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SQ39: Chasing Past

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After you talk to Fariq to learn how to get into the Museum, talk to him again to flag this quest.

Fariq has rescued a young boy who it seems may - or may not - have been separated from his brother. He gives you a recorder that may shed some light on the situation.

When you make your way to the address you find a door to Instance into. Inside is where the kid lived - and you e your way up to the flat and play the recording... It seems that the boys were playing detective and were looking in other flats.

You expand your search to include the other flats and you hear what sounds like a kid calling for help?

You listen to more of the recording and follow the lead to the basement, where you listed to more of the recording. You are prompted to head back up to Apartment 3 to search for keys to the basement storage areas. The keys are on a counter there so head back down after you grab them.

They open the storage for number 3 - and there you discover that Mike? Well, Mike has been chopped up for food - because Mike is a dog! Not a brother... Actually I have known dogs that were more like brothers than... Well, you get the picture.

Helping with this mystery will cause Fariq to provide more information about the Museum and its secret entrance....
Helping with this mystery will cause Fariq to provide more information about the Museum and its secret entrance....

Just as you figure out the truth the madman from Apartment 3 attacks - and man he takes a LOT of killing. We recommend the shotgun here.

There is a Blueprint for the God Hammer here.

That was messed up man... But now that we have Mike's collar we need to return to Tariq and let him know what went down.

Tariq gives you the keys to the Museum Storage and tells you that there are weapons there. Just in case. The reward is the weapons it seems - and completing this means actually finding them...

You gain access to the Museum - which is Rais' current fortress - via an underwater entrance - just to be clear. Before you enter the main part of the Museum hit the lockup to collect your reward and end this side-quest.

 
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