Please use the map below as reference for weapons that can be acquired from Adventure Mode. The adventure map is divided by grids. We will designate the rows with letters where Row A is the bottom and Row H is the top. The columns will have numbers starting from 1 from the left and 16 to the right. The starting position is A-8.
Rapier
This weapon allows you to store up to three Light energy (by pressing X, X). Light energy enables Zelda to perform powerful attacks at the end of her combos. It's recommended to store Light energy regularly since her extra attacks are very useful in crowd control.
- Polished Rapier: Starting weapon
- Glittering Rapier: Found as a Sealed Weapon in The Sacred Sword scenario in Legend Mode. Capture the South Temple Hall to spawn the chest containing this weapon.
- Gleaming Rapier: (Adventure Mode: H9) Use an Ice Arrow in the Search screen then complete the scenario with an A-rank
Baton
- Wind Waker: (Adventure Mode: D12) Use a Candle in the Search screen then just complete the scenario (victory reward)
- Sacred Baton: (Adventure Mode: A2) Use a Bomb in the Search screen then complete the scenario with an A-rank
- Glorious Baton: (Adventure Mode: H2) Use a Bomb in the Search screen then complete the scenario with an A-rank