapon in the “real” Star Wars, but it is used SO much and is such standard equipment that in most video games it is downplayed as “standard” and “base-level”, meaning it has the worst stats. 2, there are several variants of the E-11, including the E-11a, E-11b, and even the E-11 Sniper Rifle. Telling the variants apart is pretty hard, but I'd be willing to bet that they are in this game.


Felucian Chieftain

Found:
Felucia, Imperial Felucia

Weapons:
Felucian Skullblade
 
Felucian Chieftains are the leaders of the Felucians. They are fairly resistant to Force powers, and have an energy shield to block Lightsaber attacks. Your best chance against them is to use Push or Repulse. Lightning works ok, but doesn't deal full damage.


Felucian Shaman

Found:
Felucia, Imperial Felucia

Weapons:
Felucian Skullblade

Shaman can empower nearby Felucians to get them extra strength. You'll know when one's near, as all the Felucians nearby will have a red aura. This aura makes them practically invincible. You'll have to kill the Shaman to deactivate it. This isn't easy, however, as Shaman teleport away when you get close. The best attack is to do a Dashing Blast into them and knock them over, then stab them before they get up.


Felucian Warrior

Found:
Felucia, Imperial Felucia

Weapons:
Felucian Skullblade

Warriors are the infantry of the Felucian army. They attack at close range with quick unorthodox melee attacks. Some do have an energy shield to block against some attacks, and their fast melee makes it hard to get a saber attack in without it resulting in a clash. Push and Repulse works best, especially if you're surrounded.


Imperial EVO Trooper

Found:
Empirical, Imperial Kashyyyk, Imperial Felucia, Imperial Raxus Prime, Death Star

Weapons:
FA-3 flechette launchers / T-21 light repeating blasters

EVO troopers are dispatched to areas that have environmental hazards, be it extreme temperatures, poisons gases, or radiation. They have heavy armor to survive in these conditions, and they also have EVO shielding for further protection. Apparently the Force is considered an environmental threat, as the shield also protects against it. You'll have to get in close with your Lightsaber. When you face them early on, most don't raise their shields, meaning you can attack with anything.


Imperial Incinerator Trooper

Found:
Imperial Kashyyyk, Imperial Felucia, Imperial Raxus Prime, Death Star

Weapons:
Flame Projector

Incinerators are called in to subjugate large worlds as a scorched-earth tactic. They are often fitted with more then just the flamethrower, but not in this game. Like the EVO troopers, they have to survive in harsh conditions not just from the planet but from their weapons as well, so they'll always have their shield up. They also have the heaviest armor of all the Imperials. This makes them the only soldier that can withstand till the end of an Aerial Assault combo later in the game, making them great for that achievement. Other then that, be aware that if you attack from behind you might detonate their pack.


Imperial Interrogation Droid

Found:
Empirical, Imperial Kashyyyk, Death Star

Weapons:
Buzzsaw

These droids aren't exactly at the forefront of combat, but they do have the tools to kill someone. They'll only attack with their buzzsaw, but the small size and black color makes them very hard to see coming before they start ripping through you. A good Repulse should shake them off.


Imperial Jumptrooper

Found:
Cloud City, Imperial Kashyyyk, Imperial Felucia, Imperial Raxus Prime, Death Star

Weapons:
Plasma Caster

Being fitted with the AJP-400 Hush-About personal jet pack, they can fly through the air pretty liberally. The plasma caster can knock you off your feet if it hits, luckily it doesn't home in. The best thing you can do detonate their back by overloading it with Lightning. Bare in mind that Push and Grip aren't really going to do much to them. Lightning Bomb, however, does.


Imperial Officer

Found:
Tie Factory, Empirical, Imperial Kashyyyk, Imperial Felucia, Imperial Raxus Prime, Death Star

Weapons:
E-11 Blaster

A Stormtrooper that proves themselves in combat can be promoted to the rank of Officer, meaning these guys are really just palette-swapped Stormtrooper. They act just like Stormtrooper but wear no armor. Easily killed with anything you want.


Imperial Purge Trooper

Found:
Empirical, Imperial Kashyyyk, Imperial Felucia, Imperial Raxus Prime, Death Star

Weapons:
Shoulder-mounted Rocket Launcher

These lumbering robots are made of Cortosis and are equipped with magnetic tractor boots. Cortosis is a metal that is very resistant to Lightsabers, and the tractor boots keep them firmly on the ground, so they cant be pushed around. The combination nulls all of your attacks except Lightning, which is highly effective, them being robots and all. Don't even try to get close, in addition to the armor, they have energy shields to totally block Lightsabers, and they have immense strength and love to pick you up and throw you. Keep your distance, but don't get so far out that they can use their rockets.


Imperial Royal Guard

Found:
Death Star

Weapons: Saber Pike

Royal Guards are between Senate and Shadow Guards in rank. They do have mild Force powers, but don't use them much. They can absorb some of your powers, but not consistently. They block a little, but it can be broken. They only have melee attacks, so keeping them at a distance and using any Force power a couple times normally does it.

QTE:
360: X, B
PS3: [], O

 


Imperial Senate Guard

Found:
Cloud City, Death Star

Weapons: Saber Pike

Senate Guards are lowest of the Guard ranks. They have no mastery of the Force, but are skilled enough to wield a Lightsaber. It's very easy to simply pick them up and toss them.


Imperial Stormtrooper

Found:
Tie Factory, Empirical, Cloud City, Imperial Kashyyyk, Imperial Felucia, Imperial Raxus Prime, Death Star

Weapons:
E-11 Blaster

The ultimate bantha fodder, so much so they have an illness named after them: Stormtrooper Syndrome: The ineffectiveness of large hordes of unnamed minor characters to be able to kill, wound, hit, or even drive back main characters.


Jawa

Found:
Raxus Prime, Imperial Raxus Prime

Weapons:
Torch

A more or less peaceful species, Jawas aren't much of an enemy. They are small, have low health, and only attack with a soldering torch.


Junk Titan

Found:
Raxus Prime

Weapons:
Glowing Arm

Junk Titans are the pinnacle of Kazdan Paratus's junk army. Held together by the Force itself, these Titans have long reaching attacks, normally centered around it's large arm. It does have the ability to create shockwaves around itself, and to thrust it's arm into the ground and make a plasma spike near your location. Get in close and use Lightning to lower it's health down.

QTEs:
360:
- 1) X, Y, X
- 2) X, Y, B
PS3:
- 1) [], Triangle, []
- 2) [], Triangle, O

 


Militia Elite

Found:
Tie Factory

Weapons:
Z-6 Rotary Blaster Cannon

The Elite are the top of Kota's army. They are armed with a Rotary Cannon, but no side-arms. They are tasked with keeping heavy fire on opponents and guarding the flanks of Militia formations. The cannon, essentially a dismounted E-WEB, is a fierce weapon to go up against. When in a group, charge them first and take them out, or throw something at them (possibly a teammate).


Militia Saboteur

Found:
Tie Factory

Weapons:
DH-17 Blaster Rifle, Thermal Detonators

Saboteurs are the standard infantry of Kota's Militia. The blaster isn't much to be afraid of, but they seem to have an excess of grenades. If you want to have some fun, you can Grip the grenade and throw it back at them. :)


Militia Trooper

Found:
Tie Factory

Weapons:
Stun Baton

I never figured out why the armed them with Stun Batons instead of something more deadly. I mean, sure, swords aren't effective against armor or droids, and Vibroblades are rare and expensive, but there has to be some other alternative. These guys are easy to see coming, as they are the only ones that will charge right at you. If you let them surround you, they can be a pain, but otherwise you can usually Push them away.


Rancor

Found:
Felucia, Imperial Felucia

Weapons:
Size

Rancors are one of the most recognizable beasts in Star Wars. These lumbering giants love ripping their prey limb from limb with their massive claws. They can create large shockwaves around them as well, do don't get too close. The only really thing you can do without endangering yourself is throwing things or lightning it to death.

QTEs:
360:
- 1) X, Y, X, B
- 2) X, Y, X, B, X
PS3:
- 1) [], Triangle, [], O
- 2) [], Triangle, [], O, []

 


Rodian Heavy Defender

Found:
Raxus Prime, Imperial Raxus Prime

Weapons:
Rotary Cannon

Rodians are a war-bent species, and nothing exemplifies that more then the Heavy Defender. Wielding a Rotary Cannon, they'll blast away pretty much anything that moves. Direct assaults are pretty much the only way to ensure success.


Rodian Ripper

Found:
Raxus Prime, Imperial Raxus Prime

Weapons:
Drill Arm

Rippers have large drill-arm like things. They'll run at you in a rampage and either stab you with it or jam it in the ground and create a shockwave. Use Repulse if they get close, and otherwise Lightning to keep them away.


Scout Trooper

Found:
Cloud City, Imperial Kashyyyk, Imperial Felucia, Imperial Raxus Prime, Death Star

Weapons:
E-11 Sniper Rifle

Scouts are the best shot in the Imperial Army. Having a sniper rifle, they can pick you off from quite a distance. You'll see the yellow line following you around, and when that turns red you have about a second to dash away. The reload time is pretty slow after every shot though, it seems, giving you time to get close.


Scrap Drone

Found:
Raxus Prime

Weapons:
???

Scrap Drones are annoying little things. They'll suck the Force energy right out of your bar using a laser thingy. Give them a taste of it unleashed in a more shocking form.


Scrap Guardian

Found:
Raxus Prime

Weapons:
Plasma Pike

Guardians are the standard troopers in Kazdan Paratus's junk army. They use massive plasma spears that they can throw at you or strike with. They also have the ability to disassemble themselves into the ground, and reappear in front of you. Like all metal things, they have little defense against electricity.


Shadow EVO Trooper

Found:
Imperial Raxus Prime, Death Star

Weapons:
FA-3 flechette launchers / T-21 light repeating blasters.

These are an elite sect of EVO Troopers. They are sent to hazard worlds when something thereon really needs to die. They have all the same traits of standard EVO Troopers, including the extra armor and force field, but they can also turn invisible using a cloaking armor.


Shadow Trooper

Found:
Empirical, Imperial Kashyyyk, Imperial Felucia, Imperial Raxus Prime, Death Star

Weapons:
E-11 Blaster

Shadow Troopers like to play hide and seek. They have the ability to completely cloak themselves, but the power it consumes means they can only attack when not cloaked. They wont stay visible for long, so when you see one, rush over and attack quickly with standard attacks, or push them against the wall from a distance.


Stormtrooper Commander

Found:
Empirical, Imperial Kashyyyk, Imperial Felucia, Imperial Raxus Prime, Death Star

Weapons:
E-11 Blaster

Commanders have the ability to lead other Troopers. When a Commander is present, everyone seems a lot more accurate and organized. They also have the ability to call for help from an unlimited number of Shadow Troopers, who always seem to be lurking nearby like ninjas. When a Commander is near, take him out first to avoid being overrun. Force powers are completely ineffective, however, as they have shielding to protect against it.
 


Wookiee Berserker

Found:
Imperial Kashyyyk

Weapons:
Ryyk Blade

Wookiees are actually your friends during Imperial Kashyyyk. Release their cages by attacking them, and watch them tear through the Imperials in the area. On the Prologue, however, watch for the Berserkers to come flying out of trees. They also have a long jump ability that will take them to you in no time. Use push to knock them out of the air.


Wookiee Infantry

Found:
Imperial Kashyyyk

Weapons:
Bowcaster

Wookiees are actually your friends during Imperial Kashyyyk. Release their cages by attacking them, and watch them tear through the Imperials in the area. On the Prologue, however, these are the only ranged enemy you'll fight. They are very basic, and despite their size, easy to kill.


Wookiee Slave

Found:
Imperial Kashyyyk

Weapons:
Fists

Wookiees are actually your friends during Imperial Kashyyyk. Release their cages by attacking them, and watch them tear through the Imperials in the area. Slaves do not appear in the Prologue.


Yerdua Poison-Spitter

Found:
Felucia, Imperial Felucia

Weapons:
Poison Needles

These little toxic plants grow wild on Felucia. They spit out little shotgun needles at you that can hit from quite the distance. One does of Lightning does them in though.

=======================================================================
Vehicles
=======================================================================


AT-KT

Found:
Imperial Kashyyyk

Weapons:
Taim & Bak MS-4 twin blaster cannon, Heavy Paralysis Cannon

AT-KTs (All-Terrain-Kashyyyk-Transports, also called AT-STh [All-Terrain-Scout-Transport-Hunter]) are mainly used to keep local species in check, most are fitted with some sort of net launcher or something. This model is fitted with a paralysis cannon of some kind that can immobilize the target if hit. The does is high enough that it also causes intense pain. In the area you face it, there are plenty of exploding things to throw at it.

QTE:
360: X, A, Y
PS3: [], X, Triangle

 


AT-ST

Found:
Imperial Felucia, Imperial Raxus Prime, Death Star

Weapons: 
Taim & Bak MS-4 twin blaster cannon, Light E-web twin blaster cannon, Dymek DW-3 concussion grenade launcher

The backbone an Imperial landing fleet, AT-STs (All-Terrain-Scout-Transport)are often used in the front lines of heavy combat situations. It has a formidable armament, including the two heavy guns, one rapid fire turret, and a grenade launcher. The only sure fired way to bring one down is a constant does of Lightning.

QTE:
360: X, A, X
PS3: [], X, []

 


AT-CT

Found:
Tie Factory, Death Star

Weapons:
Tractor Beam Generator

AT-CTs (All-Terrain-Construction-Transport were built not for combat, but to haul heavy equipment and boxes around, which you why they don't have any actually armament. They can, however, throw the boxes at you, much like your Grip. They can also catch things mid-air, meaning you cant throw stuff at it. Because it has no real armament, you can jump up in it's face and slash away, or just keep your distance and use Lightning.

QTE:
360: X, A, B
PS3: [], X, O

 


Uggernaught

Found:
Cloud City

Weapons:
Tractor Beam Generator, Point Laser, Rocket Launcher

Uggernaughts where built for basic defense and for moving heavy cargo by the Ugnaughts. They serve both purposes well with a light armament of a point laser and a small rocket launcher, and a tractor beam for moving or throwing small boxes. They aren't that much of a threat, but can get annoying with all the things they have to throw at you.



 
 
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Comments for Enemy Guide

 
 
3 comments, latest first.
 
Dec 17th 2013 Guest
What about mandalorians?
ID #330727
 
Jul 3rd 2011 Guest
[spoiler][/spoiler] LLLLLLOOOOOOOOLLLLLLLLL.
ID #54481
 
Jul 3rd 2011 Guest
Has anyone noticed in the game that the Junk Titan's head looks like the head of a Vulture Droid from Episode 1?
ID #54351